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Maxwell Rabble's page

98 posts. Alias of Wondering_Monster.


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Maxwell is back and ready for action. Ready for adventure and exploration, after all this time stuck underground.


Here is Wondering Monsters submission. Shaman healer/battlefield control

I would be happy to be a council member, and advisor to the new duke.

Equipment - Backpack, Morningstar, Breast Plate. Wand of Cure light Wounds, Wand of Endure Elements

crunch:

Maxwell Rabble
Shaman 3
Male Half-Elf
LN Medium

Init +4 ; Perception +15; +3 bonus on Sight Based and opposed checks in shadows and darkness - from familiar

Low Light Vision
--------------------
DEFENSE
--------------------

AC , touch , flat-footed (+2 dex,)
HP 24

Fort +1, Ref +3, Will +7

--------------------
OFFENSE
--------------------

Speed 30 ft.

Melee

Ranged

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------
Eleven Immunities - Immune to magic sleep; +2 saving throw against enchantment
Adaptability - Free Skill Focus
Keen Senses - +2 Perception
Low Light Vision
Elf Blood
Fey Thoughts - Use Magic Device, Stealth

Spirit - Heavens
Spirit magic
Spirit Animal

Hex:
Healing Hex - As Cure light Wounds
Flight Hex - Feather fall at will; +4 swim; Cast Levitate 1/day

Spirit Ability - Stardust;Standard action;Creature sheds light like a candle

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STATISTICS
--------------------

Str 8, Dex 15, Con 10, Int 13, Wis 18, Cha 12

Base Atk +2; CMB +1 (misc mods); CMD +13

Feats:
Alertness
Weapon Finesse
Skill Focus Use Magic Device
Extra Hex

Traits[b]
Seeker - +1 perception, and its a class skill
Reactionary - +2 initiative

[b]Skills (X Points - 1 class, 1 race, etc):
Fly +6 (1 rank, 2 dex, 3 class)
Heal +8 (1 rank, 4 wis, 3 class)
Knowledge nature +5 (1 rank, 1 int, 3 class )
Knowledge religion +5 (1 rank, 1 int, 3 class )
Knowledge History +2 (1 rank, 1 int)
Linguistics +3 (2 rank, 1 int)
Perception +15 (3 rank, 4 wis, 2 race, 1 trait , 3 class, 2 Alertness)
Profession (Scribe) +10 (3 rank, 4 wis, 3 class)
Sense Motive +7 (1 rank, 4 wis, 2 alertness)
Spellcraft +5 (1 rank, 1 int, 3 class )
Stealth +7 (2 rank, 2 dex, 3 class)
Survival +8 (1 rank, 4 wis, 3 class)
Use Magic Device +10 (3 rank, 1 CHA, 3 class, 3 Skill Focus)

Languages:
Common
Elven
Giant
Dwarven
Goblin

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GEAR/POSSESSIONS
--------------------

Money:

===================================================

Spells Prepared:

0-Level
Detect Magic
Read Magic
Stabilize
Light

0-level Known - Create Water, Spark

1-Level
Spontaneous Magic Slot: Color Spray, Sanctuary

Produce Flame
Entangle
Cure Light Wounds

2-Level
Spontaneous Magic Slot: Hypnotic Pattern

Barkskin
Hold Person

Familiar:

Owl
N Tiny animal
Init +3; Senses low-light vision; Perception +10

[b]DEFENSE[b]
AC 18, touch 18, flat-footed 15 (+3 Dex, +2 size, +3 Nat)
hp 5
Fort +2, Ref +5, Will +6

[b]OFFENSE[b]
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

[b]STATISTICS[b]
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +2; CMB +1; CMD 9
Feats Weapon Finesse

[b]Skills[b]
Fly +7
Perception +12
Sense Motive +5
Stealth +15
Survival +6

[b]Feats[b]
Alertness
Improved Evasion

[b]Special Abilities[b]
Reflects stars no matter place or time of day, can be used as a star map
+3 Nat Armor
Improved Evasion
Share Spells
Emphatic Link
Deliver Touch Spells

Description:

Maxwell is a tall lanky man. He look mostly human, but if you look close you can see the tops of his ears come to points. He keeps his hair shoulder length to cover it.

Maxwell is a healer to his friends, seeker of knowledge, and racist against Giants.

Ht: 6' 0"
Wt: 175 lbs
Age: 18
Hair: Black
Eyes: Blue
Skin: White

Maxwell Was orphaned as a 3 year old. His parents died in the fight with the Giants. A group headed for the shelter took

him with them. Thanks to them he survived. Once the shelter was closed up, a group of shamans and druids took young

Maxwell under the wing.

Maxwell was taught the magic of the spirits by the shamans, and nature skills by the druids. He spent his free time

reading books. Maxwell was quit curious about the outside world. Listening to stories by the elders and reading his

books are all he had to learn about the outside world.

