The Rake

Marduzi Rye's page

43 posts. Alias of ShadowyFox.


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Character Portrait

About Marduzi Rye

Sheet:

Marduzi Rye
Aasimar Oracle 1
CG Medium Humanoid (human) & Outsider (native)
Init +1; Perception +5; Sense Motive +1; Darkvision 60 feet
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 Armor)
hp 9 (1d8+1)
Fort +2, Ref +3, Will + 3
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Offense
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Speed: 30 ft.
Melee
+0

Ranged
+1
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Statistics
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Str 10, Dex 12, Con 13, Int 12, Wis 12, Cha 19
BAB +0; CMB +0; CMD 11
Feats: Extra Revelation
Traits: Drug Addict (Personal Addiction), Town Gossip (+2 trait bonus on Diplomacy;V:BoL p27)
Skills: Diplomacy +10, Heal +5, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +5, Sense Motive +1, Survival +1
Languages: Common, Celestial, Varisian
Special Abilities: Revelations (Awesome Display, Coat of Many Stars), Oracle's Curse (Haunted),
Equipment: Combat Gear:Studded Leather, boar spear, light crossbow, bolts (10), dagger, Other Gear: backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. Cold-weather outfit, healer's kit, 23g

Racial: Darkvision, Scion of Humanity, Celestial Resistance (Acid/Cold/Electricty Resistance 5), Skilled (+2 Diplomacy & Perform), Glitterdust (1/day; CL 1)

Orisons: Detect Magic, Enhanced Diplomacy, Ghost Sound, Guidance, Mage Hand, Read Magic
Level 1: Burning Disarm, Cure Light Wounds, Shield of Faith

Feat:

Angelic Blood: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.

Revelations:

Awesome Display (Su): Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive).

Coat of Many Stars (Su): You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.

Curse:

Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.

History:

Marduzi is swiftly becoming one of the most well known faces in the Varisian communities of Korvosa. When he was much younger, his extreme attractiveness had left how loved, admired, but most notably ostracized when he was younger because he was so notably strange in personality. He always had a level of maturity his peers never had, and even when he tried to make friends, he would always do TOO good of a job and be accused of thieving people's friends.

Never his intent, he jumped at the chance of friendship that was offered to him by a group of Sczarni drug users. It was only months later that his parents found out about his new “friends” and attempted to put a stop to it. Thanks to them, he did leave this group but not after his father sustained a gruesome injury leg injury when the dealer who serviced Marduzi's pals arrived at his family's home with a message from Lamm. That message was an assassination attempt or at least a severe assault, in the young aasimar's mind.

To try and protect the young man, his whole family left their housing in the merchant class of Korvosa to move out among the Varisian caravans, claiming it as “doctor's orders” for Marduzi's addiction recovery and his father's leg injury.

His first night out among fresh air, Marduzi spoke with a Varisian fortuneteller who spoke of a bright future for him, guided by the mother of stars and travel. That the night would be his blanket, even when all else had crumbled to the dust that made the long road of life, Desna's great love would still be there to guide one of the children of the stars. When the reading came to an end, Marduzi slept a sleep that was only rivaled by what babes are capable of: with no fear or hurt in his heart.

The days grew longer as spring turned to summer, and each day, he began to see that things were becoming strange. He was hearing voices of people who weren't there, or who had passed years before. Objects were moved, when no one could have been there to move them. Another reading was requested, and at the end of the reading, it was determined: he had truly caught the eye of Desna. There was no teaching him of his talents, so said the caravan elder. He was simply to be given space to practice and prepare, for the goddess of night had chosen him for great things. Things beyond the church's allowances.

Unfortunately, for the young man, his chance at Lamm will likely never come. His parents, to protect both his physically weakened form and his mind, have sent him away to the far distant mountain town of Maheto for recovery, under the supervision of the church of Cayden Cailean (the only people the Varisian parents trust to help someone beat addiction).

His parents have paid his housing in advance, so now it is simply a matter of making a place in this cold new land.