Filge

MaxPowers's page

41 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.

I passed the bar and in celebration of all my hard work I would like to pick up my favorite hobby and meet some of the local gamers in Charlotte, NC.

I am willing to be flexible on time/day and even the AP but so far I would like to propose-->

System: Pathfinder, with liberal use of 3.X material with GM approval.

Details: The best AP Dungeon Magazine ever published, The Savage Tide. Swords, pirates, high seas, demons, basically Treasure Island meets Land of the Lost, who doesn’t like this stuff?

Levels: Starting at 1 and ending near 20, I can easily work in the new Mythic Adventures materials but honestly I haven’t really had a chance to look at it.

Looking for Players: Yes, ideally I would like between four and six players who will consistently show up.

New Players Welcome: Always, one of the main reasons I game is to introduce people to the hobby I have loved my entire life.

Group Size: Ideally 4-6.

Session Duration: 4 hours

Time: Weekly on a week night

Reply here or email me @ lance_uppercut78@yahoo.com if you are interested.


Does anyone have any guidelines for PC advancement? I was thinking of doing it totally abstract and just telling my players when they unlock new abilities (level up).

I think an outline would be most useful here, but organic breaks in the story make more sense and so far the PCs really like it. They just reached 2nd level after a Wrecks Ashore prequel and most of There is No Honor (before getting trapped in Parrot Island).

Thanks for all the great contributors on this older AP and thanks in advance for some advice on this one.
-Ian


I am a long time gamer looking to DM a new game or play in an existing one. As a bonus I can convince my brother in law to play, he is a long time nerd who will love DnD but has never had a chance to play.

-Ian


I have been working on this for a little while now. If we are going to do a point based system for rage, why not the same for paladins and clerics with divine power and druids with wild lore. I was saddened to see that paladin had the same x/day methods. There should be a divine reserve for all the paladin abilities that increase you damage (smite) and that buff you. A cleric could benefit from this as well adding the whole turning mess into the equation. I have known clerics that refuse to turn undead because of all the book work involved.


I like tumble and I like the new rage but why are they together? If i am so mad that my strength and constitution increase why would I be able to swiftly tumble past enemies and attack? More likely I would barrel past enemies and hit hard with my two handed weapon. Ignoring any extra (ie.. AoE) from my movement.


do we have any on these boards?
im moving there in 2 weeks and dont think ill be able to commute to my current group. Id love to find people from these boards for an english speaking campaign here in Germany.


does anyone have them and are they worth 30 bucks?
im getting ready to go back to iraq and i was wondering if it would save me from lugging more books with me.

Full Name

Manji Roye

Race

Human

Classes/Levels

Slightly burnt-out Rebel Trooper (Ex-Impterial Commando) Perception 3D

Gender

Male

Age

29

Languages

Basic (Coruscanti)

Occupation

Rebel fighter

About Manji Roye

Background:
Manji certainly doesn't look like someone that would be picked for a Rebel commando operation, but that's part of the point. It's easy to stay fresh-face and unscarred in the era of bacta, especially when you haven't seen 30 standard years yet. He's seen a lot in that time, though.

A native of Coruscant, raised on Imperial propaganda and the victory in the Clone Wars, he gladly signed up for Imperial service to 'preserve Galactic peace' a year before regulations strictly allowed. He was not trained as a stalwart stormtrooper, but instead to be quiet, weapons of imbalanced destruction and terror. But it was for the good.

That held until the Empire's attack on Dac - a previously peaceful and long-time member of the Republic were to be placed into chains. He doesn't talk much of what happened there, but is always a bit uneasy among the Mon Cal members of the Alliance.

It was only after that failed campaign, when he had downtime to process and think about everything that had happened, that led to his change of heart. On his next assignment in the Mid Rim, he vanished, appearing with the Rebel cell he'd been tasked to capture. He served with the cell for a few years before joining the larger Alliance in the run-up post-Yavin

He's relaxed a lot since then, and even can laugh a bit, in the two years since joining the Alliance to Restore the Republic. Maybe when the Galaxy is again united he can find something more constructive to do, but sadly the skills the Empire trained him with are just as valuable to the Rebels, at least for the foreseeable future.

Personality:
Coming out of a bit of a dark place and has loosened up a bit - trained for a war that he was previously on the wrong side, he tends to talk in rapid bursts, followed by being eerily still.

Long class sheet follows:
  • Quote: "Follow my footsteps, stay close, and if the Force is with us, we won't have to start running until the explosions start."
  • Template: Ex-Imperial Commando
  • Male Human (Coruscant)
  • Age: 27
  • Height: 171 cm
  • Weight: 71.5 kg
  • Description: Slim, on the short side. Tan hair, green eyes. Looks a little younger than he is, honestly.
  • Dexterity 3D [list]
  • Blaster 4D
  • Dodge 4D
  • Grenade
  • Melee combat 4D
  • Melee parry
  • Thrown weapons

  • Knowledge 3D

    • Planetary systems
    • Streetwise
    • Survival 4D
    • Tactics
    • Willpower

  • Mechanical 2D+1

    • Hover vehicle operation
    • Repulsorlift Operation
    • Starfighter piloting
    • Swoop operation

  • Perception 3D

    • Command
    • Hide 4D
    • Search
    • Sneak 4D

  • Strength 3D+2

    • Brawling
    • Climbing/jumping
    • Lifting
    • Stamina 4D+2
    • Swimming

  • Technical 3D

    • Computer programming/repair
    • Demolitions 4D+2
    • Droid programming
    • First Aid
    • Repulsorlift repair
    • Security

    Special Abilities: none
    Move: 10
    Force Sensitive: N
    Force Points: 1
    Dark Side Points: 0
    Character Points CP: 3

  • Equipment list:
    Short-range encrypted commlink. Camo Poncho (+1D sneak in Forest) Combat Helmet (+1 str to resist damage, -1 Dex) Combat Vest (+1 str to resist damage, -1 Dex) Blaster pistol (4D damage). Blaster carbine (5D) Combat knives x3 (one at the hip, one in the boot, and one on the back, just in case) (Str + 1D, max 6D) 2 cubes detonite, glow rod, small synthrope dispenser, and some extra field rations.