Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli Acrobatics:1d20 + 7 ⇒ (7) + 7 = 14I'll spend a surge to not pancake; even a 1 hits the DC, so I'm okay. Kalsak Acrobatics:1d20 + 8 ⇒ (12) + 8 = 20
As the ceiling collapses, Maqli throws herself forward into a roll, and Kalsak bounds alongside. When the rubble clears, both are safe at the ground, although the half-orc staggers to her feet surrounded by broken pieces of the structure. She looks curiously at the new arrival as he asks about leaders, and at Jasmine when the elf replies, but Maqli contents herself to wait until their conversation ends--and to look for the caravan in the meanwhile.
For his part, Kalsak tries to lick and paw himself clean of some of the dust and sand, a mostly fruitless endeavor. He also yowls for Maqli to remove some of the rope harness still tied about his body.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Kalsak doesn't appreciate the harness, but Maqli grins as the plan seems to be working at first. Then the shouting comes, with tendrils of darkness, and the half-orc woman looks up and hastens to try and scrabble her way up. Kalsak does much the same, although he's somewhat at a disadvantage due to the rope harness.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli listens to the exchange warily, but when it becomes apparent that this "Chain-Breaker" isn't an outright enemy, she peers up. "Maqli," she calls. There's really nothing more to add, so she leaves it at that.
When Jasmine suggests her plan, Maqli nods. "Good. We should leave this place. It is bad, and I do not trust the halls. Kalsak will accept the ropes. Just one thing." She pauses and squats down, and the warcat comes over. Maqli rubs his head for a moment, then looks up at Jasmine with a grin. "Kalsak may be big like a female warcat, but he is male. And he does not like people making that mistake." She folds one hand on each side of his head and her voice drops to a conspiratorial whisper. "I think because his sister and me always bullied him when we were cubs."
Kalsak mrowls and shakes his head, and Maqli pulls her hands back and chuckles as she rubs under his chin. "I am ready when you are."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli stays near Jasmine, her own eyes moving around the room nervously as the inquisitor moves toward the relic. When the elf speaks out to a presence Maqli hasn't noticed, she crouches down low in response as usual, her hands steadying her on the floor as she casts about. Kalsak prowls nearby, a low rumble in his throat as he sniffs at the still, stale air.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli maintains her shallow breathing, but barely. The darkness and pressure and suspense are nearly suffocating in the halls, and while her breaths remain quiet, they come quickly. She glances into the barren room, but seeing nothing of interest, leads the way down the stairs to the junction. There, she pauses again, crouched down, staring between the apparent routes. When Jasmine speaks, she nearly leaves the ground, turning with an arched back and wide eyes.
After the elf's words, though, Maqli takes a breath and nods. "You are right. This is what a fool would do. Chasing something she does not understand, not knowing the land or the beasts. There is danger here, and I would walk into it." She shakes her head and frowns. "No, you are right. We should go back. Look at the altar, find another way. Only go deeper if we must."
The half-orc stands up and heads back for the stairs, keeping Karsak by her side--although both look behind with frequency. "I should know better. There were tombs and old ruins in the Vargrrashat. This is the same. A dangerous, old place, stinking of death."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli continues staring down the passage, her heart thumping in her chest. She glances from the empty hall, to Karsak, to Jasmine, and finally shakes her head. "I want to leave, too. But the way we came is gone. There is the other hall, but we know there is danger here. I do not like danger at my back." The half-orc slowly rises to her full height, staring down where the figure had appeared. "We should see what is down there. Even if we do not want to."
Having steeled herself with the proclamation, Maqli begins to walk down the hall, her fists not quite clenched at her side. After a moment more, Karsak follows along behind her, still looking ready to pounce.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Almost simultaneously--and almost as mirrors of one another--Maqli and Karsak freeze, arch their backs in surprise and warning, and then crouch low to the ground, as though trying to press themselves into the floor to avoid detection. They even hiss in unison, although Karsak's is obviously louder and more natural sounding. The display might be comical if the whole thing weren't an obvious signal that something's wrong up ahead.
After several seconds of tense silence during which Maqli maintains her stare at the specter, the half-orc turns and looks over her shoulder at Jasmine. She waves the elf to join her in her low position and nods down the hall. "Do you see that? What the sh*t is that?"
