Enforcer

Maxamed Adisa Ihejirika's page

17 posts. Organized Play character for Kitsune Kune.


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Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Maxamed, seeing what appears to be something explosive next to them, and not being a fan of that, attempts to disable it.

Nature: 1d20 + 8 ⇒ (10) + 8 = 18

Afterwards, satisfied with their work, they point a finger at Blue rat, causing a sheet of ice to form on them. Clinging Ice. DC 19 basic reflex save cold damage: 2d4 ⇒ (2, 4) = 6

end turn

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Tok speaks up. "Maxamed also feels that there is a difference between identifying and dealing with dangers... perhaps after this barrel"

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Thinking for a few moments. Maxamed will shrug and put the package back. If it's a trap, then it's a boring one. They will then come over to this crate of blue powder.

Religion with Dubious knowledge yet again: 1d20 + 8 ⇒ (9) + 8 = 17

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

With enough time having likely passed by now, Maxamed will trundle over to see what everyone is looking at before Dran'Thal closes the crate.

What does Maxamed's various knowledges say about these packages, now that their interest has been tweaked. +9 Arcana and Occultism, +8 Nature and Religion, +9 society if it somehow matters... Oh! And +9 necromancy Lore if it matters... Dubious knowledge here... So if all rolls involved, I can't wait for the motley of info to siphon through... Also, Casts Detect Magic, because why not.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Maxamed, remembering they are being paid to remove any threats, and perceiving the Chameleon as a threat to anyone who would open the crate, will sustain the squirrels for the full minute. With a Scrabble to try and inflict clumsy, and a nibble, until the only sounds they hear is the squirrels, or the swarm gets killed by the chameleon, or the time runs out.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

ah yes, forgot that. my bad. thank you. Still somewhat distracted by what is going on here at home.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|
Hancock the Angry wrote:

Hancock rushes to the front and tries to close the cage.

[dice=Athletics]1d20+9
[dice=Athletics]1d20+9-5

*stride
*interact
*interact

I'm thinking that since Hancock is higher on the init, if he succeeds, he will interrupt Charlies actions. If your rule that it is first post goes first, then the map needs updating and I don't know if there is room for Hancock to try this.

It is my understanding this is less a cage, per say, and more a giant wooden crate that Jom used his crowbar to pop-open the side facing south. That said, I can easily see an argument for the ability to close such a front anyways... in-which case... super evil. trapping the chameleon in the box with the raging swarm of squirrels XD

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

The dice giveth, and they taketh away

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Seeing the tree destroyed, Maxamed decides to bring down the true wrath of nature on this annoying chameleon. Breaking out into a horrifying dance full of low groans and sounds indistinguishable form a death rattle. Tok speaking up, like a giddy child. "Ohhh! you've done it now Chameleon! Should've just played dead!... BEHOLD!"

◆◆◆ Maxamed casts Summon Animal, heightened to level 2.

As the dance reaches it's crescendo... a Swarm of Squirrels appears on the battlefield, swarming over the Chameleon. Biting and chittering at it.

Tok blinks for a moment, then says "Squirrels? Really?..."

swarm actions
◆Nibble: Each enemy in the squirrel swarm's space takes piercing damage: 1d6 ⇒ 6 (DC 15 basic Reflex save).
◆Nibble:Each enemy in the squirrel swarm's space takes piercing damage: 1d6 ⇒ 1 (DC 15 basic Reflex save).
◆Scrabbling Swarm The squirrels clamber over the creatures in their space. Each such creature must succeed at a DC 17 Reflex save or become clumsy 1 as long as it remains in the swarm's space.

Turn end

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Maxamed will attempt to Seek the remaining chameleon
perception: 1d20 + 8 ⇒ (2) + 8 = 10

If that succeeds maxamed will target it with Ray of Frost.

ray attack: 1d20 + 9 ⇒ (17) + 9 = 26cold damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7

Otherwise they drops a Guidance on Dran and casts Shield on themself

crazy real life. Sorry for the wait all

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Dran'Thal will probably want to wait until his turn in Initiative before going in and doing all that, since the other Beast goes before him. Nice crit though!

Maxamed will suddenly start dancing and chanting in place... a tree sprouts out of the ground right behind Jom, it's branches leaning down to gently caress his head in the same way Maxamed has been caressing the top of Tok. Before straightening some and spreading it's branches out protectively around Jom, Charlies, Estes, Hancock and Dran'Thal if he is in his chosen square?

"Hey! Only I should get some treatment!" Tok will call out, sounding almost offended Jom is getting such friendly attention.

Maxemed then points at the other Chameleon on the far side of the boxes, and waggles his finger around in a disconcerting way.

◆◆ Casts a heightened to level 2 Protector Tree spell in the square behind Jom.

