Sylph

Meffa Machezin's page

5 posts. Alias of Supreveio.


Full Name

Meffa Machezin

Race

Sylph

Classes/Levels

Rogue 1 | HP: 8/8 | Init +4 | AC 16; Touch 14; FF 12 | BAB +0; CMB +0; CMD 14 | Fort -1; Refl +6; Will +1 | Perception +1 (+1 vs. traps); Darkvision 60 ft. | Speed 30 ft. | Resist Electricity 5

Gender

Female

Size

Medium

Age

18

Alignment

Neutral Good

Strength 10
Dexterity 18
Constitution 8
Intelligence 14
Wisdom 13
Charisma 14

About Meffa Machezin

A young minor noble from the County of Ulek. Growing up, she idolized the unlikely heroes and underdogs in the stories she's read, and now that's she's been disgraced from her family, she sees herself in a real-life version of those stories.

She was originally set on studying to become a wizard, but during the lesson that would have had her cast her first spell, her sylph heritage suddenly manifested, changing her from just a normal human. Surprised and fearful of her strange transformation, her parents disowned her and banished her from their home.

Unable to complete her studies to become a wizard, Meffa took up the path of the rogue, using her connection to wind to aid her as she stole what she needed to survive and spy on the villages of the county.

She now seeks to punish the nobility of Ulek for its rigid ways ruining her life.

Appearance:
Meffa is a young sylph-blooded human that stands roughly 5 feet tall, with long, wavy blonde hair with a slight tinge of emerald that she keeps tied up in a ponytail. Her skin is a pale greenish-blue as a result of her transformation, and her eyes are a piercing violet color.

She normally wears a tattered deep blue tunic and long skirt, a remnant of her wizard studies, alongside a pair of boots and thick gloves. She wears a pair of oversized brass eyeglasses that obscure her eyes with light glare when viewed from certain angles.

Crunch:
Meffa Machezin
Female Sylph Rogue (Unchained) 1
Neutral Good Medium Outsider (Native)
Initiative +4; Senses Perception +1 (+1 when detecting traps); Darkvision 60 ft.

-- Defense --
AC 16, Touch 14, Flat-footed 12 (+2 armor, +4 Dexterity)
HP 8 (1d8 - 1 CON + 1 Favored Class)
Fortitude -1, Reflex +6, Will +1
Resistances electricity 5

-- Offense --
Speed 30 ft.
Melee
Quarterstaff +4 (1d6 Bludgeoning, x2)
Dagger +4 (1d4 Piercing or Slashing; 19-20/x2)

-- Statistics --
STR 10 DEX 18 CON 8 INT 14 WIS 13 CHA 14
BAB +0; CMB +0; CMD 14
Feats Airy Step
Skills (10 Adventuring + 2 Background) Acrobatics +8, Appraise +6, Bluff +6, Diplomacy +6 (+1 when gathering information), Disable Device +8 (+1 when disarming traps), Escape Artist +8, Knowledge (History) +3, Knowledge (Local) +7, Knowledge (Nobility) +3, Sleight of Hand +8, Spellcraft +3, Stealth +8
Languages Common, auran, gnome
Gear leather armor, quarterstaff, dagger, backpack, bedroll, belt pouch, blanket, chalk (10 pieces), eyeglasses, flint and steel, grappling hook, iron pot, ink (1 vial), inkpen (2), journal (2, 50 pages each), mess kit, mirror, pitons (10), rope, soap, thieves' tools, torch (10), trail rations (5 days), waterskin, explorer's outfit, traveler's outfit, scholar's outfit, 49 gold pieces, 3 silver pieces

-- Special Abilities --
Racial Features
Spell-Like Ability: Sylphs can cast feather fall 1/day with a caster level equal to their level.
Energy Resistance: Sylphs have electricity resistance 5.
Air Affinity: Sylph sorcerers with the air elemental bloodline count their Charisma as 2 higher for spells and sorcerer abilities. Sylph casters with the Air domain use their powers and cast spells at +1 caster level.

Class Features
Sneak Attack: A rogue deals bonus damage to targets who are being flanked by the rogue or who are denied their DEX bonus to AC. Current bonus damage: +1d6.
Trapfinding: Rogues add half their class level to Perception checks made to detect traps and to Disable Device checks made to disarm traps. (Minimum +1)
Finesse Training (Ex): Unchained Rogues gain Weapon Finesse as a bonus feat

Traits
Truth's Agent: +1 trait bonus on Diplomacy checks made to gather information and on Knowledge (Local) checks. Knowledge (Local) is always a class skill.
Classically Schooled: +1 trait bonus on Spellcraft checks. Spellcraft is always a class skill.