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli turns with a snarl, crouching low with her hands coming up, when the rumble comes from behind the pair. She stares aghast at the now-vanished passage, then looks at Jasmine. Sand. Sand all around and above. How will we get out?
But the elf seems fairly calm, so Maqli takes a few deep breaths and nods. "Alright. That sounds clever, I think it will work. Karsak and I can move first." With that she moves to join her warcat, trying to see what he perceives down the hall, and beginning to move slowly and quietly alongside him.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli also approaches the altar, looking at its carvings and eyeing the container atop its surface. She motions for Karsak to prowl around the edges of the room, keeping an eye out for trouble and ready to attack if anything approaches. "You ever see something like this?" the woman asks her companion.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Shape:
Maqli nods at Jasmine's suggestion and moves forward, Karsak prowling alongside her. She sniffs and keeps low and quiet as she enters the structure, her orcish eyes quickly adapting to the darkness within. Just a short look. Nothing too far. Being buried by the sands would be... She shudders at the thought.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
[spoiler=The Shape in the Sands]Maqli pulls up atop the nearest dune to the structure, crawling low in the sand to avoid presenting a visible profile. Karsak likewise creeps along, the warcat's body low to the ground, seeming almost more serpentine than feline. Maqli peers at the apparent building for nearly a minute, looking for any signs of movement or other clues to inhabitants, but finally she turns to look at Jasmine. "Want to look inside?"
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli lets out loud laughter at Breewyn's flustered response, and her mirth redoubles when Ishak speaks. After several seconds, with her hands on her knees, the half-orc breathes heavily to calm down and looks up, a grin on her face as she meets Breewyn's eyes. "That was good fun. More when we return, yes?"
Wiping her eyes, she turns to Jasmine and gestures toward the shape, suggesting they get moving. Karsak, nonplussed by the affair, bounds forward and turns back, looking to see if Maqli is following.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli grins at Ishak's suggestion and pats Karsak's head. "No need for fire in skies if trouble. Karsak's roar is very loud. You will hear if we need you." She turns to Breewyn with a musing expression. "As for halfling... perhaps you stay with wagons. You are small, and you care for the small lizard-man, yes? He is like your mate." The half-orc nods, possibly more to herself than the others. "You should stay together."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
"Elf?" Maqli blinks. "Is that the right word? Forgive me, my skill in this tongue is not fine." She rubs her neck with a sheepish grin. "The shamans taught me, and they said one such as you is a flower-blood. Elf. I will keep it in mind."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli returns Jasmine's confused look. "Are you not a flower-blood? You look like one. Am I saying it right?" The half-orc frowns. "Blood of flowers, maybe? Or flowers in the blood."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli looks at Ylva with a surprised expression, then shrugs. "I can't see anything." She stares where the eidolon gestures for a few moments more, then grins and chuckles at Jasmine's comments. "I like you, flower-blood. You have a hunter spirit, like me, like Karsak. I will join you in searching one of these. Odd color or odd shape?" She chuckles again.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Sorry for the absence--my Internet's been in and out this week, so I couldn't post until now.
Maqli shrugs off suggestions of healing as she returns to the main camp, not worried about the one hit she took in the fight. She'd had worse before, and it always healed; a slight cut like that would take only a day or two to recover. So instead, she moved to the front of the formation, less quickly than some of the others, and began scouting, Karsak at her side.
Once in the desert, Maqli takes on an even more sour disposition, spitting when sand gets in her mouth and rubbing at her eyes. Karsak seems little more happy, as the coarse grains catch in his scaly hide. Still, the rolling dunes are more comfortable and familiar than open plains, and the pair often make their way from valleys to the tops of the sandy hillocks, alternatively keeping a low profile and sweeping the landscape for anything of note.
Perception:1d20 + 10 ⇒ (2) + 10 = 12
Standing beside Jasmine and Kyarla (and anyone else), Maqli curses and wipes a hand across her face. "Can either of you see through the damned sand?"
