176. Hand in Hand
School: Conjuration(healing)
Level: Paladin 4, Cleric/Oracle 6, Inquisitor 6, Druid 7, Shaman 7, Witch 7
Casting time: 1 standard action
Components: V, S, DF
Range: Touch
Duration: Instantaneous or 1 min/level; see text
Target: creature touched
Saving Throw: Will negates (harmless);
Spell Resistance: yes (harmless)
Hand in Hand allows two allies to draw on each other's strength to continue fighting even in the most dire of situations.
It immediately sets both the caster's current health and the target's current health equal to the higher of the two. If this would put either target over its maximum health, it gains the excess as temporary hit points that are removed after 1 round.
The caster may choose for this spell to immediately take effect when cast, or they may choose to empower both themselves and their target. While empowered, either creature affected by this spell may touch the other as a standard action to expend the spell's effect.
177. Invert Energies
School: Necromancy
Level: Paladin 3, Antipaladin 3, Cleric/Oracle 4, Inquisitor 4
Components: V, S, DF
Range: Touch
Duration: 1 min/level
Target: creature touched
Saving Throw: Will negates
Spell Resistance: yes
Invert life twists the energies that animate and reanimate life, reversing their effects.
While affected by this spell, if the creature would be healed by positive energy, it is damaged by positive energy instead. If the creature would be damaged by positive energy, it is healed by positive energy instead. If the creature would be healed by negative energy, it is damaged by negative energy instead. If the creature would be damaged by negative energy, it is healed by negative energy instead.
Creature that would be immune to the effects of either positive or negative energy are not affected by this spell.
178. Mass Invert Energies
Level: Cleric/Oracle 8
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/level, no two of which can be more than 30 ft. apart
Functions as Invert Energies, except as stated above.
179. Zarket's Servant
School: Conjuration (creation)
Level: Wizard/Sorcerer 3, Summoner/Unchained Summoner 3, Bard 3, Magus 3, Psychic 3
Components: V, S, F (a piece of string, a bit of wood, and a clothing button)
Range: close (25 ft. + 5 ft./2 levels)
Effect: One translucent semi-intelligent servant
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: no
This functions as unseen servant, with the following changes:
The servant summoned is visible, but translucent. It can be made to either resemble the caster or may appear as a faceless featureless humanoid. The servant has effective Intelligence, Wisdom and Charisma scores of 10. This can allow it to perform more complex tasks without direct instruction that an unseen servant would normally not be able to accomplish, such as sorting a pile of treasure into separate piles of gold, silver, and platinum. or delivering important missives to the correct recipients. The servant has access to all knowledge and memories the caster has, though the servant still cannot use this knowledge to perform any skill check that has a DC higher than 10. The servant can speak any one language, chosen at the time of casting, that the caster is capable of speaking.