I found some encouraging aspects to the article, but it is still not going far enough for my tastes. I'd like to see magic item creation (except, perhaps, for potions and scrolls) taken out of the core books. Sitting around a town for months while the wizard or cleric enchants just doesn't seem to have the right flavor. Nor does paying a local wizard to enchant an object. I would like to see a sharper turn toward magic items being significantly less common. I like the idea that has come up, and I have used as a house rule, of scaling magic items. A ring of protection is a ring of protection, period. If your character level is 1-5, it gives you a +1 bonus, if it is 6-10, +2, etc. That way when an elven prince rewards the party with magic protection rings at 7th level, the characters want to keep it for the rest of their career and not feel obligated to upgrade it or replace it at higher levels.
I was encouraged by the greater differentiation between a lightning sword and a fire sword. I have always thought it was kind of bland that items of that ilk only did a little extra damage. I want to see special effects like a lightning sword hit requiring a successful save (DC wielder's character level, give or take) or be dazed.
Just my $.02.