Pirate Queen

Meep Hearthseeker's page

18 posts. Alias of AdamWarnock.


Full Name

Meep the Goblin

Race

HP: 37/37, NL: 0 | AC: 20/15/16, CMD: 15/11 | F +6, R +8, W +3 | Per:+8 (Darkvision 60 ft.), Init: +3 | Arrows: 20

About Meep Hearthseeker

Meep the Goblin CR 3
XP 800
Female goblin ranger 1/unchained rogue 3 (Pathfinder RPG Bestiary 156, Pathfinder Unchained 20)
NG Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +3 Dex, +1 dodge, +1 size)
hp 37 (4 HD; 3d8+1d10+12)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +8, Will +3
Defensive Abilities danger sense +1, evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee short sword +7 (1d4+3/19-20)
Ranged +1 darkwood longbow +8 (1d6+4/×3)
Special Attacks favored enemy (goblinoids +2), sneak attack (unchained) +2d6
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 14, Int 12, Wis 12, Cha 12
Base Atk +3.25; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dodge, Power Attack, Precise Shot, Toughness
Skills Acrobatics +9, Climb +4, Disable Device +10, Escape Artist +6, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Linguistics +6, Perception +8, Profession (baker) +6, Profession (brewer) +6, Profession (butcher) +6, Profession (cook) +8, Ride +10, Sense Motive +7, Sleight of Hand +7, Stealth +17, Survival +8, Swim +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Dwarven, Elven, Goblin
SQ finesse weapon attack attribute, rogue talent (fast stealth), track +1, trapfinding +1, wild empathy +2
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure light wounds; Other Gear mwk chain shirt, mwk darkwood longbow, arrows (20), short sword, artisan's outfit (3), backpack, bedroll, belt pouch, cold weather outfit, courtier's outfit, explorer's outfit (2), thieves' tools, winter blanket, wooden butterfly trinket
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.