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Marius Greathammer's page

31 posts. Alias of rungok.


Race

Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework); AC 19, T 12, FF 17;

Classes/Levels

hp 12/14; Fort +5, Ref +3, Will +4; +2 vs. poison, spells, and spell-like abilities;

About Marius Greathammer

Marius Greathammer
Male dwarf paladin (tortured crusader) 1 (Pathfinder RPG Horror Adventures 65)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +5, Ref +3, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +5 (1d10+3/×3)
Special Attacks hatred, smite evil 1/day (+0 attack and AC, +1 damage)
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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 15, Cha 8
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Weapon Focus (dwarven waraxe)
Traits grounded, kraggodan castaway
Skills Acrobatics -4 (-8 to jump, -2 on balance-related checks), Appraise +1 (+3 to assess nonmagical metals or gemstones), Knowledge (dungeoneering) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +2, Perception +6 (+8 to notice unusual stonework), Sense Motive +6, Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin, Hallit, Undercommon
SQ alone in the dark
Other Gear scale mail, heavy steel shield, dwarven waraxe, 70 gp
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Special Abilities
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Alone in the Dark Can use lay on hands only on self, use 2 to gain use of smite evil, and auras only affect self (not allies).
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage, +0 deflection bonus to AC when used.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.