Dwarf Fighter

Matarn Burdan's page

28 posts. Organized Play character for SylvanKLC.


Full Name

Matarn Burdan

Race

Dwarf

Classes/Levels

Fighter (Foehammer)/1 HP 12/12 | BAB +1 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +5 | Ref +2 | Will +1 | Perc +1 | Init +2 |

Gender

Male

Size

M

Age

55

Alignment

LG

Deity

Torag

Strength 16
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 12
Charisma 6

About Matarn Burdan

Matarn Burdan
Dwarven Fighter (Foehammer) 1
LG Medium Humanoid (Dwarf)
Init +2/4 (+2 Underground); Perception +1/3 (+2 Unusual Stonework)

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Defense
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AC 20, Touch 14, Flat-Footed 17 (+5 Armor, +1 Shield, +1 Defender of the Society)
HP 12 (1d10+2 (Con))
Fort +5, Ref +2, Will +1

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Offense
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Warhammer | +5 to hit (Weapon Focus); 1d8 Damage; x3 Crit (5 lbs)

Handaxe | +4 to hit; 1d6 Damage; x3 Crit. (3 lbs)

Hammer, Light x3 | +4 to hit (+3 ranged); 1d4 Damage; x2 Crit. (2 lbs)

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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 18
Feats Dodge, Weapon Focus (Warhammer), Armor & Shield Proficiency (All), Martial & Simple Weapons Proficiency
Traits Defender of the Society, Tunnel Fighter
Languages Common, Dwarven
Other Gear: Scale Mail (+5 AC), Shield, Light Steel (+1 AC), Chalk x2, Artisan Tools, Backpack, Bedroll, Blanket, Tent, Soap x2, Sack, Hemp Rope (200'), Dwarven Trail Rations x10, Canteen x3, Waterproof Bag, Pouch Belt, Bandolier, Scroll Case, Traveler's Outfit x2, Poncho, Small Steel Mirror

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Skills
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Acrobatics -3
Bluff -2
Climb -2
Craft (Weapons) +5
Diplomacy -2
Disable Device -3
Escape Artist -3
Fly -3
Handle Animal +2
Heal +1 (Untrained)
Intimidate +2
Knowledge (Dungeoneering) +1
Knowledge (Engineering) +1
Linguistics +1 (Untrained)
Perception +1
Profession +1
Ride -3 (Untrained)
Sense Motive +1
Survival +1
Swim -2

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Special Abilities
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Traits:
Defender of the Society (Fighter (Society)): You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.

Tunnel Fighter (Dwarf (Racial)): While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).

Racials:

Darkvision 60'
Defensive Training +4 Dodge Bonus to AC against Giant subtype
Greed +2 racial on Appraise (nonmagical goods that contain precious metals)
Hatred +1 to attack Orc and Goblinoid subtypes
Hardy +2 on saving throws against poison, spells, and spell-like abilities
Stability +4 Combat Maneuver Defense when resisting bull rush or trip while standing on the ground
Stonecunning +2 Perception for unusual stonework (traps, hidden doors, etc.)

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