Grazzt

Melanthius's page

15 posts. Alias of Bantamweight.


Full Name

RETIRED

Race

RETIRED

Alignment

LG

Languages

Common, Abyssal

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Melanthius

Character Image (Not my image)

Statblock:

Melanthius
Male Tiefling Paladin (Holy Guide) 4
Init: +1
Senses: Perception +7
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Defense
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AC: 20 , touch 11, flat-footed 19
HP: 40
Saves:Fort +8, Ref +4, Will +6
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Offense
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Speed 20ft
Melee:
Falchion +8 (2d4+5, 18-20)

Ranged:
Longbow +5 (1d8, x3 / 110ft)
Special Attacks:
Smite Evil
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 14
Base Attack +4; CMB +7; CMD 18

Feats: Alertness, Fiend Sight
Skills: Diplomacy +6, Knowledge (Geography)+4 (Planes)+5 (Religion)+4, Perception +7, Sense Motive +6, Spellcraft +4, Survival +4
Traits : Fiend Blood, Seeker

Special qualities: Aura of good, detect evil, smite evil 2/day, divine grace, lay on hands, aura of courage, divine health, favoured terrain, channel positive energy
Aura of good: Equal to paladin level
Detect Evil : At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil: +2 to hit, +4 to damage (double vs evil outsider or dragon), automatically bypass DR, +2AC vs the target of the smite.
Divine Grace: Add charisma modifier to saves.
Lay on Hands: 4/day, heal 2d6 as a standard action. Using this ability on self is a swift action.
Aura of Courage: Immune to fear, allies within 10ft gain +4 on saves vs. fear.
Divine Health: Immune to all diseases.
Favoured Terrain(?): +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain. A holy guide traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Channel Positive Energy: Expend 2 uses of lay on hands to channel positive energy, healing 2d6 points of damage in a 30ft radius.

Spells: 1st 1 (usually cure light wounds or protection from evil)

Racial Traits

Gear: +1 Fullplate, Masterwork cold iron falchion, longbow, 20 cold iron arrows, handy haversack, steel holy symbol of sarenrae, blanket, bedroll, 10 days trail rations, pot, waterskin, flint and tinder, soap, cure light potion (5), coffee, mug, oil of bless weapon(2), 50pp,12gp

Background:
Melanthius suffered as a child. Unwanted and abandoned among the refuse of the streets of Drezen, he was quickly snatched up and traded into slavery. Years of torturous abuse and maltreatment hardened his will, and he longed for a way out of his perpetual hell. Hope came in the form of a vision; an angel with hair of flame and kindness in her eyes. He would later learn that this woman who seemed to only exist in his dreams was Sarenrae, and though she never spoke he knew she offered salvation.

Eventually, the visions led him to a ruined temple of The Dawnflower. During a routine day of foraging among the rubble seeking baubles for his master, he found the object which would lead him to his freedom. Wrapped in a dirty blanket, he uncovered a scimitar of masterful construction. As the young tiefling drew the blade, the dretch overseer tried to snatch it greedily. A blinding flash burst forth from the blade and a voice seemed to whisper to Melanthius; “Go!”. Taking heed, he fled past the blinded demon and into the woods. He ran until his legs could no longer hold his weight, and when he collapsed he began to crawl. It wasn’t until he crossed the West Sellen river that sleep took him.

With nothing but the sword in hand, Melanthius followed the river south for weeks. He foraged whatever food he could find, always looking over his shoulder in case of pursuit. When he finally reached Kenabres, he was fearful of approaching the strange and foreign city. He stayed within the surrounding woods, and before long a routine patrol found him close to death. He had been drifting in and out of consciousness for days, and when he finally awoke he was in Kenabres, at the temple of Sarenrae.

Life among the Sarenites was good to Melanthius. They taught him many things; the common tongue, swordplay, the tenets of their faith and most importantly, kindness. He thrived in his newfound environment, but never truly felt at home. After a few months, he requested to leave in order to make his home outside of the city. And so it was; by day he would attend service and lessons at the temple but by night he was free to roam the wilds. He found solitude among the forest, and the time to reflect taught him much about himself.

Melanthius became an adept hunter, developing his skills both as a faithful member of the church and a hardy warrior. His burning desire to prove himself to the citizens of the town which had saved his life led him to enlist in the crusades, where his skills and knowledge have served him well in the hunt for demonkind. His greatest challenge is yet to come; an assignment to the one of the mobile supply and reinforcement patrol groups.

Appearance and personality:

Standing just under six feet tall with a powerful frame, Melanthius radiates an aura of quiet confidence. His ebon skin, viridescent eyes and the two short horns protruding from his forehead betray his demonic heritage. He wears a suit of well-kept armour emblazoned with holy symbols and scripture of Sarenrae, creating a stark contrast with his obvious ancestry when coupled with his genuine smile. A large sword is sheathed comfortably on his back, on top of an olive and brown cloak woven in a pattern of brindle. He looks at you with interest, and you notice his otherwise handsome face is marred by deep scars on the right hand side.

Discerning features:
-Four large scars run diagonally town the right hand side of his face over his eye and toward his ear, the tip of which has been torn off. (These wounds were suffered at the hands of the Dretch overseer whom Melanthius fled from in Drezen. They took an unnatural amount of time to heal, and the clerics who took him in could do little to prevent the scarring.)
-Numerous scars adorn his back and torso. Some are simple lash wounds, but the most horrific ones seem to be carved into his flesh. They are words written in the Abyssal language; a dozen or so which read as the names of former masters.
-His right hand bears a mark in the shape of the symbol of Sarenrae. At first glance it appears to be a burn, but closer inspection reveals the lines are too neat. This symbol appeared on Melanthius' hand after he drew the scimitar from its sheath in Drezen. He didn't relinquish his hold on the hilt until he was delivered to the priests in Kenabres. They took the blade, recognising it as a powerful relic and when the weapon finally slipped from his fingers they noted it had left its signature.

Personality
Melanthius spent his childhood without a significant role model. Struggling to survive among the chaotic hierarchy of a demonic settlement forced him to suppress his emotion, and he has carried this trait through to adulthood. Although he practices kindness in all affairs, he still displays a tendency to revert to a stoic and unfeeling demeanour under duress.

His oath to Sarenrae is of paramount importance to him, in particular the tenets of redemption. This creates a contradiction of beliefs within the young warrior; on one hand, he hopes onto offer the same salvation he received to his enemies. On the other, he knows firsthand the depravity and deceit that the demons of the wound are capable of. This has led to some confusion within the tiefling, and is often the subject of his nightly meditations.

Overall, Melanthius has worked hard to earn his place among the Sarenites. He accepts the fact that his heritage is often a point of contention, and acknowledges that this means he must go above and beyond to prove his virtue. He refrains from preaching his faith, preferring to let his actions speak in place of words. He longs for the day when he can feel the sense of belonging that his comrades take for granted, and as such he is fiercely protective of his allies.