Ghlaunder (Symbol)

Meno's page

1 post. Alias of badkitty71.


Full Name

Meno

Race

Wasp Familiar| HP: 50/50 | AC: 22, T:16, FF 18 | CMB: +4, CMD: +18 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +4

Classes/Levels

| Speed 30ft || Active conditions: Darkvision 60 ft

Strength 13
Dexterity 19
Constitution 15
Intelligence 10
Wisdom 17
Charisma 11

About Meno

Meno is a cat-sized, chaotic good wasp loyal to Vetalia.

Tiny vermin
Init +4; Senses darkvision 60 ft.; Perception +4

Combat Information:

Initiative +4 (+4 Dexterity)
Perception +15
CMB: +4 [+3 BAB+1 Str]
CMD: +18 [10+ 3 BAB+1Str+ 4Dex]

Defenses
AC 22, touch 16, flat-footed 18 (+4 Dex, +6 natural, +2 size)
hp 50 ([1d8+2con]*5)
Fort +2, Ref +4, Will +3

Offense
BAB: +3
10 feet, a fly speed of 40 feet (average)
Melee sting +9 (1d2+1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Feats Weapon Finesse
Special Attacks poison
Poison (Ex)
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.

Ability Scores:
Ability Scores
Strength 13 (15-2Tiny)
Dexterity 19 (17+2Tiny)
Constitution: 15
Intelligence: 10
Wisdom 17
Charisma: 11

Ability Modifiers
Strength: 1
Dexterity: +4
Constitution: +2
Intelligence: +0
Wisdom: +3
Charisma: +0

Skills:

Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use

Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills

Racial Modifiers +4 Fly, +4 Perception, +4 Stealth

Stealth (Dex) +17 (+5Ranks +4Dex +3InCl +4Race)
Acrobatics (Dex) +12 (+5Ranks +4Dex +3InCl)
Disable Device (Dex) +9 (+5Ranks +4Dex)
Perception (Wis) +15 (+5Ranks +3Wis +3InCl +4Race)
Use Magic Device (Cha) +5 (+5Ranks +0Cha)
Bluff (Cha) +3 (+3Rank +0Cha)
Diplomacy (Cha) +5 (+5Rank +0Cha)
Escape Artist (Dex) +6 (+2Rank +4Dex)
Sleight of Hand (Dex) +6 (+2Rank +4Dex)
Sense Motive (Wis) +8 (+5Rank +3Wis)
Climb (Str) +5 (+1Rank +1Str +3InCl)
Disguise (Cha) +1 (+1Rank +0Cha)
Knowledge (dungeoneering) (Int) +1 (+1Rank +0Int)
Perform (Cha) +1 (+1Rank +0Cha)
Intimidate Merchant (Wis) +6 (+3Rank +3Wis)
Appraise (Int) +0 (+0Int)
Knowledge (local) (Int) +1 (+1Rank +0Int)
Linguistics (Int) +1 (+1Rank +0Int)
Swim (Str) +5 (+1Rank +1Str +3InCl)
Fly (Dex) +12 (+1Rank +4Dex +3InCl +4Race)

Familiar Characteristics:

A Calistria Wasp familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster.

Natural Armor Adj.: The number noted here is in addition to the familiar’s existing natural armor bonus.

Int: The familiar’s Intelligence score.

Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.

Spell Resistance (Ex): If the master is 11th level or higher, a familiar gains spell resistance equal to the master’s level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar’s spell resistance.

Scry on Familiar (Sp): If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.