Full Name |
Marcus Verloren |
Race |
Human (Taldan) Bard (archaeologist)/1 [spoiler=Character Information][HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10]; [BAB: +0; CMB: -1; CMD: 11]; |
Classes/Levels |
[Saves: Fortitude: +2; Reflex: +2; Will: +3; [Initiative: +11]; [Perception: +4][/spoiler]Hero Points: 1/1 |
Gender |
Male |
Size |
Medium |
Age |
23 |
Special Abilities |
Archaeologist's Luck |
Alignment |
Chaotic Good |
Deity |
Cayden Cailean |
Languages |
Ancient Osiriani, Common, Osiriani |
Occupation |
Archaeologist |
Strength |
11 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About Marcus Vorloren
Age: 23; Height: 5' 11"; Weight: 185 lbs. ; Hair: Brown; Eyes: Brown; Skin: Tanned
Marcus Vorloren
Human (Taldan) bard (archaeologist) 1 (Pathfinder RPG Ultimate Combat 32)
NG Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +4
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee club +0 (1d6) or
. . dagger +1 (1d4/19-20) or
. . rapier +1 (1d6/18-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks archaeologist's luck 14 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—comprehend languages, detect secret doors
. . 0 (at will)—dancing lights, detect magic, open/close (DC 14), read magic
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Statistics
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Str 11, Dex 12, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 11
Feats Agile Maneuvers, Arcane Strike, Extra Performance
Traits fate's favored, reactionary, trap finder
Skills Bluff +8, Diplomacy +8, Disable Device +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7 (+9 to navigate underground), Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (religion) +7, Perception +4, Spellcraft +6, Survival +0 (+2 to avoid becoming lost), Use Magic Device +8
Languages Ancient Osiriani, Common, Osiriani
SQ bardic knowledge +1, finesse weapon attack attribute, hero points
Combat Gear alchemist's fire; Other Gear leather armor, club, crossbow bolts (20), dagger, light crossbow, rapier, backpack, bedroll, belt pouch, belt pouch, blanket[APG], chalk (5), compass[APG], crowbar, flint and steel, folding shovel[UE], grappling hook, hammer, hemp rope (50 ft.), hot weather outft,iron spike[APG] (6), mess kit[UE], signal whistle, spell component pouch, thieves' tools, tindertwig (4), waterskin, mule, 1 gp, 5 sp, 5 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +1 (14 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
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Eleanor CR –
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Combat Expertise, Deadly Aim, Endurance, Power Attack, Run
[b]Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
SQ finesse weapon attack attribute
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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