Mark A. Nattress's page

71 posts. Alias of Rendrin.



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Lantern Lodge

It won't let me report the PFSACG scenario 0-1A: Ghosts of the Deep. It doesn't show the same information as the rest of them in the drop down menu and when I select it it doesn't bring up the normal fillable fields.

For example 0-1B is listed as "Pathfinder Adventure Card Guild Adventure #0-1-Lost at Seat - 0-1B: The Lone Shark" and it has a box for "Scenario missions accomplished:", card additions, and character improvements, as well as "PFS RPG Boon".

0-1A on the other hand only reads "0-1A: Ghosts of the Deep" and only has "Character #", "Character Died", and "Delete" as options.

There are a couple of error messages: "Missing character number." and "Important One or more required fields are missing."

Lantern Lodge 4/5

Special Note: The Quest for Perfection series is broken down into three parts that are intended to be played consecutively. I will be running them in order on Wednesdays three weeks in a row. There is a special boon for playing all three of them on the same character.

When: Wednesday June 10th, 2015 at 6:00pm MDT (UTC-6)

Where: Roll20 + G+ Hangout

Who: Level 1-5 Core characters

What: In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.

Please sign up on Warhorn if you're interested.

Warhorn

Lantern Lodge

Post your pickup games here!

Lantern Lodge 4/5

When: Thursday, May 28th 2015 at 7:00 PM MDT [GMT-6]

Where: Roll20 + G+ Hangout

Who: Level 1-2 Core characters

A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Warhorn

Lantern Lodge 4/5

When: Monday, May 18th 2015 at 7:00 PM MDT [GMT-6]

Where: Roll20 + G+ Hangout

Who: Level 1-2 Core characters

What: More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

Warhorn

Lantern Lodge 4/5

When: Wednesday, May 13th 2015 at 7:00 PM MDT [GMT-6]

Where: Roll20 + G+ Hangout

Who: Level 1 Core characters

What: The head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Warhorn

Lantern Lodge

Swashbuckler Initiative (ACG 58) wrote:
Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check.
Aldori Dueling Mastery (ISWG 284)[/quote wrote:
You gain a +2 bonus on Initiative checks as long as you start combat with an Aldori dueling sword in your hand. As long as you wield only a single Aldori dueling sword in one hand, you gain a +2 shield bonus to your AC—if you wield the sword in two hands, this bonus drops to a +1 shield bonus to AC. Although the dueling sword inflicts slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist.

If you can draw your weapon as part of the initiative check is it in your hand when you start combat? I could see it going either way.

Lantern Lodge 4/5

Hey hey! Who's up for some grand ol' fun? My friend Andy is GMing this module and it'll be great! Check the Warhorn link below and sign up if you're interested please. The game will be held over two days so we have enough time to finish it. Let me know if you have any questions.

https://www.warhorn.net/events/mvl-pfs/schedule/2014/11/07

Lantern Lodge 4/5

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Please join me in congratulating Ashton Sperry as the new Pathfinder Society Venture-Lieutenant for Idaho in the Boise area! He's been very helpful and skilled at organizing and running games and is a valued source of knowledge!

Sarah Bull, our current PFS VL, is excited to magically transform into the Idaho Venture-Lieutenant of the Pathfinder Society Adventure Card Guild! She works hard and will continue to do great and amazing things!

Lantern Lodge 4/5

Here in Idaho we had our first PFS convention and it was great! Thank you to all the GMs an players who attended! I would also like to give a huge thanks to Sarah, the VL, for all of her hard work, she was great!

We're planning on doing this again, but we need to figure out a timeframe still.

Lantern Lodge 4/5

I was lucky enough to attend Demonfest this last weekend on the 11th and 12th in Salt Lake City. We had five slots and about twenty-five tables with around 45 attendees between GMs and players.

There was a good selection of scenarios to include a couple plays through Day of the Demon and a finale of Siege of the Diamond City. All of the GMs received a cool boon sheet and all of the players had a chance at a boon sheets when they played games. There were also some cool door prizes given away via a raffle. It was great to attend a small event where you get to know people better than the larger conventions and it was pretty cool to see the Special on a smaller scale after GMing it at Paizocon and playing in it at Gencon.

Thanks to Venture-Lieutenant Dan Hackley for organizing it and doing such a superb job at it! The location was great as well: everyone at Epic Games was awesome. I also appreciate all of the GMs who attended and ran games for everyone. Lastly I would like to thank all of the players for showing up and helping everyone else have so much fun.

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