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli dumps most of what she found in the pile with the others, wordlessly offering them to anyone who's interested. She does keep the signal whistle, slipping the cord through her belt to keep it in easy reach, but everything else goes in the pile. The woman doesn't care for heavier armor or weapons, and the idea of using the crossbow puts a bad taste in her throat. She shakes her head at Jasmine's question, with no objections against the elf woman donning what she took.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli grins as the fight ends, and she quickly calls Karsak to her side; the warcat gives a longing look at the corpse in front of him, but he bounds over and rubs against the woman's side. She squats down and starts going over the body before her, checking for anything useful.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Don't usually like to second-guess the DM, but I can't help but notice you rolled a d20 for the damage against Maqli--which I'm guessing isn't right?
Maqli grunts as her chosen enemy retaliates with a swing of his weapon. She tries to dodge, but after her rapid charge forward it's hard to rebalance, and she can't quite escape the attack. She is able to prevent it from doing its worst, though--rather than opening a gash in her side, she catches the blade along one arm. The pain shoots up to her shoulder, but she grits her teeth and fights back, yowling as she jabs at the man with a flurry of limbs. Swift action to enter Jabbing Style (honestly forgot you have to do that last round), full-round action to use brawler's flurry.
By her side, Karsak roars as he avoids the attack from his own foe. The warcat takes a moment to crouch down, its haunches high, and then it leaps up, rending and tearing and biting. Full-round action to full attack.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
I think first full round is happening now?
As the combat breaks out, with arrows plunging into flesh and spells holding men fast, Maqli breaks from her stealth to sprint forward, Karsak roaring at her side. The pair move in concert and cross paths as they go; Maqli slipping down the ridge as Karsak bounds into the air, driving for different targets. Maqli slams into hers with a powerful kick, followed up with a vicious elbow to the jaw; meanwhile, Karsak savages his target with powerful jaws.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli clenches her fists in the sparse grass as the humans arrive and begin to pass. To have a party so close, there, unaware and unready... Karsak growls beside her, and she looks at the warcat with a feral grin. She responds with a rough hum of her own, and together they begin to creep forward, moving slowly and quietly, ever closer to the humans...
Just moving at half-speed to get closer, since they're out of range of a standard action charge. That's assuming we're using the standard rule for surprise rounds, anyway--I know some people disregard those in some cases. If we could take a full round of actions, they're charging in. This is also assuming that there's some ridge or some such, as the map suggests, that would allow the pair to approach.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli only scowled at the gray Speaker as he suggested using deception and words to halt the humans. She agreed much more with the others--killing their scouts to a man would be much more satisfying, and quite possibly more efficient. So she casts about for a good hiding spot, lamenting the relatively flat terrain, and crouches there with Karsak nearby.
Maqli's image from the boards is fine for the map token, and this image from earlier works well enough for Karsak (obviously you may want to only take the face part). I'd love to find better pictures for both of them, honestly, but I haven't yet.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
At the red flare, Maqli and Karsak turn almost as one, staring at the light for a few moments. Then the still terror is over, and people begin moving. Maqli makes a sound that almost sounds like a feline yowling as she makes for the equipment wagon, scrambling on all-fours as she leaps over a log. At the wagon, she glances over the equipment, but the few weapons are of little use for her. Instead, she begins strapping on one of the armors, loathing the colors and symbols but knowing armor is important for surviving a fight.
As she finishes putting the armor on, Ishak informs the group of the mission, and Qahnaarin speaks up. Maqli only nods. Ambush, strike fast, whichever. Killing time is here.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Despite some misgivings, Maqli nods as the others speak. She can think of responses to the canidae's comments on wise hunters, but she lets the moment slip by. Now isn't the time for infighting and arguments. There may never be a time for that again. So instead, she waits until the jug is passed to her, and she nods and drinks. "For the fallen and those who yet live. Vengeance will be ours."
When the kobold begins speaking of organizing to fight back, though, Maqli grins and even lets out a laugh. She leans forward, cracking her knuckles. "Now, this talk I like. A plan for action. My plan, usually, is simple. Track and hunt and kill. Strike from the dark, or above. This is how my people live." It doesn't take a genius to know that this doesn't quite line up with your average orc--most orcs just attack from the front, using overwhelming numbers and strength, not guile. "I like how the flower-blood thinks." She looks at Jasmine as she says this, but it doesn't have the tone of an insult or slur, more like it's simply how Maqli knows to refer to elves.
