Sebti the Crocodile

Marra E.'s page

32 posts. Alias of Erisathe.


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Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Just making sure, was the kobold speaking the Common language? If not then disregard...

Upon what seemed to be a mutual agreement to leave, Marra turns to gather what remained of the bandages (seven remaining, I believe) from a nearby table, taking care not to move her bandaged shoulder too much. She was ready to depart as soon as she could - to go back home and simply mull over her life. And the suspense in the air was definitely helping.

Stepping to the entryway of the barracks, she takes a brief look at her surroundings, and a glance at the blue-white... reptile... thing that had spoken to them. If his warnings were indeed right, there was a new world of trouble awaiting the group. She was unsettled, and most of all, tired. Perhaps I should have just died earlier. "Is there... a sack where I can stash these?" she asks to nobody in particular, before she looks down at the bandages in her arms.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Cool, thanks!


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Marra, hearing the dwarf's voice, tenses momentarily - though after a moment she nods her head in the direction of the doorway. "Unsure. But it's definitely outside," she says in a quiet voice.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Question - are we level two as of yet? Or do we wait until the next day?


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

"Uh, thank you," Marra quickly mutters before the gnome wanders off to assist others. Such a strange one. She flexes her arm, testing the limb. The pain still stung, but it felt at least somewhat better.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

She turns to find a few things to pack when she notices Octavian's gesture to Jietin, as well as Tsakua at the doorway, and only now does she notice the strange silence surrounding them. She walks toward the orcish man and lingers near the warrior, listening intently. All seemed silent outside of the barracks, before her eyes widen at the sudden snap of a twig. What was it that the wizard said...

"I think I hear something. Damned luck, we have company," she mutters to Tsakua, her fists clenched.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Marra simply opts to remain silent, consuming her sandwich as she observes the rest of the group, the remainder of the bandages set down upon a table. The wizard's earlier compliment did not elicit much from the cleric beside a short nod before the dwarf began arguing with him... and as some of the group quarreled she dared not speak up. I still need to handle his wounds, should we end up leaving, she thinks as all seems to settle, the others beginning to pack whatever loot they could find. The squabble between the gnome and the goblin seemed almost comical to her, their forms reminding her of her own two siblings, back home. Like children. The gnome's sudden outburst and tearful look strikes the cleric as strange.

Some time passes before she takes a glance at her own wounds, particularly the one on her shoulder. She had to do some packing of her own. She'd tried to neglect the pain while others were in much more dire status, but if she were to be doing some heavy lifting she would have to patch herself up, though using only one arm to do so would be a hassle.

Marra makes her way slowly toward Breewyn, taking a bandage with her, and places her hand on the gnome's shoulder. "Is something the matter?" she asks, not unkindly.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

The sight of the heavily wounded tiefling startles Marra greatly, causing her to nearly drop the bandages and other items in her arms. She'd been silent thus far as she followed Breewyn and met the orcish-looking man, still remaining cautious around these new 'companions.' Looking upon the tiefling's injuries, and the pouting face of the gnome as she cures his wounds brings a hesitant look to the cleric's face. Perhaps I've misjudged... they - no, at least some, some of them seem decent people.

As the gnome begins to look more and more exhausted to Marra, the cleric's hesitant face turns into a worried frown, and she lets out a small sigh. Her worries and thoughts could come later. Let me not forget of my duty - no, it is more than my duty. She crouches slightly, trying to lower herself to the gnome's level. "...It would be remiss in my duties not to help you in a better capacity, Breewyn. I can take over from here... take it easy for the time being." She pauses.

"I go by Marra, by the way."


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

I had a reaction written up, I just tend to take super long when writing things out! D: My bad @Breewyn.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Earlier:

Strength: 1d20 + 1 ⇒ (3) + 1 = 4

The gusts caused by the dragon's departure were powerful enough to knock Marra over, landing on her behind in the mud. Her senses finally restored and the storm pretty much gone, she sat there for a moment, simply grateful for her life. A moment later, she stands, looking about the ruined outpost buildings.

Seeing the smashed slave den in the distance, she begins to head towards it, but the sound of the gnome addressing her causes Marra to suddenly stop and look confusedly at the gnome before pointing at herself confusedly.

"Me?" she calls out warily. She glances about once more, her gaunt face tinged with worry. Companions? I've no doubt half of you guys might cut me down as those guards were as soon as this is all over, she thinks. She takes another look towards the den, and yet another at the dead guards strewn about. Not slaves, nor citizens, but warriors now.

