| Megatroid |
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Shut up. Just shut up.
You had me at "depletion" and "scarcity". You had me at "depletion" and "scarcity."
I understand higher base camp quality/complexity is achievable. Will it be possible to upgrade crafted camps? Blog mentioned adding resource, which sounds great. Will there be slots to add a craftable item to slightly increase the hopper capacity or mining speed or perhaps npc security? Part of my fun in Eve was planning/fitting out higher level mining ships with higher level upgrades as skill progressed.
Will there be different camp types depending for different resource? hunting? farm? lumber?
I'm excited about the resource depletion and competing against other gatherers. Once depleted, will the resource spawn in a different location? That chase was a lot of fun in SWG. Eve moon mining resources seem to come back in the exact same location, which is not that challenging.
Will there be a survey skill?
Resource quality - Will this be a tiered system, with only differences being between a high sec and low sec area? I'm hoping there will be more variation than Eve. Is this a simple green/blue/purple-like themepark resource/item level system? You hinted at different quality of same resource effecting crafted quality. Can you flesh that out at all?