Much of maxwell's teenage years have been spent as a healer, and a conjurer of clean drinking water.

His drive to learn about the outside world, coupled with the nature skills that he learned, led Maxwell to volunteer to

go outside.


This is Wondering Monsters Submission.

Crunch:

Maxwell Rabble
Shaman
Male Human (Shoanti)
N Medium

Init +4; Perception +; +11 +3 sight based in shadows and darkness (from Familiar)

--------------------
DEFENSE
--------------------

AC ,16 touch 12, flat-footed 14 (+2 dex,4 armor)
HP 9

Fort +0, Ref +2, Will +6

--------------------
OFFENSE
--------------------

Speed 20 ft. ; 30 without armor

Melee

Ranged

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------
Spirit - Wood
Spirit Animal
Spirit Magic

Spirit Ability -
Tree Limb - Swift action; arm turns into a branch; gains a slam attack 1d8 damage; 4/day

--------------------
STATISTICS
--------------------

Str 10, Dex 15, Con 11, Int 13, Wis 18, Cha 12

Base Atk +0; CMB 0 (misc mods); CMD +12

Feats:
Weapon Finesse
Point Blank Shot
Alertness

Traits[b]
Seeker - +1 to perception and its a class skill
Reactionary - +2 initiative

[b]Skills (X Points - 1 class, 1 race, etc):
Heal +8 (1 rank, 4 wis, 3 class)
Knowledge nature +5 (1 rank, 1 int, 3 class )
Knowledge Religion +5 (1 rank, 1 int, 3 class )
Perception +11 (1 rank, 4 wis, 1 trait, 2 alertness, 3 class)
Sense Motive +6 (4 wis, 2 alertness)
Spellcraft +5 (1 rank, 1 int, 3 class )
Survival +8 (1 rank, 4 wis, 3 class)

Languages:
Common
Goblin

--------------------
GEAR/POSSESSIONS
--------------------

Money: 35 GP 9 SP

BackPack
Bedroll

Hide Armor
dagger
club
sling
10 sling ammo
Spear

Potion of Cure Light Wounds

===================================================

Shaman Spells Prepared:

0-Level
Detect Magic
Read Magic
Light

1-Level
Shillehagh
Entangle
Produce Flame

Familiar:

OWL
N Tiny animal
Init +3; Senses low-light vision; Perception +10

[B]DEFENSE[B]
AC 16, touch 16, flat-footed 16 (+3 Dex, +2 size, +1 Nat)
hp 4
Fort +2, Ref +5, Will +6
Improved Evasion

[B]OFFENSE[B]
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

[B] STATISTICS[B]
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth

Share Spells
Empathic Link
Freeze special ability

Description:

Ht: 6' 0"
Wt: 170 lbs
Age: 20
Hair: Black
Eyes: Blue
Skin: White

Maxwell Rabble is alone in the world. Wandering the outskirts of Varisia. Several years ago spirits began talking to him via wild animals. Between this and the fact that most people think he is crazy for speaking to animals, he mostly sticks to the forests. Only going into towns to trade when necessary.

Maxwell mostly just keeps his head down and trys to lookout for himself. With this in mind, he is also looking to make a quick buck, in hopes of finally retiring some place "Safer".

Currently Maxwell is in Sandpoint looking for a way to make some money.


Male Half-Elf

I was detecting on the levers. Can I use disable device to figure out the correct positioning to set the levers?


Male Half-Elf

DM+Hamish:

Maxwell casts detect magic Detect Magic then looks for traps

perception: 1d20 + 16 ⇒ (14) + 16 = 30

Assuming no traps could I roll disable device to figure out the levers?


Male Half-Elf

Maxwell prays to Desna. Then he decides that this must be a portal.

This must be a portal of some kind. I am going to follow the good father and take a leap of faith. See you on the other side, I hope.

With that Maxwell steps through.


Male Half-Elf

Maxwell moves up to just outside the door way. Making a perception check to see if maxwell sees anything odd about this possible entrance and if he makes any realization about the tethering with the rope.

perception: 1d20 + 16 ⇒ (17) + 16 = 33


Male Half-Elf

Sorry, I haven't been around. I had a pretty crazy couple days, but I am back.


Male Half-Elf

You can help pull


Male Half-Elf

Maxwell will attempt to pull him out by hand if possible. If it is to deep, then he will call out again.

strength: 1d20 + 2 ⇒ (17) + 2 = 19

Rope. Does anyone have some rope.


Male Half-Elf

Does anyone have a rope?


Male Half-Elf

I put an S in the square that I am standing in to indicate that I am searching this square.


Male Half-Elf

Yes, just following behind, just in case someone triggers a trap up ahead.

perception: 1d20 + 16 ⇒ (16) + 16 = 32


Male Half-Elf

I am not so sure even Holy water will be enough to slow the evil inside.


Male Half-Elf

Raphael, I would recommend staying away from those vile paintings. And definitely do not touch them. Trust me, I learned my lesson. So should you.


