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![]() Hi. Mata played through the first book before the game he was in died. He doesn't have any healling so might only be considered if you thinking of adding two more. Since he isn't ideal I'll leave off leveling him to 6th (1 lv ranger and 2 more wizard) and 25pt (fill in his holes in Wis and Cha a bit). Let me know if not at all what you want. ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Just got to pick spell to memorise. Should I rememorise all slots, no slots or only new ones? +9 hp
Spells:
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Prescience: 1d20 ⇒ 15 Last one Having seen a gap Mata swings down on the point where it must be based. Attack: 15 + 6 - 2 + 2 = 21 using prescience roll, -2 is for attack under water, correct this if I have the wrong modifier. +2 to for Flag and IC? Damage: 2d4 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13 /2 = 6 Underwater and flag and IC bonus. ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Mata pushes on but is careful not to touch the worms. Perception: 1d20 - 1 ⇒ (10) - 1 = 9 Can always act in surprise rounds
I assume Mata didn't need to cast touch of the sea ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() "Well spotted." Mata says looking up. [Occ]I am assuming we can swim around the danger area, my phone doesn't load maps well. [/ooc] Mata looks over the far side of the chamber if it looks to get shallow again on the far he sets off swimming around the edge of the room. If not he'll cast touch of the sea first then swim around. ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() "Sounds like good advice" Mata says moving forwards and taking the lead. Before getting to the first corner he activates the wand and tucks it into his belt. images: 1d4 + 1 ⇒ (2) + 1 = 3 I'm assuming minimum caster level. Duration 3 minutes ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Spellcraft to identify wand: 1d20 + 7 ⇒ (20) + 7 = 27 Mata looks surprized "This piece of wood is a wand, and a useful one, Mirror image. Given our current state we should use that while pushing forward. There are a few things here that look valuable and worth carrying now." He says picking up the other items. ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Mata smiles showing his teeth as he swings again. Are we under water? If the water is waste high or aren't we fighting out of the water with horrible movement penalities? Not that it is likely to matter. Attack: 1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (2) + 6 + 1 + 1 - 2 - 2 = 6 flag, IC, entangled, under water combat.
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Mata swings as the closest creature.
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Mata takes two steps and dives off the cliff towards the water and the waiting creatures. As he falls his sword pulled by the magic into the prefect line to strike one of these creatre. Attack: 1d20 + 6 + 20 ⇒ (20) + 6 + 20 = 46 Feel free to apply any extra modifiers I suspect there may be a few
hehehe Natural 20 on the true strike attack, I don't know if it applies to confirmation but I will assume not and you can correct. Confirmation: 1d20 + 6 ⇒ (17) + 6 = 23
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Mata looks over the edge annoyed at not having an effective ranged weapon. Then an insane idea strikes him. He would only get one chance so he better get it right. Prescience: 1d20 ⇒ 2 1/5 remaining Visualizing in his head he realizes he need to use magic. Mata casts true strike. ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() "I know magics that will let me swim well for a while, they don't last long and won't work on the rest of you, although I suspect Nakon won't have troubles. We could go get a row boat, but that will take time. Any idea how long we'll have to wait for the tide to be out?" ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() "Alright with me, I saw through the telescope some sea creature playing with that hat the singer used to wear, but I suspect waiting a while won't change his situation. He is either long dead and hauled up somewhere." Mata say sitting down and taking a closer look at his wounds. I might have got it wrong about whose hat that was but I figure Mata didn't pay much attention to the people who were nice them. ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Prescience (must remember I have this 2/5 remaining): 1d20 ⇒ 20 Mata grits his teeth and strikes again. Envisioning his swing he sees the creature is unready for it put his full weight into the blow. Attack using Prescience roll: 20 + 6 + 1 = 27
Possible Crit: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Mata moves up to block the creature's attack on Sevien (I believe I can occupy his square and fight normally if he isn't moving, please correct me if I'm wrong) and swings at the creature. Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Posible crit: 1d20 + 6 ⇒ (9) + 6 = 15
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() As the vines stop restricting him he tightens his grip and turns on the other creature. Sensing his blade strike he lets to magic guide his blade. Attack: 13 + 6 + 1 = 20 Using Prescience roll in previous post.
HP=11/21 ![]()
Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Prescience: 1d20 ⇒ 8 4/5 remaining (I forgot about this last fight) "Whats with this island wanting to eat us?" Mata says moving forwards and using his new height to slash at the creature. Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (incl flag bonus, and not used prescience roll)
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() The map is slightly wrong, Mata should be in K11 (he 5 ft stepped last round). Posting out of order to get this done. Mata moves around the creature (J12) and finally has it surrounded.
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Male Half-Orc Wizard 1 - HP 13/13, 0 non-lethal, AC12, CMD16, F+3, R+2, W+3, Prescience 6/6
![]() Interesting the problems with the boards seems to have lost my post from yesterday. Mata continues to move around the creature as he strikes. Attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
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