Witch

Martin Crofter's page

54 posts. Alias of thunderbeard.


Full Name

The Honorable Martin Crofter

Race

Aasimar (Lawbringer)

Classes/Levels

Magus 1 (Hexcrafter)

Statbar:
HP 11/11 | AC 17 T 13 FF 14| Fort +5 Ref +3 Will +6 | Init +3 | Perception +3 (Darkvision)

Gender

M

Size

M

Age

160 (middle-aged)

Alignment

LE

Deity

Fraternity of Order

Location

The Lady's Ward (by day; if only he could afford to live there as well)

Languages

Common, Celestial, Draconic, Elven, Infernal

Occupation

Contract Law Attorney

Strength 10
Dexterity 16
Constitution 14
Intelligence 16
Wisdom 16
Charisma 14

About Martin Crofter

Story:

Marvin was born, over a century ago, as a singular, special child. He bore a keen interest in rules, honor, and justice, inspired by the shining example of a mysterious, absent father he had only met once. Marvin excelled at his studies, as well as fencing, penmanship, and other physical tasks he could best through skill over strength.

Over the decades, he traveled from place to place, building careers as a merchant, jeweler, tinker, but eventually settling into a legal career, where he gained renown as a skilled and eternally enthusiastic barrister and man of letters. He also fostered a bit of a magic hobby—although never combat trained, he learned how to amuse at parties with light spells and deliver small curses to former friends he caught cheating at cards.

Justice is justice — and if Marvin learned one thing over his extraordinarily long life, it was that the world was cruel, and justice had to be as well. By aasimar standards, he had never started out as a kind or caring man, despite his best efforts to uphold and prosecute the law; by his second century, he was vindictive and unyielding even by the lower standards of human morality, putting away criminals with an unusual level of relish and often smiling quite a bit during sentencings.

And eventually, one final injustice dawned on him: that, though its progress was slow, he was nevertheless aging, and would, in only a handful of decades, wither into a worthless old man and die. But Marvin knew he deserved to find a way to live, and so he pored over the most esoteric texts he could get his hands on, corresponding with diabolists and the more erudite sort of necromancer.

Eventually, Marvin attempted a summoning, hoping to bring forth an outsider he could convince to grant him extra years of youth in exchange for… something. Instead, he brought himself somewhere else.

But rules are rules, and Marvin found a way to adapt quickly to his new home in the City of Sigil. The City of Doors has always had need for the sort of expert who can draw up a detailed, clever contract quickly, without flinching at the terrifying creature commissioning the work or feeling pity for the party on the other end of the bargain. And so he soon found himself working for Hell, first as a notary and then as an enforcer, willing to accept any ethical quandaries necessary to strike a carefully-crafted, intelligent blow at the forces of Chaos.

Contract:

I the Undersigned, Marvin Crofter, recognize and acknowledge that there is no complicated contract that neither I nor my employer is not skilled enough to find fault with. Instead, I write and submit this petition myself, knowing with full confidence what I volunteer for.

To demonstrate my skills, I pledge my service to Hell in the fulfillment of specific tasks as it may see fit to offer me. Each such task I will be given to accept of my own free will, under no charm or compulsion, and with no penalty inflicted in case of forfeiture or failure. I recognize payment for such tasks is not to be always expected; though any payment promised must be procured upon completion.

My aim is this: Demonstrating my effectiveness as an agent of Order and Hierarchy, I hope to prove valuable enough to my employers that they provide me with tools and protection to carry out further tasks; and, furthermore, that they will do what they can to extend my life span if it proves useful to their interests.

This contract is only valid while I still remain alive, unmutilated, and possessing my own free will. Should an agent acting for or at the wishes of Hell decide to betray me through an act that breaks this contract and results in my death, I knowingly consign my soul to the Abyss, to fight for the loathed Tanar’ri in the Blood War unless or until revived by healing magic, hoping that such a violation clause will provide all necessary incentive against treacherous dealings.

Offense:

BAB: +0, CMB: +0

Melee:
Rapier, +3 (1d6/18-20)

Combat Modifiers (Hit/Dmg):
Arcane Pool (+1/+1)
Spell Combat (-2/0)

Defense:

AC 17 (Armor +4, Dex +3)
Touch 13, Flat-Footed 14
SR 6 (5+Lvl)
CMD 13
HP 11 (maxd8+2+1)
Fort +5, Ref+3, Will +6

Spells and Other Abilities:

Arcane Pool: 4

SLA:
Lesser Age Resistance, 1/day

Spells:

Level 0:
Brand
Read Magic
Arcane Mark
(Spellbook: All, + Curses)

Level 1:
Shocking Grasp
Infernal Healing
(Spellbook: Shocking Grasp, Infernal Healing, Bed of Iron, Frostbite, Blade Lash, Color Spray)

Feats and Traits:

Feats:
Weapon Finesse (1)
Wishlist:
Extra Arcana (3) — Precise Strike
Weapon Focus (5)
Fencing Grace (5)

Traits:
Magical Lineage (Shocking Grasp)
Honeyed Tongue - Diplomacy +1, and is class skill

Skills:

*Indicates class skills
Skill points: 5 (Magus 2, Int 3)

*Diplomacy +7 (1 rank, +1 trait)
*Profession (Barrister) +7 (1 rank)
*Linguistics +7 (1 rank)
*Knowledge (history) +9 (1 rank, +2 racial)
*Knowledge (planes) +7 (1 rank)

Equipment:

Weapons:
Sword-Cane
Rapier
Dagger x2

Armor:
Chain Shirt

Other gear:
Parchment, pens, chalk
Signet ring, wax