Male Half-Elf

I vote we try to get into the dungeon first. Maybe we can camp in the first room or two. Lets keep on down the hall way.


Male Half-Elf

I like goats milk as much as the next guy, but should we really be bringing that thing with us. He seems like a liability, unless you were planning to use him to set off traps.


Male Half-Elf

I believe we are dealing with the ultimate of evil here. Desna please help us wash this place of its evil.


Male Half-Elf

will: 1d20 + 12 ⇒ (1) + 12 = 13

Yea, rolling great today.


Male Half-Elf

I am starting to get the point that Maxwell will be AT LEAST incapacitated in every encounter in this dungeon.


Male Half-Elf

Well that guy should be a blast when we get to fight him.


Male Half-Elf

will: 1d20 + 12 ⇒ (3) + 12 = 15


Male Half-Elf

Well are you going to let us in so we can play your little game? Or just stand here talking all day?


Male Half-Elf

What does your master really want?


Male Half-Elf

Well time to break out the bedrolls then.


Male Half-Elf

Maxwell ended bane after the one round of use.


Male Half-Elf

I am full other than the con damage. Which I am not clear how long the con damage last for. Does anyone have a way of dealing with that issue? Also I have 2 wands of cure light, if anyone wants to take one of them.


Male Half-Elf

How long does the con damage last?


Male Half-Elf

Maxwell wasn't surprised by the outcome. He was just testing the waters. Now he is going to fire things up a bit.

fort save: 1d20 + 9 ⇒ (13) + 9 = 22

Maxwell takes a step towards Raphael then fires a birage of arrows toward the creature that Jean attacked.

5-foot step closer to Raphael

swift-Bane Outsider Daemon

Rapid Strike

Longbow attack: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 1d8 + 2d6 + 9 ⇒ (2) + (5, 1) + 9 = 17

Longbow attack: 1d20 + 17 ⇒ (4) + 17 = 21

damage: 1d8 + 2d6 + 9 ⇒ (4) + (6, 3) + 9 = 22
Longbow attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 2d6 + 9 ⇒ (2) + (4, 1) + 9 = 16

Even with the DR that has to put a dent in him. Here is hoping it drops him after what jean had done.


Male Half-Elf

Father Raphael, I believe I need your assistance. Can you make my weapon good aligned please?


Male Half-Elf

fort: 1d20 + 10 ⇒ (9) + 10 = 19

Maxwell retreats back to the back of the group out of the hallway.Then attacks the closest creature with his longbow.

Swift- Judgements - Destruction and Justice; +3 to attack and damage

Longbow Attack: 1d20 + 17 ⇒ (10) + 17 = 27

damage: 1d8 + 7 ⇒ (1) + 7 = 8


Male Half-Elf

initiative: 1d20 + 12 ⇒ (2) + 12 = 14

will: 1d20 + 12 ⇒ (19) + 12 = 31

knowledge planes: 1d20 + 4 ⇒ (11) + 4 = 15


Male Half-Elf

I will say a small prayer for you.

With that Maxwell begins muttering something under his breath.

Does anyone have a wand of mount? or have any way of cunjuring? We could perhaps conjure up something to walk ahead of us down the hall.


Male Half-Elf

Father, I would not recommend touching anything.


Male Half-Elf

Guys I am not so sure about this hallway. There maybe traps. Watch your steps.

perception to check for traps: 1d20 + 16 ⇒ (19) + 16 = 35


Male Half-Elf

will save: 1d20 + 12 ⇒ (12) + 12 = 24

Maxwell moves up, then cast light on an arrow and looses it down the hall.


Male Half-Elf

Here I am. I lost track. Sorry.


Male Half-Elf

I am up for whatever, but I can make no guarantee of not getting us all killed.


Male Half-Elf

Thats fine.


Male Half-Elf

Maxwell readies his bow.


Male Half-Elf

This just gets funner by the moment.


Male Half-Elf

Maxwell Readies is bow and waits.


Male Half-Elf

I am not sure about this place. It is full of evil. Maybe we should be grouped so close just incase they do what I did.

Maxwell stays about 20 feet away from the others.


Male Half-Elf

Well does anyone have any magic that can deal with this? If not who has shovels?


Male Half-Elf

Maxwell will cast detect magic at each of the indentations.


Male Half-Elf

I wouldn't recommend touching the sand. It might be dangerous. Trust me.


Male Half-Elf

Ok, I moved the dwarf on to the board and will search in front of where he is standing.

perception: 1d20 + 16 ⇒ (2) + 16 = 18


Male Half-Elf

This is my first time using roll 20. How do I make myself an icon? Or do you need to make one for me. I am really confused.


Male Half-Elf

I was just there. Lots of fog of war. Also I touch nothing.


Male Half-Elf

I touch nothing. In fact Maxwell will follow behind everyone else.