◆ Casts the Focus spell Stumbling Curse At the Chameleon in the back. DC 19 Reflex save. If it crit fails, Maxamed would force it to spend the first 5 movement feet of it's movement, moving away from the party. Thus keeping the other chameleon in the way for cover against any ranged attacks and forcing it to use 15 feet of it's speed to move any closer to the party.

One enemy at a time if possible. please and thank you. End turn

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Society +9

Maxamed will nod at Aayah, agreeing and making it clear they have no more questions.

After Jom's statement, Maxamed will start to shake for a moment. At first it is unclear of whether from laughter or a seizure, possibly both. Very hard to tell under the cloak and full-face mask. But then Tok wil bark out in laughter. "Maxamed thinks you youngsters are funny... Apparently the Shadow Lodge wasn't one single lodge. But used to be one of the major influences. Light the Vigilant Seal of old before the seal became new. In fact the seal sounds like it was created to do what the Shadow Lodge claimed to do, but actually do it... Also something about a bathtub... Not sure I understood that bit." Amazingly, Yok manages ot to over-expound on a subject for once.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Maxamed tilts their head at Jom's statement, and Tok chuckles. "Maxamed would like to know, when you say 'take the Pathfinder Society and corrupted them to be more malicious, greedy, and other nefarious traits.' Are you including the 'Shadow Lodge' in that comparison... Whoever they were... Oh... some 'ancient history' apparently."

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

should all be on there now. Sorry I missed that part in the intro post.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

Maxamed will not respond to Jom themself, but the Head will pipe up, "Maxamed likes to stay abreast of goings on. They specialize in many magical arts, and have a colorful way of ensuring things get done. I have the pleasure of chin-wagging for them, as they are usually the more silent type... Until something needs doing and can't get done ahead of time, then comes the mystical mysteries of Maxamed's multitudinous methods of maximal magic. I-"

Once again Maxamed gives a warning grip before the head talks too overly long, and he finishes with a simple. "Er-hem. You can call me Tok, and trust that Maxamed fully understands everything you say... Even if they may rely on me to answer for them, more often than not."

Maxamed and Tok then listen carefully to Aayah's statements and Charlies and Dran'Thul's response. Tok chipping in a helpful, "Yeah! Just staying ahead of the game here. But I doubt you'd be paying us 10 gold unless you expect trouble..." He then elaborates further with a conspiratorial whisper that carries just as far regardless, "And if you ARE expecting trouble... Don't suppose that's an extra ten gold for me, eh? After-all I'm a valuable par- HEY!" Maxamed once more throws Tok across the room, this time at a slightly farther wall so it takes him longer to roll back over and be picked up as soon as he shuts his trap.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

An individual shrouded in a bright green cloak saunters in, a simple back-pack strapped to their back. Their face is covered by a large intricate mask resembling a bird's head, the wood colorfully dyed, giving them a positively tropical appearance that contrasts strongly with the disembodied, skinless, elven head they are carrying like a prized possession, gently stroking it's black hair. Seemingly unaware of the oddity of their appearance, they will find an open seat and sit-down without a word.

After a few moments of uncomfortable silence, the head will look around the party and, after clearing the throat it does not have, the head will speak up, it's golden eyes shining in their pupil-less sockets. "Well hello there! It is good to see so many...interesting new faces at this gathering. We are just giddy to be coming along with... Well, whatever this is... Not that anyone has told me anythin-"

The head's chat is cut short by the cloaked figure suddenly standing and throwing throwing him at the nearest wall, before calmly sitting back down as though this is nothing unusual.

The head itself will slowly roll back to the cloaked figure's feat, mumbling something along the way, but too quiet to be understood beyond some level of annoyance. Before the figure picks him back up and sets him in their lap as though nothing out of the ordinary has occurred.

The head will stick it's tongue out at the cloaked figure before speaking to the party at large again, "Anyways... My compatriot here is called Maxamed Adisa Ihejirika... However a simple Maxamed will suffice. Not that they are all that talkative anywa-" The head will pause as Maxamed's grip tightens on his scalp again, and will quickly follow up with, "Annnd we are very glad to have been invited to this endeavor!"

Maxamed will nod slightly, and resume gently petting the head, who will elect to remain silent rather than get tossed across the room again.

Verdant Wheel

Maxamed Adisa, LN Elf Witch| HP 24/24| AC 17 (18)| F+5 R+7 W+10| Perc(T) +8 low light vision speed 30| Hero Points: 1| Active Conditions: none|

1) Character Name: Maxamed Adisa Ihejirika (just Maxamed is fine for referring to them)
2) Ancestry and Class: Elven Witch
3) Perception Bonus: +8
4) Any additional Initiative bonus, or other passive modifiers to how things work (Dubious Knowledge?): Dubious Knowledge
5) Preferred Exploration Activity: Cast a Spell (Detect magic)
6) GM Glyphs or other bonuses?: 2 Glyphs to hand
7) Anything I forgot to ask?: How are you, I'm well.