Count Lucinean Galdana

Marius Verloren's page

12 posts. Alias of AJM8665.


Full Name

Marius Verloren

Race

Human (Taldan) Bard (archaeologist)/2 [HP: 15/15] [spoiler=Character Information] [Armor Class: 17; Touch: 12; Flat Footed: 15]; [BAB: +1; CMB: +1; CMD: 13];

Classes/Levels

[Saves: Fortitude: +1; Reflex: +5; Will: +3]; [Initiative: +2]; [Perception: +6][/spoiler] Archaeologist's Luck (+2): 11/13

Strength 10
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 16

About Marius Verloren

Marius Verloren
Male human (Taldan) bard (archaeologist) 2 (Pathfinder RPG Ultimate Combat 32)
CG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 15 (2d8+2)
Fort +1, Ref +5, Will +3
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee club +1 (1d6) or
. . dagger +1 (1d4/19-20) or
. . rapier +1 (1d6/18-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks archaeologist's luck 13 rounds/day (+2)
Bard (Archaeologist) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—comprehend languages, cure light wounds, detect secret doors
. . 0 (at will)—detect magic, dancing lights, message, open/close (DC 13), read magic
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Statistics
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Str 10, Dex 14, Con 13, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 13
Feats Arcane Strike, Extra Performance
Traits fate's favored, trap finder
Skills Appraise +2 (+4 for small or highly detailed items when using a magnifying glass), Bluff +8, Diplomacy +8, Disable Device +10, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +7, Knowledge (religion) +8, Linguistics +6, Perception +6, Spellcraft +7, Stealth +6, Survival +0 (+2 to avoid becoming lost), Use Magic Device +8
Languages Ancient Osiriani, Common, Kelish, Osiriani
SQ bardic knowledge +1, clever explorer +1
Combat Gear potion of cure light wounds (2), alchemist's fire (3), antitoxin; Other Gear mwk chain shirt, mwk buckler, club, crossbow bolts (20), dagger, light crossbow, rapier, backpack, bedroll, belt pouch, chalk (5), compass[APG], crowbar, flint and steel, folding shovel[UE], grappling hook, hammer, ink, inkpen, iron spike[APG] (6), journal[UE], magnifying glass, masterwork thieves' tools, mess kit[UE], saw, folding (worth 5 gp, 5 lb), signal whistle, silk rope (50 ft.), tindertwig (4), waterskin, mule, 47 gp, 9 sp, 5 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +2 (13 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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Eleanor CR –
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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