Amin Jalento

Maqej of Sothis's page

109 posts. Alias of Mowque.


Full Name

Maqej of Sothis

Race

HP 18/29: Inspiration 9/9

Classes/Levels

Ifrit Investigator 5, Init +7, AC/FF/T 18/14/15 | CMD 16 | F+2, R+8, W+5 | Perception +8

About Maqej of Sothis

XP 1,200
Ifrit Investigator (Scavenger) 5
N Medium humanoid (Ifrit)
Init +7; Senses darkvision 60ft; Perception +8
DEFENSE
AC 18, touch 14, flat-footed 15 (+5 armor, +2 Dex, +1 deflection, )
hp 29
Fort +2, Ref +8, Will +5; -2 vs. Will versus temptation of wealth
OFFENSE
Speed 30 ft.
Melee masterwork rapier +7 (1d8+1 18-20/x2)
Ranged
Special Attacks

Alchemy Formula Known
Extracts Known:
8 First Level:True Strike,Shield, Longarm, Enlarge Person, Linebreaker, Indentify, Disgusie Self, See Alignment
2 Second Level Formula: Ironskin, Alter Self
Extracts per day:
Five level 1
Three Level 2
STATISTICS
Str 10, Dex 16, Con 10, Int 18, Wis 10, Cha 14
Base Atk +3; CMB +3; CMD 16

Feats Weapon Finesse, Expanded Inspiration, Inspired Alchemy

Skills Acrobatics +6, Appraise +8, Bluff +4, Climb -1, Craft (Clockwork)+9, Diplomacy+12, Disable Device +7, Escape Artist +2, Intimidate +6, All Knowledges +8, Linguistics +4, Perception +8, Sense Motive +8, Sleight of Hand +6, Stealth +6, Use Magic Device +6
Languages Common, Ignan, Dwarven, Elven, Gnome, Old Osriron

Combat Gear: +4 Chain Shirt
Other Gear: Cure Light Wounds- 50 Charges
Scroll of Invisibility
Silk Rope 50 Feet
Thieves Tools (Common)

Racial traits:
Spell-Like Ability (Sp): Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s level; DC 11 + Charisma modifier).
Desert Mirage Ifrits thrive in the deserts of the world, where their keen instincts and resistance to heat give them a huge edge over their competitors. Those with this trait gain a +2 racial bonus on Stealth checks in desert environments and on saves to resist starvation and thirst. This racial trait replaces fire affinity.
Wildfire Heart: Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. This racial trait replaces energy resistance.

Traits:
Student of Philosophy: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).
Anatomist: You gain a +1 trait bonus on all rolls made to confirm critical hits.

Drawbacks:
Power-Hungry: Effect: You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.

Other: Small Iron Cobra