The Jester

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Tim pretty much outlines how he went about creating the entire Arena in the threads on the other MB that are part of the first post of this thread.

Now I can't wait until Sunday because last time we made short work of the other teams in the opening round. Basically we teamed up with another group to eliminate the opposition and then went at each other.

:D


Erik Mona wrote:

Our readers never cease to amaze me. Absolutely wonderful!

--Erik

Well, you all gave us a great adventure path to explore.


Tim claims it took him roughly 20 hours over two weeks to make and paint the Arena. I'm sure he's a bit off, but it was well worth it.

Here's us playing FINALLY in the Arena as we took down the competition in Round 1 of the Champions' Games.

http://jestersminiaturestudios.com/gal/albums/userpics/Round1_01.jpg

IT was a blast and the party prevailed without giving away too much of our abilities to potential opponents.


Well, I'm one of Tim's Sunday players... and I can't WAIT to start in the Arena this Sunday! When we last left off the adventure it was the night before the first round... dinner was over... and the party was underneath the Arena, sizing up the competition and generally just relaxing before the morning's first rounds.

Check out the Sunday Adventurers miniatures!

http://jestersminiaturestudios.com/gal/albums/userpics/groupshot00.jpg

That's the party of adventurers for my group that's taking on the Arena: From left to right: Orin (bard), Bella (rogue/swashbuckler), Magnusson (fighter), Yolande (ranger), Zara (wizard/war weaver), and Gerhardt (cleric).

So much fun having a GREAT DM like Tim!


Well, the party that I'm currently playing with jumped Kullen's group after closing time at the Feral Dog. I provoked the drunken crew into attacking our party... needless to say we all survived (my character barely after going toe-to-toe with a raging Kullen). We killed Kullen, one of the henchmen, knocked out the mage and the other fighter/henchmen ran away in the dark.

So, needing to interrogate the mage, we hauled him off to the Land farm, healed him up, and then dragged him trussed up to the edge of the excavated graves and thoroughly threatened him til he coughed up the information we needed.

Now the party is a human fighter (me), a human wizard, a human cleric, a halfling rogue and a new addition, a dwarven monk. The monk was all for killing him, the wizard and rogue were asleep, and the cleric (in terms of "justice" and "retribution") was all for burying him alive in a new grave. My character was semi-willing to follow along as we didn't have enough evidence to turn the mage over to the garrison, and we didn't exactly want to get involved with them at this point until we had more information... we couldn't just let him go... so kill the mage? after healing him? The DM started hinting that "torture" wasn't going to sit well with the characters...

Solution? After some discussion we decided to haul the prisoner back to the Whispering Cairn... my solution was that if we needed him out of the way, that the ghost of Alaster Land could watch over him, and when we closed off the wind trap on our way out, there would be no way for the mage to escape... especially NOT with the ghost of the son of the people's graves he helped desecrate standing guard...

My DM was quite satisfied with our "unique" solution to the problem... and my honor's still intact.

Any other "unique" solutions out there?


Well, we're your basic vanilla party for my group just starting out with the WC scenario (I'd gather about 3/4 of the way thru the WC):

Fighter, Human 2nd level (mine)
Wizard, Human 2nd level
Cleric, Human 2nd level
Rogue, Halfling 2nd level

It's been interesting so far... and the DM is one evil SOB, but a good friend of mine and he really makes it interesting.


WAAAAYYYY back in 1982 I played Druir, a male Ranger... that lasted about a year. I got out of gaming until this past October when I finally got into a group that just started the Age of Worms/Whispering Cairn module. The group I joined is small and straight-forward so I ended up being the "tank" Fighter-type... sigh..