Lashunta

Maonva Mazak's page

54 posts. Alias of AdamWarnock.


Full Name

Maonva "Demo Girl" Mazak

Race

HP: 12/12, Stamina: 8/8 | EAC: 15 (13 w/o armor), KAC: 18 (13 w/o armor), CMAC: 21 | F: +3, R: +3, W: +3 | Init: +3, Perc: +4 | Ammo: Clip: 3, Reserve: 50

About Maonva Mazak

Maonva "Demo Girl" Mazak

A street rat from the worst parts of Absolom Station's underbelly, Maonva's options were limited. She could live a life of drudgery or she could work of the Sala Familia. From the time she was eight until the Salas were busted up four years ago, she bounced from job to job, but found her place as one of the guns bringing the heavy metal. She worked freelance for a broker called Puppetmaster Quid afterwards, at least until a golden opportunity arose. The Starfinders were in need of fresh blood, and Maonva had earned her moniker of Demo Girl.

The poor saps had no idea who they were taking on.

Bookkeeping:

Starting: 107 Credits, 5 UPBs
- 2x Of Strawberry machine Cake's Latest Album: 100 Credits

Ending: 7 Credits, 5 UPBs


Stats & Gear:

Race: Human (Humanoid(Human))
Class: Soldier 1
Theme:Street Rat
Starship Role: Gunner
Alignment: Chaotic Good
Size: Medium (158 cm, 50 kg)
Speed: 25 feet (30 feet base)
Languages: Common, Ysoki
Homeworld: Absolom Station

HP: 12 (7 Class, 4 Race, 1 CON)
Stamina: 8 (7 Class, 1 CON)
Resolve Points: 4 (3 DEX)
EAC: 15 (3 DEX (MAX DEX: 2), Armor +3)
KAC: 18 (3 DEX (MAX DEX: 2), Armor +6)
CMAC: 21 (3 DEX)

BAB: +1
Initiative: +3

STATS
STR: 13 (3 Points)
DEX: 16 (+2 Racial, +1 Theme, 3 Points)
CON: 12 (2 points)
INT: 12 (2 points)
WIS: 10
CHA: 10

SAVES
FORT: +3 (+2 Class, +1 CON)
REF: +3 (0 Class, +3 DEX)
WILL: +3 (+3 Class, 0 WIS)

SKILLS * Class skill, ^ Armor Check Penalty
Skill Points: 6 (4 Class, 1 INT, 1 Skilled)
ACP: -2

*^Acrobatics (DEX) +7 (1 Ranks, +3 DEX, +3 Class Skill)
*Athletics (STR) +5 (1 Ranks, +1 STR, +3 Class Skill)
Bluff (CHA) 0 (0 Ranks)
Computers (INT) - (0 Ranks)
Culture (INT) - (0 Ranks)
Diplomacy (CHA) 0 (0 Ranks)
Disguise (CHA) 0 (0 Ranks)
*Engineering (INT) 5 (1 Ranks, +1 INT, +3 Class Skill)
*Intimidate (CHA) 0 (0 Ranks)
Life Science (INT) - (0 Ranks)
*Medicine (INT) - (0 Ranks)
Mysticism (WIS) - (0 Ranks)
*Perception (WIS) 4 (1 Ranks, 0 WIS, +3 Class Skill)
Physical Science - (0 Ranks)
*Piloting (DEX) +7 (1 Ranks, +3 DEX, +3 Class Skill)
*Profession (CHA/INT/WIS) - (0 Ranks)
Sense Motive (WIS) 0 (0 Ranks)
^Sleight of Hand (DEX) - (0 Ranks)
*^Stealth (DEX) +9 (1 Ranks, +2 Insight Bonus, +3 DEX, +3 Class Skill)
*Survival (WIS) 0 (0 Ranks)

TRAITS
THEME - STREET RAT
THEME KNOWLEDGE
You grew up making your own way, without the benefits of a strong social safety net to protect and assist you. Even if your experience all comes from a single settlement, you have learned that certain roles within the slums and ghettos are, if not universal, still broadly applicable to a wide range of urban areas. As a result, you know the grittiest, most dangerous streets of any settlement like the back of your own hand (or other primary appendage). Reduce the DC of Culture checks to recall knowledge about local laws, the criminal underworld, rumors, and official and unofficial power players in the area (such as crime bosses, gangs, neighborhood leaders, and police) by 5. Reduce the DC of Survival checks to live off the land by 5. Stealth is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Stealth checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

CLASS - SOLDIER
Hit Points: 7
Stamina Points: 7
Key Ability Score: DEX
Skill Points: 4+INT/level

PROFICIENCIES
Armor: Light, Heavy
Weapons: Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, Sniper Weapons, Grenades

[b]PRIMARY FIGHTING STYLE
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.

PRIMARY STYLE TECHNIQUES - ARMOR STORM
At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

Hammer Fist (Ex)
You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

ARCHETYPE - POWER ARMOR JOCKEY
None until Level 6

RACIAL - HUMAN
Hit Points: 4
Ability Modifiers: +2 to any 1 ability score (DEX)
Size: Medium
Type: Humanoid(Human)

BONUS FEAT[/snaller]
Humans select one extra feat at 1st level.

[smaller]SKILLED[/smalle]
Humans gain an additional skill rank at 1st level and each level thereafter.

FEATS
SKILL SYNERGY - Perception, Stealth
You understand how two skills work well together.

[smaller]BENEFIT: Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.

SPECIAL: You can take this feat multiple times. Its effects don’t stack. Each time you take it, it applies to two different skills.

WEAPON FOCUS - HEAVY WEAPONS
You have increased training in a particular weapon type, making it easier to hit your target.

PREREQUISITES: Proficiency with selected weapon type.

BENEFIT: Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.

GEAR
Encumbered >6 Bulk
Overburdened >13 Bulk
Current: 4 Bulk, 5 L

Credits: 107
UPBs: 5

ARMOR
Second Skin: 250 credits, Bulk: L

WEAPONS
Hunting Rifle: 240 credits, Bulk: 1
Singing disk, sopranino: 115 credits, Bulk: L

MUNITIONS
bullets 50: 150 credits, Bulk: Lx2

OTHER ITEMS
Comm unit: 7 credits, Bulk: L
Flashlight: 1 credits, Bulk: L
Engineer's Tools: 20 credits, Bulk: L
1 Week field rations: 1 credits, Bulk: 1
Hygiene kit: 3 credits, Bulk: 1
5 sets of regular clothes: 5 credits, Bulk:Lx5
2 mark 1 healing serum: 50 apiece=100 credits, Bulk: Lx2
gear maintenance Kit+5 UPBs for use: 5 credits + 5 UPBs = 10 credits, Bulk: L