Full Name |
Marko Montaalvo |
Race |
Human |
Classes/Levels |
Wizard |
Gender |
Male |
Size |
M |
Age |
25 |
About Marko Montaalvo
Full Name Marko Horace Montalvo
Race Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 |
Classes/Levels 298sp | Bennies 3 | PP 15/15 | Status None
Gender Human Male Novice XP 10 |
About Marko Montalvo
Name: Marko Montalvo
Race: Human
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Healing d4, Investigation d4, Knowledge: Arcana d8, Lockpicking d4, Notice d6, Persuasion d4, Repair d4, Spellcasting (Arcane) d10, Survival d4
Pace: 6, Parry: 5, Toughness: 5, Charisma: 0, Sanity: 6
Languages: Common, Dwarvish, Elvish, Halfling, Human, Orc
Gear: Rapier d4 (Str+d4), Unarmed Strike d4 (Str), Backpack, Bedroll, Clothing (Normal), Eyeglasses, Eyeglasses Repair Kit, Lockpicks, Waterskin
Special Abilities:
Bad Eyes: -2 to shoot or notice distant targets
Curious: Must check out everything and solve all mysteries
Loyal: Will never leave a man behind
Arcane Magic: Gain the Magic arcane background
Wizard: Each raise on Spellcasting roll reduces cost by 1 Power Point
Arcane Powers:
Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
Deflection: Attacks are at -2 (or -4 with raise); Serves as Armor against area effect weapons
Detect/Conceal Arcana: Sense supernatural persons, objects, or effects within sight; Conceal a single supernatural target
Summon Ally: On success, create an ally anywhere within range, on a Raise ally gains the Hardy Edge, allies are Extras
Smite
Rank: Novice
Power Points: 2
Range: Touch
Duration: 3 (1/round)
Trappings: A colored glow, runes, sigils, crackling energy,
barbs grow from the blade.
This power is cast on a weapon of some sort. If it’s a ranged
weapon, it affects one entire magazine, 20 bolts, shells, or
arrows, or one full “load” of ammunition (the GM may have
to determine the exact quantity for unusual weapons). While
the spell is in effect, the weapon’s damage is increased by
+2 or +4 with a raise.
►►Additional Targets: The character may affect up to five
targets by spending a like amount of additional Power Points.
Tracked Resources:
. . Bennies - 0/3
. . Power Points - 0/15
Advances:
1st: Edge - New Power
2nd: Attribute Boost - Vigor (d4 to d6)
Free: Investigation 1d4
3rd: Increase power +5