Golem-Breaker

Melona's page

1 post. Alias of Mr. Whatever.


Full Name

Melona

Race

Dwarf

Classes/Levels

Bolt Ace Gunslinger 1

Gender

Female

Size

M

Alignment

Neutral Good

Languages

Common

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 16
Charisma 7

About Melona

Skills:

Acrobatics
Climb
Stealth
Survival

Combat:

HP: 12/12
AC: 18
Flat Footed: 14
Touch: 14

Initiative:
BAB: +1
Melee: +2
Range: +5

CMB: +2
CMD: 16

Saving Throws
Fortitude: +4
Reflex: +6
Will: +3

Traits:

Foreign Opportunist: You’re not a native Osirian,
but the opportunity to explore the tombs of Ancient
Osirion—and “liberate” the treasures they hold—is too
good to pass up. Whether or not you’re interested in the
history of this land, you’re def initely interested in the
wealth that’s lain hidden in dusty crypts for millennia—
such as the tombs in the newly opened necropolis of
Wati. You gain a +2 trait bonus on Appraise checks, and
that skill is always a class skill for you. In addition, your
contacts in the antiquities markets allow you to sell
relics of Ancient Osirion for 60% of their listed price,
rather than the normal 50% value. What is considered
a relic of Ancient Osirion is left to the GM’s discretion.

Clearheaded (Dwarf)
You see through deception and lies.

Benefit: You gain a +1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.

Grief-Filled
You are no stranger to loss and intense emotions.

Benefit: You gain a +2 trait bonus on all saving throws against emotion spells and effects.

Feats:

Point-Blank Shot (Combat)

You are especially accurate when making ranged attacks against close targets.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Class Abilities:

Grit
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

A bolt ace regains grit when she scores a critical hit or deals a killing blow with any kind of crossbow. This ability modifies the grit class feature.

Sharp Shoot (Ex): At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point.

This deed replaces deadeye.

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Vigilant Loading (Ex): At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow.

This deed replaces quick clear.

Dwarven Racial Traits:

Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Gear:

Wealth
300

Total wealth:

Weapons
Light Crossbow (35gp)
1d8 19-20 x2 [p] 100 bolts

[i]Greatsword [/]
2d6 19-20 x2 [S]

Armor
Chain Shirt (100gp)
AC: +4
Max Dex: +4
Armor Check Penalty: -2
Weight: 25lb

Gear
Backpack / 2 gp / 2 lbs
Bedroll / 1 sp / 5 lbs
Tindertwig / 1 gp
Grappling hook / 1 gp / 4 lb
Rope, silk (50 ft.) / 10 gp / 5 lbs
Compass / 10gp
Waterskin / 1 gp / 4 lbs
Travelers Outfit / 1 gp
Hot Weather Outfit
Lantern (common) / 1 gp
Mirror (Small steel) 10gp
Ink / 8 gp
Parchment (x5] / 1 gp
Chalk (x10) / 1 gp
Waterskin / 1 gp