Svilennius Tripe

Marcus Howe's page

63 posts. Organized Play character for Enchanter Tim.


Race

HP 21/21 | AC 19 | F +7 R +9 W +5 | Perc +3 | Stealth +7 |

Classes/Levels

speed 25 |◆ | ◇ | ↺

Gender

male human drunk 1 |

About Marcus Howe

PFS Number: 1142-2007
Experience: 9

PFS Chronicles:

Q6: Archaeology in Aspenthar: 1XP, 3.5gp
B9: Fishing in Anthusis: 1xp, 4gp
B10: Hillcross Roundup: 1xp, 4gp
B11: Forged Facade: 1xp, 4gp
B12: Somewhere Below: 1xp, 4gp
#4-01: Year of Boundless Wonder: 4xp, 14.4gp

PFS Information:

School: Swords

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: 9
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 9

Boons:

Secrets of the Jistkan Alchemists (General, limited use): [][] When you craft an alchemical item during Downtime, check a box to increase your degree of success by 1 step.

Botting:

Marcus Howe
Male Human Monk 1
Background: Barkeep (Drunk)
Senses Normal Vision Perception: +3 [T]
Languages: Common

Defenses
Hit Points: 21
AC: 19
Fort: +7 [E] Ref: +9 [E] Will: +5 [E]

Offense
Speed: 25
Melee Fist +7, 1d6+1 (B) (agile, finesse, nonlethal)
. . Stumbling Swing +7, 1d8+1 (B) (agile, finesse, backstabber, nonlethal)
Ranged

Focus Spells
Spell DC 13
Focus Points 1
Inner Upheaval ◆ Make an unarmed strike or Flurry of Blows. Gain +1 status bonus to attack and deal 1d6 extra damage, which can be force, spirit, vitality, or void, on these attacks.

Statistics
Str +1 Dex +4 Con +2 Int +0 Wis +0 Cha +2

Skills
Acrobatics +7 [T], Arcana +0, Athletics +1, Crafting +0, Deception +5 [T], Diplomacy +5 [T], Intimidation +2, Lore (Alcohol) +3 [T], Lore (PFS) +3 [T], Medicine +0, Nature +0, Occultism +0, Performance +2, Religion +3 [T], Society +0, Stealth +7 [T], Survival +0, Thievery +4 [T]

Ancestry Abilities
Versatile Heritage Gain a General Feat
Natural Ambition Gain a 1st level Class Feat

Class Abilities
Powerful Fist Unarmed Strikes deal 1d6
Flurry of Blows ◆ Make 2 unarmed strikes. If both hit the same creature, add their damage for purposes of resistances and weaknesses. MAP applies normally.

Class Feats
Stumbling Stance ◆ +1 to Deception checks to Feint; Can only make Stumbling Strikes. If hit while in the Stance, the enemy is flatfooted to the next Stumbling Strike you make against it before the end of your next turn.
Qi Spells (Divine) Gain Inner Upheaval focus spell

Feats
Toughness Gain extra hit points
Hobnobber Gather Information in half the time.

Equipment (Bulk 0)
Worn backpack
Weapon
Stowed bedroll, chalk, climbing kit, flint/steel, grappling hook, rations, rope, soap, torch, waterskin, flask
Coin 39.4gp

Background:
The rumor about the drunk’s past are varied, but many of them say that he used to be a young, handsome, and promising soldier with even a small measure of divine power. He was finally promoted to lead a company, and as happens so often, leadership revealed his true character. Marcus was overly proud of his status and overly eager for battle. His thirst for glory led him to order an assault on a fortified enemy position ahead of his commander’s orders. The result was disastrous, and his men were slaughtered around him. Marcus watched them die from blades and fire with the loss of their faith in him as the last thing in their eyes. Marcus was broken after that, losing his command and finally his commission as he turned increasingly to drink. It was on the floor, passed out from drunkenness, where he was found by Janria Gravix.

Appearance:
You hear a thud behind you and see that Marcus has fallen over...again. The man is a lousy drunk, and you're not even sure how he's a Society member. He struggles to his feet again, clutching his flask and taking another sip. He burps loudly before speaking with a slur to his words, and a wave of alcohol breath assaults your senses. The man clearly hasn't shaved in over a week, and his clothes are ragged and stained from far too many spilled drinks. Marcus has no armor or weapons. He probably sold them for drinks a while ago.