Ebon Acolyti

Mar, the Shadehorn's page

61 posts. Alias of DeviousDevious.


Full Name

Mar the Shadehorn

Race

Unicorn | HP: 57/57 | AC 23(25 vs evil), T: 12(14), FF: 20(22) | CMD 27 (31 vs trip) | Fort +10, Ref +7, Will +7 (+2 vs Evil) | Init: + 3, Percp: +11 | Immune charm, compulsion, poison, paralysis, sleep, negative energy, STR drain | Spd: 60, Fly 120

Alignment

CG

Strength 26
Dexterity 17
Constitution 22
Intelligence 13
Wisdom 21
Charisma 26

About Mar, the Shadehorn

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Mar, the Shadehorn
CG Large Dragon
Init +3; Senses darkvision 60 ft., low-light vision, darkvision 60', scent; Perception +11
Aura magic circle against evil

DEFENSE

AC 23, touch 12, flat-footed 20; (+4 armor, +3 Dex, +7 natural, –1 size; +2 deflection vs. evil)
hp 57/57 (5d10+30)
Fort +10, Ref +7, Will +6; +2 resistance vs. evil
Immune charm, compulsion, poison, paralysis, sleep, negative energy, Strength drain

OFFENSE

Speed 60 ft., Fly 120' (average maneuverability)
Melee gore +14 (1d8+8), bite +13 (1d8+8), 2 claws +13 (1d6+8), 2 hooves +11 (1d3+4), 2 wings +11 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks powerful charge (gore, 2d8+16), Breath Weapon DC 18 (6d8 negative energy, reflex for 1/2)

Spell-Like Abilities (CL 9th)
At will—detect evil (as free action), light
3/day—cure light wounds (0/3 used)
1/day—cure moderate wounds, greater teleport (within its forest territory), neutralize poison (DC 21)

STATISTICS
Str 26, Dex 17, Con 22, Int 13, Wis 21, Cha 26
Base Atk +5; CMB +14; CMD 27 (31 vs. trip)

Feats:
Multiattack, Weapon Focus (horn), Dedicated Adversary (undead)

Skills:
Skill Points: 6/HD + Int-mod/HD = 7/HD = 7x4=28 + 5(advancement#1)= 33
+8 Acrobatics (4 ranks + 3 Dex + 3 class -2 ACP)
+7 Fly (5 ranks + 3 Dex + 3 class + 0 fly speed average - 2 size -2 ACP)
+10 Climb (1 rank + 8 Str +3 class -2 ACP)
+13 Perception (5 ranks + 5 Wis + 3 class)
+9 Stealth (5 ranks + 3 Dex + 3 class + 4 racial - 4 Size-2 ACP)
+10 Swim (1 ranks + 8 Str + 3 class-2 ACP)
+10 Survival (5 ranks + 5 Wis + 0 class)
+11 Use Magic Device (3 ranks + 8 Cha + 0 class)

Racial Modifiers +3 Survival in forests, +4 Stealth
Class Skills, Magical Beast: Acrobatics, Climb, Fly, Perception, Stealth, Swim.

Languages Common, Sylvan

SQ magical strike, wild empathy +18

Gear:
Barding (Lamellar leather)

Race traits:
Light and Dark, Reach

Evolution Points:
Wing Buffet

SPECIAL ABILITIES
Magic Circle against Evil (Su)
This ability continually duplicates the effect of the spell. The unicorn cannot suppress this ability.
Magical Strike (Ex)
A unicorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.
Wild Empathy (Su)
This works like the druid’s wild empathy class feature, except the unicorn has a +6 racial bonus on the check. Unicorns with druid levels add this racial modifier to their wild empathy checks.
Light and Dark (Su)
Once per day as an immediate action, a member of this race can treat positive and negative energies as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Background:
Mar survived when many hadn’t, but he was different now. A quintessential unicorn before the Cabal attacked, he was something new now- something dark.
When he dreamed at night, he still saw the advancing line of shadow taking over their forest, the same forest he and his mate had guarded together for decades. They’d faced some terrible foes, sure, but nothing that they hadn’t been able to beat back. This time though, things were different.

They’d held their line against the undead horde as long as they could, and knocked back scores of zombies, skeletons, and the like, but eventually they were forced to run. Hiding in the mysterious shadows that seemed to follow them, the undead gave chase, unnaturally fast. Abandoning their forest, the unicorns shed tears as they ran, too afraid to look back as they passed familiar landmarks for what they knew would be the last time. They outpaced other forest-dwellers as they ran, ashamed that they couldn’t help, but too terrified to stop. Screams from behind them as they sprinted just in front of the line broke their hearts, but confirmed, sadly, that they’d made the right choice.

They’d ran for days quickly becoming exhausted but carrying on the way that only one staring down death can. They’d tried to teleport, both themselves and others, but somehow their magic was impeded. The third day, nearing the edge of the forest, Mar’s mate stumbled and tripped. The small progress they’d made outpacing the darkness started to disappear, as Mar looked back and saw the coming shadow. He urged his mate up, crying out in sadness when he realized that they’d broken a leg. The shadows bearing down on them, he fruitlessly tried to help, to no avail.

The shadows overtook them as the undead advanced to their position. He stayed as long as he could, re-engaging in a battle to defend his now-helpless mate. As he was cut and bruised by the monsters and watched his partner lay there dying, he cried out, and felt a powerful mix of emotions: anger, fear, sorrow, and loss. Mingling his own nature with the magic of the shadows, Mar felt suddenly both less and more. Great shadowy wings grew from cuts on his back, and ferocious teeth sprouted in his mouth. Vicious claws sprouted on the inside of his front legs. Empowered and engaged, Mar fought the horde for minutes, flying into a complete and utter mindless rage as his mate died. Then, just before he himself would be overwhelmed, he fled the battle in the sky.

Using his newfound speed he kept himself out of harm’s way, until he calmed down, and came to terms with his own changes. Somehow the shadows had corrupted him, and he was something else now: powerful, and sad.

Many years would pass, and Mar would come to understand what he’d become as time wore on. Ultimately, he gathered with a holdout of other creatures in a strange coalition. Throwing himself into work for the group, he pulled himself out of his sadness, and embraced what he had become. Maybe he was living on borrowed time, maybe not. Either way, Mar has come to understand the shadowy energies suffusing him, and is determined to using them for the best cause he can: survival of the living, and defeat of the dead.

Full Attack:

Attacks
[dice=Gore]1d20+14[/dice]
[dice=Bite]1d20+13[/dice]
[dice=Claw1]1d20+13[/dice]
[dice=Claw2]1d20+13[/dice]
[dice=Hoof1]1d20+11[/dice]
[dice=Hoof2]1d20+11[/dice]
[dice=Wing1]1d20+11[/dice]
[dice=Wing2]1d20+11[/dice]

Damage
[dice=Gore]1d8+8[/dice]
[dice=Bite]1d8+8[/dice]
[dice=Claw1]1d6+8[/dice]
[dice=Claw2]1d6+8[/dice]
[dice=Hoof1]1d3+4[/dice]
[dice=Hoof2]1d3+4[/dice]
[dice=Wing1]1d6+4[/dice]
[dice=Wing2]1d6+4[/dice]