"I... have some skill. Aye, I can assist, yes," she calls out to the gnome once more, though there is some reluctance in her voice. She begins to head over to the gnome.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Earlier:

The sudden touch of hands upon Marra's shoulders is a shock to her in her bewilderment, her vision only now beginning to clear up. She could barely make out the words of what seemed to be the tiefling, and for a moment, she felt a tad safer than before, perhaps she would make it out...

Sense Motive, DR 20: 1d20 + 3 ⇒ (11) + 3 = 14
Fort Save, DR 10: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7

... until she felt the sudden surge of electricity around her being, and then another intense BOOM, and once more the dazzling light blinds her eyes, and all goes quiet barring the buzz in her ears.

Reflex, DR 15: 1d20 + 2 ⇒ (20) + 2 = 22
Acrobatics, DR 10: 1d20 + 2 ⇒ (4) + 2 = 6

She throws herself to the ground in fear, and soon the scent of singed air enters her nostrils. Clambering to her feet, she tries to make a last desperate run, though her feet give out under the mud, and she slips onto the ground, her face covered in dirt.

Will Save, DR 20: 1d20 + 7 ⇒ (17) + 7 = 24
The vibrations brought by the dragon's descent and subsequent destruction of parts of the outpost caused Marra to look up and gaze at the dragon's powerful form - at least, what little she could see of it through her slowly recovering senses. Even with what little hearing she had, she could hear the beast's low voice faintly in this intense storm. She had never witnessed such a creature before in her entire life. She had heard stories about them in her travels, years ago... but they were just stories - and she had no desire to see the real thing. She punches a fist into the ground angrily, before she attempts to pick herself up and stand.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

"Please, Lady, please Lady, let me get through this..." Marra mutters to herself as she attempts to go towards the 'shelter' ahead, trying to avoid the corpses of the fallen guards. The dead bodies are what she sees last before a singular BOOM! of unmatched intensity sounds throughout the air.

Fort Roll, DR 15: 1d20 + 3 ⇒ (2) + 3 = 5

And then there was nothing - all she could hear was the ringing of her own ears, her vision extremely hazy from the dazzling light accompanying the boom. She could smell faintly the scent of charred flesh in the air, mingling with the scent of the rain. Marra rubs her eyes with her hands as she continues desperately...

Acrobatics, DR 10: 1d20 + 2 ⇒ (11) + 2 = 13 Thank god.

The mud under her feet is difficult to traverse through, but she manages to keep her footing. Left, right, up, all directions are blurred. She simply tries to make her way straight in some northward manner in her confusion.

Travelling NE for 20ft.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

nvm.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Kinda terrible question incoming - if one is blinded, are they still allowed to run, or is there a penalty/increase to DC? Will the acrobatics DC be increased?


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

If whatever this thing that is coming our way doesn't kill us first! :D


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

It isn't the bloody wounds, nor the near blinding sheets of rain that poured from the skies that worries Marra anymore - rather, it is what seemed to be a roar behind the storm - a sound that sends shivers up the cleric's spine. She looks down at her injuries, and upwards into the firmament - they had to be treated, and quickly.

Laying her hand upon her leg, Marra concentrates on the wound, channeling positive energy into her body.

Marra casts Cure Light Wounds (Class Feature: Spontaneous Casting).
Cure Light Wounds - Damage Healed: 1d8 + 1 ⇒ (1) + 1 = 2

The shouts of the wizard was further reason to get out of here and find a space to hide in as quickly as possible.

The leg feeling somewhat better, Marra moves forward past the gates as best as she can.

Move action - 30 feet.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

It's been fun so far! The storytelling is very vibrant and I feel similarly to Tsakua - the combat and the dialogue between everyone is enjoyable.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

The growing storm is a constant hindrance to Marra's sight, though as she moves closer to the side of the left tower, the forms of the archers come vaguely into view upon the ramparts. The thunderous booms in the skies were definitely of no help in assessing how bad the situation was, though the yells of both kin and human, barely heard, are a good indicator to the cleric.

Marra takes a five-foot step forward.

At least a distraction.

Setting her spear down upon the wet ground, she points an accusatory finger towards the archers atop the left tower, focusing while chanting softly under her breath.

Marra casts Burning Hands on Archer 1 and Archer 2.

Not sure if damage from spells is to be calculated by the DM? If so, then ignore the following:

Burning Hands - Archer 1: 1d4 ⇒ 1
Burning Hands - Archer 2: 1d4 ⇒ 4


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Question... would going back down a slope count as a move action? And I'm assuming the tiles in the map count for 5-foot squares? The rules for movement seem a bit confusing, I'm so lost (0_0')


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Earlier:

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

Trudging up the muddy slope proved to be a difficult task for Marra in this weather, and the effort of trying to keep up with the group in the dark did not leave much in the way of moving stealthily.

Her steps slipped often as she stumbled near the tower almost blindly, though it appeared that several others also had not been so fortunate trying to stay concealed. The dwarf's war-cry startled her and the movement of the Ilidari towards the gate caused her to grip the spear in her hands tightly.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Marra begins to make her way back down the muddy slope clumsily towards her group, their forms barely visible to the human in the darkness and rain.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Stealth: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

DC for Perception is 15 for me.

Marra struggles to keep up with the group within the turbulent storm, following the lead of the fox-being.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Just noticed your post before mine, Iraldia - will edit to include a response! Sorry about that.

edit: yup, Marra replied.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Marra shoots a curious glance at the dwarf, and another at the tiefling and Illidari. The plan the wizard formulated was quite solid, though the rousing speech caused her to fall silent, simply glancing towards the corpses of the dead guards. Such rage against my people.

But it was this rage that would hopefully be her freedom, and after she is outfitted proper, she grabs a spear from the pile of weapons.

Marra casts Light, and the sphere within her palm dissipates.

She undoes the strip of leather holding her hair in place, and notices the fox being as it voices its question to her. "I worked in service of my Lady. It is both duty and my own will to spread the Dawnflower's word to all, not only my kind. And so I was captured, and suffered as the rest did."

AC: +3 (Slave Guard Armor) => 15
ACP: 0
Touch: 12


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

The light afforded to Marra by her spell touches upon the corpse of a guard, and she quickly heads to it. However, by the time she arrives the body, a mountain dwarf has already reached it, wearing the oversized garments the guard had once worn. "I'll take anything if it will get us out of here," she says, "though I can't say I'll be good with a sword."

She crouches, intently looking at the corpse. "Anything else of use?" she asks.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Ah, cool! Thanks. Which post did you list their gear in, though?


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Just a question - are there any specific rules for searching through and looting a dead body? Would I need to perform a perception check, or another skill?


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Marra wildly looks about the area for the corpse of the dead guard she had stepped past earlier. If this really was their opportunity to escape free, simply standing about would do nothing to improve their chances. Undoubtedly the light cast by the gnome would be a good idea in these tunnels. Closing her eyes, she channels her will as she whispers for aid.

Marra casts Light.

The sphere of vibrant light within her palms brightens her path as she heads back in the direction where she came, keeping an eye out for the body of the fallen guard.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Used the table for Perception on pg. 102 of the Core Rulebook for my DC in Marra noticing Breewyn. Had to get a 0 or above. Is that alright?


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Another voice reaches Marra's ears, claiming that they indeed had the keys to unlock her shackles. Whoever it was must be female judging by their voice. Before moving, Marra squints her eyes as to locate the woman -

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

- and finds her along the walls, next to the stone elemental. Carefully stepping past the corpse of the proned guard, she runs towards the two of them, and slows her pace as she arrives. Her face shows a tinge of hesitance before stretching her arms out. "Blessings to the both of you, thank the Gods!" she says in a hushed voice, though the excitement is noticeable.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Earlier events:

Perception (for barrel): 1d20 + 8 ⇒ (4) + 8 = 12
Sense Motive: 1d20 + 2 ⇒ (1) + 2 = 3

The words of the guards still cut into Marra as she was led into the shadowy tunnels alongside the rest of her chain gang, although their comments were nothing new to her. Keeping silent as they go past the entrance, she notices a few guards moving some items nearby.

Now past the first group, she has no choice but to stay against the walls, all the while silently hoping for some sort of escape from this damnable place. She looks about in the dimness, and is disturbed at the yells of the guards. The stony man's indimidation of the guard only serves to worry her further. Please, Sarenrae. She takes another look at her shackled hands.

The sudden sound of combat startles Marra, and she jumps in surprise at the sight of one of the guards kicking another behind the back.

As the fighting proceeds, she echos the question of the green-haired... creature attempting to strangle a prone guard. "Gods save us, does anyone have keys?" She rushes closer to where the prone guard is located as to fall into sight, scanning wildly about the area to find anyone in possession of the item.


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Hi! Just a question, as I'm not really familiar with play-by-post stuff, but I noticed that the campaign has made a lot of progress since I last posted (around last night). I'm thinking on what to write for my next one now that I'm actually able to respond, but I was wondering where I should start off... since the second chain of slaves are within the mine (I think Marra was with Xaeken?) I would start off there? Or simply from when combat started onwards?


Female Human Cleric <Fire, Good> - [ L01 (HP: 9/9) | AC: 12 / FF: 10 / T: 12 | Fort: +3, Ref: +2, Will: +6 | Init: +2 | Perception: +7 ]

Marra awakes silently, straightening herself into a seated position on the bed of rotten hay.

Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15

Her nose is met with the rank scent of unwashed bodies and fluids, though with effort she manages to stomach the foul stench. Other days, she wasn't as lucky.

Taking a calming breath and clasping her shackled hands together, she mutters a quick prayer to Sarenrae, the Dawnflower. Wearily, alongside her fellow slaves, Marra begins to shuffle outside the den.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Looking outside at the gloom brings a frown to Marra's face as she makes her way to receive her chain gang. Strangely enough, she notices another guard - one more than the norm - and their peculiar stances, though she dare not question it as she slowly makes her way up. She is a gaunt lass, and she idly picks at the dirt within her hair as she waits in line.


Level: 1
HP: 10
Race: Human
Class: Cleric (Sarenrae)(Fire and Good Domains)
Alignment: Neutral Good
Language: Commons

Appearance:
Of modest height, Marra is a relative plain-looking human. Matte dark hair, caked with dirt, is bunched into a filthy ponytail held by a thin strip of leather. Sunken eyes peer outward from a gaunt face, worn from the time she has stayed in captivity.

Background:
A wandering cleric of Sarenrae prior to her capture and subsequent enslavement, Marra served mostly as a missionary and teacher to the less fortunate. As rising xenophobia amongst humans increased with the High King's crusade, Marra increasingly involved herself in non-human communities and settlements, teaching the virtues of the Everlight in these dark times. This drew heavy resentment and suspicion from humans around the area, which would eventually lead to her capture by soldiers. In a night of smoke and ash, a village she had been staying in was razed to the ground, and knowledge of her deeds led to her being branded a 'criminal,' and taken to the tunnels.

Personality:
Marra is a reserved individual since her capture, although she is not shy to speak to those who approach her. Her devotion to Sarenrae is marked by an honest nature and strong conviction in eventual justice.

Crunch:

------
STATS:
------

Strength: 12
Dexterity: 15
Constitution: 13
Intelligence: 12
Wisdom: 20
Charisma: 10

--------
DEFENSE:
--------

Fort: +3, Ref: +2, Will: +7
AC: 12
Speed: 30 ft.

--------
OFFENSE:
--------

Initiative: +2
CMB: +1
CMD: 13

Special Abilities:
-Channel Energy (Su): Any cleric can releasy a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. [Note: causes a burst that affects all creatures of one type in a 30 ft. radius centered on the cleric - dmg dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st.]
-Orisions
-Spontaneous casting (can channel stored spell energy into healing spells that she did not prepare ahead of time. Will elaborate if asked, as I have the core rulebook.)

Spells:

Orisions:
-Light
-Purify Food & Drink
-Stabilize

Level 1 Spells: Endure Elements, Shield of Faith, Bless, Protection From Evil

Domain Spells:
-1st slot: Burning hands

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SKILLS:
-------

Appraise: 0
Craft: 0
Diplomacy: 0
Heal: +9
Knowledge:
-history: 0
-nobility: 0
-planes: 0
-religion: +5
Linguistics (Trained): +5
Profession: 0
Sense Motive: 0
Spellcraft: 0
Perception: +6

Feats:
-Spell Penetration (+2 CL checks)
-Alertness (+2 Perception, +2 Sense Motive)

Edit: Corrected Fortitude, Reflex and Will stats - I forgot to add the modifiers from Constitution, Dexterity and Wisdom scores, respectively. Do let me know if anything else looks off >.<