Melusine
Female changeling herb witch 5 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 4 29, Ultimate Wilderness 89)
CG Medium humanoid (changeling)
Hero Points 1
Init +8; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 45 (5d6+15)
Fort +3, Ref +3, Will +8
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
quarterstaff of entwined serpents +4 (1d6+2) or
sickle +3 (1d6+1) or
2 claws -2 (1d4)
Special Attacks hexes (cauldron[APG], healing[APG], slumber[APG])
Herb Witch Spells Prepared (CL 5th; concentration +9)
3rd—heroism, summon monster III
2nd—glitterdust (DC 16), glitterdust (DC 16), hold person (DC 16)
1st—ill omen[APG], ill omen[APG], mage armor, ray of enfeeblement (DC 15)
0 (at will)—dancing lights, detect magic, read magic, stabilize
Patron Time
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Statistics
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Str 12, Dex 15, Con 14, Int 18, Wis 18, Cha 17
Base Atk +2; CMB +3; CMD 15
Feats Alertness, Brew Potion, Combat Stamina, Deny The Reaper, Extra Hex[APG], Improved Initiative, Scribe Scroll
Traits creative manipulator, reactionary
Skills Appraise +7, Heal +16 (+17 circumstance to treat wounds or deadly wounds), Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +5, Perception +9, Profession (herbalist) +18, Ride +3, Sense Motive +6, Spellcraft +12, Survival +6 (+8 to avoid becoming lost)
Languages Common, Draconic, Dwarven, Elven, Goblin, Orc, Sakvroth
SQ herb lore, hero points, improved initiative, object of desire[ARG], witch's familiar (raven named Ytzal)
Combat Gear potion of cure light wounds (5), potion of cure moderate wounds (5), scroll of heroism (x4), wand of cure light wounds, healer's kit; Other Gear quarterstaff of entwined serpents, dagger, sickle, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, surgeon's tools[UE], torch (10), trail rations (5), waterskin, light horse (combat trained), medium tent, military saddle, saddlebags, 1,967 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Deny the Reaper First aid as move action, no pen to treat deadly wounds without Healer Kit.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Herb Lore (Ex) As std act, admin remedy to self or creat to attempt to cure disease or poison.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Initiative [Combat Trick] 10 stamina points to use 20 as the rolled result.
Object of Desire +1 Caster Level for Charm Person and Charm Monster.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 16) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Ytzal:
CR –
Male raven (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +11
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 22 (1d8-1)
Fort +1, Ref +4, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +6 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7
Base Atk +2; CMB +2; CMD 8
Feats Combat Stamina, Skill Focus (Perception), Weapon Finesse[B]
Skills Acrobatics +2 (-6 to jump), Fly +6, Heal +7, Linguistics +0, Perception +11, Ride +3, Spellcraft +4, Survival +4
Languages Common; speak with master
SQ empathic link, weapon finesse
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.