Nickold Starweather

Marko Montaalvo's page

138 posts. Alias of Hawly42.


Full Name

Marko Montaalvo

Race

Human

Classes/Levels

Wizard

Gender

Male

Size

M

Age

25

About Marko Montaalvo

Full Name Marko Horace Montalvo
Race Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 |
Classes/Levels 298sp | Bennies 3 | PP 15/15 | Status None
Gender Human Male Novice XP 10 |
About Marko Montalvo
Name: Marko Montalvo
Race: Human

Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6

Skills: Fighting d4, Healing d4, Investigation d4, Knowledge: Arcana d8, Lockpicking d4, Notice d6, Persuasion d4, Repair d4, Spellcasting (Arcane) d10, Survival d4
Pace: 6, Parry: 5, Toughness: 5, Charisma: 0, Sanity: 6
Languages: Common, Dwarvish, Elvish, Halfling, Human, Orc

Gear: Rapier d4 (Str+d4), Unarmed Strike d4 (Str), Backpack, Bedroll, Clothing (Normal), Eyeglasses, Eyeglasses Repair Kit, Lockpicks, Waterskin

Special Abilities:
Bad Eyes: -2 to shoot or notice distant targets

Curious: Must check out everything and solve all mysteries

Loyal: Will never leave a man behind

Arcane Magic: Gain the Magic arcane background

Wizard: Each raise on Spellcasting roll reduces cost by 1 Power Point

Arcane Powers:
Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt

Deflection: Attacks are at -2 (or -4 with raise); Serves as Armor against area effect weapons

Detect/Conceal Arcana: Sense supernatural persons, objects, or effects within sight; Conceal a single supernatural target

Summon Ally: On success, create an ally anywhere within range, on a Raise ally gains the Hardy Edge, allies are Extras

Smite
Rank: Novice
Power Points: 2
Range: Touch
Duration: 3 (1/round)
Trappings: A colored glow, runes, sigils, crackling energy,
barbs grow from the blade.
This power is cast on a weapon of some sort. If it’s a ranged
weapon, it affects one entire magazine, 20 bolts, shells, or
arrows, or one full “load” of ammunition (the GM may have
to determine the exact quantity for unusual weapons). While
the spell is in effect, the weapon’s damage is increased by
+2 or +4 with a raise.
►►Additional Targets: The character may affect up to five
targets by spending a like amount of additional Power Points.

Tracked Resources:
. . Bennies - 0/3
. . Power Points - 0/15

Advances:

1st: Edge - New Power
2nd: Attribute Boost - Vigor (d4 to d6)
Free: Investigation 1d4
3rd: Increase power +5