"To teach the people, though?" Maqli frowns and shrugs. "Most do not fight like me. I fight like warcat. They fight like... whatever they are." She holds up one scarred fist in the firelight. "But I fight well. Perhaps I will teach others."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
"You talk too much," Maqli says, as Qahnaarin finishes. "Your words mask the simple truth." She turns to Taalik with folded arms. "You want to know why humans serve a mad king? I will tell you." She glances around at the others, now scowling once again. "They serve a mad king because they are all mad."
Even as Karsak moves to sniff at Yama, and in turn look to Katras on the wolf's approach, Maqli clenches her fist, the fire reflected in her eyes. "I hear much talk here. But time for talk is over. Now we need hunting, and fighting, and killing. We hunt to feed tribes in the desert. We fight to live. And we kill the humans for what they do." She suppresses a growl, and Karsak turns to look at her for a moment. "I am Maqli of the Vargrrashat, and I refuse to lie down or give up."
She turns to Inja. "You say you have lost family twice to the humans? I know your pain. They hunted my home, and slaughtered my people. Few of the tribes have made it this far." Then the half-orc woman looks to Ishak. "And what I desire is what I have said. I will do what I must to see these tribes to safety. After that, I will hunt and kill the humans. Any I can find, all the way to their mad king if I can."
She stands for a moment longer, and then sinks into a seat. It seems that suddenly the hate that was fueling her speech has faded, or simply lowered from a burning rage to simmering anger. "But now I talk too much. We share meat?" Maqli reaches into a bag at her side and pulls out a brace of her own rabbits. "Small eating, but tender. I will share this with you, who also lost your tribes."
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Are we all at the same campfire, or are the last three posts at a separate one? I'm assuming we're all together, but I'm not positive.
Maqli scowled as she returned to the camp grounds, Kalsak at her side. She was in a foul mood for many reasons--ill hunting only one of them. The prospect of a desert wasn't one she liked to face, used to hills and rocky outcroppings as she was. Something about the wide open space set her ill at ease, although she didn't care to admit it. And the running aspect wasn't something she craved, either; Maqli was a hunter and fighter by nature, and while she understood biding her time and striking when the enemy was weak, this felt like something entirely different. But the old lands were no longer safe, the Vargrrashat overrun by the humans as they expanded ever further... It had been a long and troubled march north from the Green Peaks, but they'd found the many other races and, uneasy as it was, they'd fallen in among the masses.
Maqli's thoughts are interrupted by Kalsak's abrupt halt. She looks curiously at the great beast, who sniffs and then gives a low sound, the strange growling rumble that passes as a warcat's purr. Maqli stares toward whatever caught Kalsak's attention: a campfire by the edge of the mass, around which a number of figures sit. After a moment, she picks out the likely cause for Kalsak's interest, in the form of another big cat. With a sidelong glance at her companion, Maqli strides for the fire, and the warcat bounds forward to stay by her side.
As she comes into the light of the fire, Maqli grunts to announce her presence--a rolling, throaty grumble not unlike Kalsak's purring. Her green skin and slight tusks immediately display her orcish blood, but equally obvious is that she's not a full orc--her figure somewhat too slight and short, her skin not quite so ruddy and rough. By her side is a strange beast not commonly seen by other races: the warcat looks something like a large feline with hard, armored skin rather than a furry hide. This warcat seems singularly interested in Inja's lioness, its head cocked to one side as its claws idly scrape the ground.
"Sorry to interrupt," Maqli says. Her command of the common tongue has grown since leaving the Vargrrashat Crags, but she still speaks quick and somewhat gruffly. "Karsak smelled your cat. I think he wants to play, or at least smell." She glances around at the disparate group and grunts again. "You are all odd. Not a tribe. What brings you together?"
Alright, Loup Blanc here with a nearly finished submission. Everything's done except the backstory, which has... gotten away from me a little bit, in terms of length. I know how I'm going to work back around to the whole "joining refugees headed for the desert" plot, but the actual writing ended up taking a while to get there, because I didn't want to skip over other stuff. Hopefully this gives you a good idea for the character and my dedication to it, though! Let me know if anything needs changed.
(Also, I'm hoping that the background stuff in the writing serves well to tie her to the world--if you'd like more, I can do that also!)
