Stewards Infiltrator

Masanori's page

No posts. Organized Play character for Wolffauer.


Full Name

Masanori

Race

| SP 80/80 HP 64/64 | RP 10/10 | EAC 30; KAC 30; DR 5/-| Fort +9; Ref +14; Will +6 | Init: +7 | Perc: +18, SM: +4; 60' low-light, darkvision & see invisibility

Classes/Levels

| Speed 30' | Active conditions: None

Gender

Male NG Lushunta (Damaya) Spacefarer Mechanic 10

About Masanori

SFS Info:
SFS # 262720-703
Experience 29
Slotted Faction Exo-Guardians
Wealth 21907 Credits

Reputation 44 Fame, 80 Global Reputation
Reputation with Acquisitives: 4
Reputation with Dataphiles: 3
Reputation with Exoguardians: 54
Reputation with Second Seekers (Luwazi Elsebo): 16
Reputation with Second Seekers (Jadnura): 1
Reputation with Wayfinders: 2


Character Sheet:
Masanori
Lushunta (Damaya) Spacefarer Mechanic 10
NG Medium humanoid

Init +7; Senses Perception +18, Sense Motive +4, Low-Light & Darkvision 60 ft., See Invisibility

Defense
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EAC 30, KAC 30
SP 80 HP 64 RP 10
DR 5/-
+4 AC vs AoO due to movement
Fort +9, Ref +14, Will +6

Offense
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Speed 30 ft
Melee +12 / +15 ct (Knife, survival; 1d4+5 S; Analog, operative)
Melee +8 / +11 ct (Battleglove, cestus; 1d4+10 B; Analog)
Ranged +13 / +16 ct (Laser rifle, aphelion; 3d6+10 F; Range 120'; Crit: Burns 1d6; Ammo/Usage 40/1; Merciful, Seeking)
Ranged +12 / +15 ct (Semi-auto Pistol; 1d6+5 P; Range 30'; Ammo/Usage 9/1; Analog)

Space 5 ft.; Reach 5 ft.
Special Attacks

Statistics
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Str 13, Dex 20, Con 14, Int 20, Wis 14, Cha 14
Base Attack Bonus: +7


Skills and Languages:
Trained Skills (90 skill ranks)
*Acrobatics (1 ranks): +8
*Athletics (5 ranks): +9
*Computers (10 ranks): +23
*Culture (10 rank): +18
*Engineering (10 ranks): +23
*Life Science (5 ranks): +10
*Medicine (5 ranks): +13
*Mysticism (1 rank): +3
*Perception (10 ranks): +18
*Physical Science (5 ranks): +14
*Piloting (10 ranks): +18
*Profession Electrician (Int) (6 ranks): +14
*Slight of Hand (1 rank): +6
*Stealth (10 ranks): +21
*Survival (1 rank): +5

Reduce the DCs of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. (Theme Knowledge)
+5 Profession to earn a living (Clothing & Tool Kit)
Memory Module: Once a day, re-roll a failed knowledge check.

Untrained Skills
*Bluff, Diplomacy, Disguise, Intimidate, Sense Motive: +4

Starship-Combat Skills
*Piloting (10 ranks): +18
*Engineering: +23
*Computers: +23
*Bluff, Diplomacy, Intimidate: +4
*BAB: +7
*Dex: +5

Languages Common, Common (sign), Castrovelian/Lashunta, Shirren, Vesk, Ysoki, Eoxian, Ghibran, Drow, Morlamaw, Triaxian, Draconic, Copaxi, Jinsul


Equipment:
Weapons and Armor
Vesk Brigandine IV, Aphelion Laser Rifle, Underwater Tactical Seeker Rifle, Corona Laser Rifle, Survival Knife, Cestus Battleglove, Frag I Grenades (2)

Consumables
Serums of healing Mk 1 (1), Serums of healing Mk 2 (2), Fire extinguisher (20), Battery (40), Binders (4), Longarm Rounds (65), Small arm rounds (30)

Other Gear
Consumer backpack, Starstone compass, Computer Tier 1 (mini x2, self charge 1w), Binoculars, Formal Clothing, Professional clothing, Professional tool kit, Hygiene kit, Cable line (titanium alloy, 50'), Ring of Resistance Mk 1 (Will), Forcepack, Forcefield (purple), Scarlet Prism Aeon Stone

Personal Upgrade Mk.1 (Int), Personal Upgrade Mk.2 (Dex), Standard Datajack, Prosthetic Leg, Regenerative Blood Mk2 (+10 HP from resolve)

Monetary
Credsticks with 21907 credits
200 UPB

Encumbrance
6.0 Bulk; Capacity: 0-7/8-14/15+


Class Abilities:

Memory Module: Once a day, re-roll a failed knowledge check.
Combat Tracking: As a move action designate a target for your exocortex to track. BAB = Mechanic level
Wireless Hack (Ex): 20' p79
Mechanic tricks
Overclocking (EX): +2 insight bonus to initiative checks, and a +2 insight to Reflex saves
Visual Data Processor (Ex): Bypass bonus (+2) to Perception (Insight)
Nightvision Processor (Ex): 60' Low-light & darkvision
Invisibility Bypass Processor (Ex): see invisible creatures as per "see invisibility"
Hyperclocking (Ex): +1 AC. Reroll failed Reflex save for 1 RP
Overload (Ex) - Std action to make a device nonfunctional for 1 round.
Remote Hack (Ex) - 20' DC 23
A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.
Override: Your overload class feature now affects androids, drones, robots, and creatures with the technological subtype, which must succeed at a Will saving throw (DC = 10 + half your mechanic level + your Intelligence modifier) or be dazed for 1 round. If the target fails its saving throw by 10 or more, it is not dazed and you can dictate its actions for 1 round, though these actions can’t be obviously self-destructive. Once a creature has attempted a saving throw against this attack (regardless of the result), it is immune to this attack for 24 hours.

Custom Rig (Implanted)
Bypass +3 Computers, +3 Engineering (Insight) & +3 Perception (via Visual Data Processor trick)
AI: Exocortex

Expert Rig
Miracle worker 1/day - +2 EAC/KAC for 1 min, +2 attack & damage for 1 min, or restore Hull Points equal to the starship's base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, by one step.


Racial Abilities:

Dimorphic: Damaya +2 Cha, +2 Int, - 2 Con
Student: +2 Computers, +2 Engineering (Racial)

At will: Daze, std act, close range (25' + 5' / 2 levels), Daze CR 3 or less for one round
At will: Psychokinetic Hand
1/day: Detect Thoughts, std act, 60' cone
Limited Telepathy (mentally communicate with any creatures within 30 feet with whom you share a language.)


Theme Abilities:
Theme Knowledge (1st)
You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
Eager Dabbler: You gain a +2 bonus to skill checks if you don’t have any ranks in that skill. This ability does not allow you to attempt checks for trained-only skills.

Feats:

Skill Focus: + 3 Stealth (Insight) (via Exocortex)
Weapon Focus (Longarms) (+1 Attack) (1st Lvl)
Weapon Specialization (Basic Melee, Longarms via Exocortex) (+Lvl Dmg)
Weapon Specialization (Small arms, Operative Basic Melee) (+1/2 Lvl Dmg)
Mobility (+4 AC vs Attacks of Opportunity) (3rd Lvl)
Skill Synergy (Stealth & Culture) (5th Lvl) - adds class skills
Enhanced Resistance (Kinetic) (7th Lvl) - DR/5
Shot on the Run (9th Lvl) - As a full action, you can move up to your speed and make a single ranged attack at any point during your movement.

Boons Slotted this Adventure:
Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless: