AC 23 = 23 +10 [+1 Full Plate] +3 [+1 Darkwood Shield]
Touch AC = 10
Flat-Footed = 23
Fortitude Save +8 = 4 [base] +2 [Con] +2 [Cloak of Resistance] Reflex Save +3 = 1 [base] +2 [Cloak of Resistance] Will Save +9 = 4 [base] +3 [Wis] +2 [Cloak of Resistance]
Acrobatics -5 = DEX 0+0-5
Appraise +2 = INT 2+0+0
Climb -5 = STR 0+0+-5
Diplomacy +9 = CHA +2+4+3 [4 Rank]
Disguise +2 = CHA +2+0+0
Escape Artist -5 = DEX 0+0-5
Fly -5 = DEX 0+0-5
Heal +9 = WIS 3+3+3 [3 Rank]
Intimidate +2 = CHA 2+0+0
Knowledge (Planes) +7 = INT 2+2+3 [2 Rank]
Knowledge (Religion) +9 = INT 2+4+3 [4 Rank]
Linguistics +9 = INT 2+4+3 [4 Rank]
Perception +3 = WIS 3+0+0
Perform (Oratory) +12 = CHA 2+4+6 [4 Rank]
Ride -5 = DEX 0+0-5
Sense Motive +7= WIS 3+1+3 [1 Rank]
Spellcraft +6 = INT 2+1+3 [1 Rank]
Stealth -5 = DEX 0+0-5
Survival +1 = WIS 3+0+0
Swim -5 = STR 0+0+-5
Use Magic Device 0 = CHA 0+0+0
_________________ Special Abilities_________________
____Cleric___
Channel Energy for Allies: 2d6
Channel Energy against Undead: 2d6+4 (DC 16, Channel Resist does not apply)
Glory (Heroism):
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier. [+4, 6/days]
Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Spells Prepared:
0- Detect Magic, Guidance Read Magic, Stabilize
[First Level Spells]3+1+1 Total of 5: Protection From Evil, Summon Monster I, Liberating Command, Obscuring Mist, Shield of Faith*
[Second Level Spells]2+1+1 Total 4: Remove Paralysis, Spiritual Weapon, Silence, Align Weapon*
Carrying Capacity: [Treat as 11 Str due to Masterworked Backpack]
Current Load: 92
Light Load: 38 lbs.
Medium Load: 76 lbs.
Heavy Load: 115 lbs.
Lift Over Head: 115 lbs.
Lift Off Ground: 230 lbs.
Push or Drag: 460 lbs.
Held/Worn Equipment:
+1 Full Plate (2650gp) 50 lbs
+1 Darkwood Large Shield (1257gp) 5 lbs
Scimitar (15gp) 4 lbs 1d6/18-20x2
Travellers outfit (1gp) 5 lbs
Wrist Sheath, spring loaded (5gp) 1 lbs
/w Wand of Bless (750gp) [Payed with 2 Prestige points]
and weapon corded (1sp)
Cloak of Resistance +2 (4000gp) 1 lb
Shining Wayfinder: A shining wayfinder is a polished silver compass favored by members of the Shining Crusade.In addition to the usual functions of a wayfinder (including the ability to create light), a shining wayfinder can be used to cast detect evil—when so used, its needle points not to the north but rather to the nearest source of evil within 60 feet. Once per day, a shining wayfinder can be used to cast protection from evil upon the wayfinder's bearer. A shining wayfinder functions only for a creature that is good-aligned. When held by an evil creature, the shining wayfinder's needle spins in a frantic circle. When held by any creature that is both nonevil and nongood, the needle simply hangs limply, not pointing to anything at all (not even to true north). (2000gp) 1 lbs [Payed with 2 Prestige Points]
Belt and Pouch (1gp) 0.5 lbs
Pouch, Spell components (5gp) 0.5 lbs
3 Flask of Acid (30gp) 3 lbs
3 Alchemist's fire (60gp) 3 lbs
Potion of CLW (50gp) 1 lbs
Wand of CLW (750) [Payed with 2 Prestige points]
Rod of Reach (lesser), (3,000 Gp)
Masterwork Backpack (50gp) 4 lbs
Pearl of Power 1
Scrolls of Energy Resistance (125gp)
Scrolls of Lesser Restoration (125gp)
Scroll of Invisibility Purge (375gp)
Ink (1 oz. in a vial) (8gp)
10 Inkpens (1gp)
Chalk (5 piece) (5cp)
Waterskin (1gp) 4 lbs
50 ft Silk Rope (10gp) 5 lbs
Dagger (2gp) 1 lbs
Bedroll (1sp) 5 lbs
Tindertwig (1gp) - lbs
Small Steel Mirror (10gp) 0.5 lbs
Misc spent:
500 for Help Raise Dead
________________Chronicles Played_______________
03-19: The Ice Bound Outpost
FS-03: A Vision of Betrayal
03-18: The God's Market Gamble,
03-21: The Temple of Emypyreal Enlightenment
03-23: The Goblinblood Dead
04-01: Rise of the Goblin Guild
03-07: Echoes of the Overwatched
04-SP: Race for the Runecarved Key [GM Credit]
03-02: Sewer Dragons of Absalom [GM Credit]
04-05: Sanos Abduction
Module: Dawn of the Scarlet Sun [GM Credit]
2-15: SoI 1: Written in Blood
03-SP: Blood under Absalom [GM Credit]
03-10: Immortal Conundrum
03-15: The Haunting of Hinojai [GM Credit]
_______________Vanities/Boons________________
Temple Vanity (4pp)
Kayle's Blessing
Magnimarian Debt
Formidable Renoun
Kobold Friend