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Hey all, posting this in all my games to let people know I'll be away for a few days. My family is headed to camp later today, and I won't have Internet or my computer while I'm there. I should be back and posting Friday afternoon/evening (Eastern Time), but please push the game as needed, botting my character if you need to do so. Thanks!
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Fortitude DC 24:1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21Close, but no cigar.
Maqli grins as he snaps one shackle, and for a moment he feels the hold on his mind weaken... but then it seizes on him once more, and his consciousness slips away.
Maqli scowls and slams his tray aside as the stench brings him to his senses. "What rot is this? I wouldn't feed such slop to a slave!" He attempts once again to bring forth his magic, wreathing his hand in fire and thrusting it forward at whatever unfortunate inmate is serving him.
After this attack (whether it works or not), the half-orc lets out a howl of anger and wrenches his wrists against the chains, trying (however foolishly) to break free of his bonds.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Most of Maqli's time in the sanitarium is spent either wandering in a stupor with his fellow inmates, or growing ferally and lashing out at those around him. He isn't incredibly tall for a half-orc, but his body is muscled and strong, and the tattoos and scars that cover his skin only speak further to his toughness. Lately, though, he's begun to have more verbal outbursts.
Today, he suddenly starts and begins thrashing about. "Bastards! Remove these chains! I am the chosen of Sezelrian! I WILL BURN THE FLESH FROM YOUR BONES UNTIL ONLY ASH REMAINS!" If the restraints provide mobility enough for him to cast a spell, two gouts of fire burst from his hands, washing around him, but there's little more he can do, at least for now.
Here's Loup Blanc's submission--after debating over options, I ended up going with a blasty sorcerer who's main games are fire damage and being absolutely covered in tattoos. I didn't do equipment because I wasn't sure whether you wanted us to do that ahead of time or not--he'd presumably start with his tattooed divine symbol (100 gp), but beyond that just an armored kilt and a greataxe is all he really needs. I can try and come up with a full list if you want, though.
Alright, here's Loup Blanc's crunch. My stats aren't amazing, I started without too much cash, and I hope to the Force that someone in the party will be able to understand me, but here I am.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Sorry everybody, I've been really busy lately, and also got a virus that's been going around.
Maqli turns around quickly at the sound of somethings leaping out of the brush, and fires an arrow at the one to the south, sidestepping to get a clear shot.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli nods to the newcomers as he immediately sets to skinning the snake-creature, not even waiting for the others to suggest it. "Getting poison from this will take some skill, but I may be able to. The skin is the finest part, it seems." He draws his knife and begins carefully cutting the hide from the flesh, trying to keep it all in one piece, working slowly.
I'd like to take 20 if possible on this, so presuming it's a Survival check, that'd get me a 30.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli continues to give chase, and fires another arrow...
Attack:1d20 + 10 + 2 - 2 ⇒ (17) + 10 + 2 - 2 = 27 Damage:1d8 + 2 + 4 ⇒ (3) + 2 + 4 = 9 Damn. I mean, if we're within 30 feet, I get a +1 to damage...
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Maqli holds a hand up and moves forward carefully and quietly, ready to shoot the hobgoblin if it moves. If it doesn't, he prods it with the end of his bow to see if it reacts.
Female Half-Orc Brawler (Wild Child) 6 (Champion 1) | HP 87/89 | AC 18, touch 15, FF 13; CMD 25 | Fort +8, Ref +8, Will +4 | Init +3; Perception +11, darkvision 60 ft.
Oh, wow. I just wasn't getting updates. Okay.
Maqli hangs back, making sure the humans are in good enough condition, and trying to see if his new allies are skilled enough trackers. Seeing that they are, he follows them, arrow nocked on his bowstring and keeping watch for danger. "Should I move ahead, scout?"
Hi, I don't see anyone else asking this, so I suspect it must be totally obvious, but...
Some cards have an ability that looks like this (I'm using one of Hakon's role powers as an example):
"On a local check that has a trait matching the adventure's harrow suit..."
What is a "trait matching the adventure's harrow suit"?
I'm currently playing Adventure 3, and the suit is books. Does that mean I only get the benefit if the check has "books" (the suit)? Or if it has "intelligence" (the corresponding attribute)? Also, why does it say the check "has a trait"? I thought it should be something like "invokes" instead?