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I have, it's an awesome build, but this is a guide to Knifemaster Scouts.

GM Arkwright wrote:
Have you considered the Thug Rogue Enforcer -> Dazzling Display -> Shatter Defences + Sap Adept + Sap Master combination? Quite nicely ups your damage and ability to get a sneak attack.


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Here is the discussion thread to "Bravo's guide to a Knife Master Scout".
Please make any comments you like as well as submit your own variation builds, experiences, suggestions and improvements.
This guide is not definitive, rather it is a base for everyone to share ideas on how to best build a Knife Master Scout.

View the PDF here in Google Docs.

Updated to use the Heirloom trait.


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Hi Kaisc006.
I agree that a falchion does more damage.

The reason I like this build is that:

1. I plan to play this to 20th level so I need many attack options to keep the character interesting, rather than just being a flanker.
2. I can stand and fight full attacks while locking enemies down.
3. If injured I can retreat and throw daggers.
4. I can fight on my own without flanking.
5. I can collect cool daggers and wands.
6. The DM always alters the monsters depending on the strength of the party so focusing on maximizing damage output is a waste of time.
7. The thematic of stabbing and throwing daggers is fun. Nothing beats throwing a dagger across a room to kill someone and have the dagger fly back into your hands, or back flipping over an enemy and stabbing them in the back while doing so. It's cool.

Imagine your two daggers spring load from your wrists into your hands. You throw them across the room killing an enemy and they return to your hands. You charge another plunging your dagger into his back. Flip over them and stab them again killing them. Charge 10ft and throw another dagger to kill another enemy across the room. Then flank another enemy with the fighter and repeatedly stab him to death...Fun.


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HUMAN KNIFE MASTER SCOUT
Rogue favored class alternative

NAME: Aedan (ay-den) Aelirin

ABILITIES: 20 points  
STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8

ALIGNMENT: Lawful neutral
ROLE: Striker and scout. Local guide. Using wands.
INITIATIVE: +6
SKILL POINTS: 10 per level

TRAIT OPTIONS: Select 1 or 2 depending on your DM.
1. Reactionary (+2 initiative)
2. Deft dodger (+1 reflex save)
3. River rat (+1 dagger damage)
4. Dirty fighter (+1 flank damage)

FEATS, TALENTS AND CLASS FEATURES:
1 feat: two weapon fighting
1 human-bonus feat: dodge
2 rogue talent: finesse rogue
3 feat: weapon focus dagger
4 rogue talent: slow reactions
4 scout: scout’s charge
5 feat: disorienting maneuver 
6 rogue talent: offensive defense
6 favored class bonus talent: befuddling strike
7 feat: point blank shot
8 rogue talent: combat trick precise shot
8 scout: skirmisher
9 feat: skill focus(use magic device)
10 rogue talent: entanglement of blades
11 feat: charging hurler
12 rogue talent: crippling strike
12 favored class bonus talent: skill mastery
13 feat: far shot
14 rogue talent: magical aptitude

SKILLS: level 14
acrobatics = 17
acrobatics = 42 [with Boots of Elvenkind (+5), acrobatics exlir (+10), and skill mastery (take 10)] Skippy the Kangaroo.
appraise = 17
disable device = 17
escape artist = 17
knowledge (dungeoneering)= 17
knowledge (local) = 17
linguistics = 17
perception = 17
stealth = 17
use magical device = 27

WEAPONS OF CHOICE:
Two daggers
Throwing & Returning daggers
Short bow

SNEAK ATTACK OPTIONS:
1d8 with knives
1. Flank for SA (+2 hit)
2. Charge for SA (+2 hit). Charge again for SA with no OA.
3. Move through enemies square and SA (+2 hit)
4. Move 10ft and throw a knife for SA (+1 hit)
5. Move 10ft and melee attack for SA
6. Win initiative and throw two knifes for SA (+1 hit)
7. Charge 10ft throw for SA (+2 hit)

This build allows you to get ranged or melee SA every round using 1d8s, and max out your defenses, plus add debilitating effects.
Make sure you have max acrobatics to make use of disorientating maneuvers and use Acrobatic exlirs for +10 acrobatics, as well as Boots of Elvenkind for +5.
Charge spam for SA, with no AoO against you.
Throw daggers for SA that instantly return to your hand.
Somersault over enemies while stabbing them in the back for SA.
Use spring loaded wrist braces to hold wands or daggers of spell holding.
The thematics are awesome.

SUGGESTED EQUIPMENT:
Boots of Elvenkind +5 Acrobatics
Exlirs of acrobatics +10 Acrobatics
Belt of incredible dexterity
Efficient Quiver
Glove of storing
Wrist braces, spring loaded
A +1 alchemical silver light mace
cold-iron daggers
wooden stake
adamantine daggers 
Holy water, alchemist's fire, thunderstones, smokesticks, sunrods 
Mithral Chain Shirt 

SUGGESTED WANDS:
align weapon
protect from evil
shield
obscuring mist
silent image
reduce person
resist energy
mirror image
blindness
cats grace
alter self
knock
darkvision
invisibility

USEFUL DAGGERS:
Cold Iron
Spell storing
Menacing
Ghost touch
Throwing
Returning
Disruption
Speed
Transformative
Vorpal
Merciful (for non lethal)

Sneak freak...stab first, ask questions later!!