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I passed the bar and in celebration of all my hard work I would like to pick up my favorite hobby and meet some of the local gamers in Charlotte, NC.

I am willing to be flexible on time/day and even the AP but so far I would like to propose-->

System: Pathfinder, with liberal use of 3.X material with GM approval.

Details: The best AP Dungeon Magazine ever published, The Savage Tide. Swords, pirates, high seas, demons, basically Treasure Island meets Land of the Lost, who doesn’t like this stuff?

Levels: Starting at 1 and ending near 20, I can easily work in the new Mythic Adventures materials but honestly I haven’t really had a chance to look at it.

Looking for Players: Yes, ideally I would like between four and six players who will consistently show up.

New Players Welcome: Always, one of the main reasons I game is to introduce people to the hobby I have loved my entire life.

Group Size: Ideally 4-6.

Session Duration: 4 hours

Time: Weekly on a week night

Reply here or email me @ lance_uppercut78@yahoo.com if you are interested.


Does anyone have any guidelines for PC advancement? I was thinking of doing it totally abstract and just telling my players when they unlock new abilities (level up).

I think an outline would be most useful here, but organic breaks in the story make more sense and so far the PCs really like it. They just reached 2nd level after a Wrecks Ashore prequel and most of There is No Honor (before getting trapped in Parrot Island).

Thanks for all the great contributors on this older AP and thanks in advance for some advice on this one.
-Ian


I am a long time gamer looking to DM a new game or play in an existing one. As a bonus I can convince my brother in law to play, he is a long time nerd who will love DnD but has never had a chance to play.

-Ian


I have been working on this for a little while now. If we are going to do a point based system for rage, why not the same for paladins and clerics with divine power and druids with wild lore. I was saddened to see that paladin had the same x/day methods. There should be a divine reserve for all the paladin abilities that increase you damage (smite) and that buff you. A cleric could benefit from this as well adding the whole turning mess into the equation. I have known clerics that refuse to turn undead because of all the book work involved.


I like tumble and I like the new rage but why are they together? If i am so mad that my strength and constitution increase why would I be able to swiftly tumble past enemies and attack? More likely I would barrel past enemies and hit hard with my two handed weapon. Ignoring any extra (ie.. AoE) from my movement.


do we have any on these boards?
im moving there in 2 weeks and dont think ill be able to commute to my current group. Id love to find people from these boards for an english speaking campaign here in Germany.


does anyone have them and are they worth 30 bucks?
im getting ready to go back to iraq and i was wondering if it would save me from lugging more books with me.