Melli Lillifeet
Female Halfling Swashbuckler (mouser) 1/Unchained Rogue (vexing dodger) 2
N Small Humanoid (halfling)
Initiative +4; Perception +5
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Defense
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AC 19, Touch 15, Flat-Footed 15 (+1 dodge vs. larger)
HP 28 (1d10+2+2d8+4+2)
Fort +3, Ref +10 (+1 vs. trampling), Will 0 (+2 vs. fear)
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Offense
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Speed 30 ft.
Melee
Rapier +6 (1d4+1/18-20)
Brass Knuckles +6 (1d2+1/x2)
Ranged
Shortbow +6 (1d4/x3)
Special Attacks:
Panache: 3/Day
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Statistics
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Str 13
Dex 18
Con 14
Int 10
Wis 08
Cha 16
BAB +2,
CMB +5,
CMD 15
Feats:
{1st} Combat Reflexes: +Dex AoOs/round, can AoO flat-footed.
{Bonus} Improved Dirty Trick: No AoO for Dirty Trick, +2 to Dirty Trick CMB and CMD.
{3rd} Accomplished Sneak Attacker: +1d6 to Sneak Attack rolls.
Traits:
Dockside Brawler (campaign): +1 to damage w/ brass knuckles and improvised weapons, start w/ brass knuckles.
Helpful (halfling): +4 to Aid Another bonus instead of +2.
Anatomist (combat): +1 to confirm critical hits.
Drawback: Vain: -2 to charisma checks for 24 hours when you fail a charisma check.
Skills (Format is name: total (explanation for total) (4 Ranks Total+8 Ranks Total)
Acrobatics 8 (3 rank, 4 ability, 3 CS, -2 ACP)
Bluff 9 (3 rank, 3 ability, 3 CS)
Climb 5 (3 rank, 1 ability, 3 CS, -2 APC)
Disable Device 8 (3 rank, 4 ability, 3 CS, -2 ACP)
Escape Artist 6 (1 rank, 4 ability, 3 CS, -2 ACP)
Perception 5 (3 rank, -1 ability, 3 CS)
Stealth 12 (3 rank, 4 ability, 4 size, 3 CS, -2 ACP)
Swim 3 (0 rank, 1 ability, 2 hat)
BG Sleight of Hand 9 (2 rank, 4 ability, 3 CS)
BG Profession (cooking) 4 (2 rank, -1 ability, 3 CS)
BG Profession (sailing) 4 (2 rank, -1 ability, 3 CS, 2 hat)
Languages:
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Equipment
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Equipment (On Person): Rapier (20/1), Shortbow (30/1), 20 Arrows (1, 1.5), Chain Shirt (100, 12.5), Pickpocket's Outfit (0, 1.5), Mwk Backpack (50, 2), Hip Flask (1, .25), Reversible Cloak (20, .5), Potion of "Cure Moderate Wounds" (_, _), Mwk Thieves' Tools, Besmara's Tricorne (oversized) (0, 1)
Equipment (Backpack): Mwk Backpack, 5 days' rations, Alchemist's Fire
Equipment (Sea Chest): Cat-o'-nine-Tails
Encumbrance: 20.25
Finances: 160gp
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Race/Class Features
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Halfling
Favored Class (rogue): +1 hit points/level
Low Blow: +1 to confirm crits vs. larger opponents. Replaces keen senses.
Underfoot: +1 (dodge) to AC vs. larger opponents, +1 to Reflex vs. trampling. Replaces halfling luck.
Fleet of Foot: 30 ft. movespeed. Replaces slow speed and sure-footed.
Fearless: +2 to saves vs. fear.
Swashbuckler
Mouser
Panache: Cha Panache/Day. Spend Panache points to power deeds. Regen via crits/kills w/ light or 1-handed piercing melee weapons.
Deeds: Powered by panache.
Derring-Do: 1d6 (cascade on 6) rolls to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim.
Dodging Panache: Immediate action, can move 5 ft. when attacked and gain +Cha to AC vs. attack.
Underfoot Assault: Can enter opponents’ spaces on missed attacks. Opponent takes -4 to attack/CM checks against other enemies, all allies are considered to be flanking. AoO if the opponent tries to leave Mossri’s space.
Swashbuckler Finesse: Weapon Finesse w/ light/one handed piercing weapons, Cha instead of Int for combat feats.
Rogue
Vexing Dodger
Sneak Attack: +1d6 precision damage/each odd level, when flanking/enemy denied Dex to AC.
Finesse Training: Weapon Finesse as bonus feat.
Limb Climber: Can climb enemy w/ Climb check (not a grapple). Enemy takes -1 penalty to attack per Sneak Attack die rogue has.
Evasion: Take no damage on successful half-damage Reflex saves.
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1 level of Mouser Swashbuckler, 3 of Vexing Dodger Rogue, 1 more of Mouser Swashbuckler, then Halfling Opportunist prestige class. She’ll fight by climbing her opponents!