Count Lucinean Galdana

Manos Tavore's page

89 posts. Alias of DBH.


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Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry to have to say this but I'm going to be dropping out. Between my health issues and real life I simply don't have the time I used to for gaming.

I hope the game keeps going and that you all have fun.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Just an update for you. I've had Meniere's disease for 30 years now. I haven't had a bad spell in over 5 years but last week it flared up again and put me on my back.

It's fading again and from experience I should be good to go in a day or two. Thanks for your patience.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry, my health is bad at the moment. Bot me as needed.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Focus on your main problem and let the game rest until you can return and give your full concentration. RL always comes first.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos will move to flank the Dracolisk attacking the Captain.

acrobatic: 1d20 + 16 ⇒ (16) + 16 = 32
attack Adamantine rapier + Flanking: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26

damage + Sneak attack: 1d6 + 4 + 5d6 ⇒ (4) + 4 + (5, 1, 3, 4, 6) = 27


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos hustles up besides Baub and takes a shot at the nearest Barbarian.

crossbow: 1d20 + 13 ⇒ (4) + 13 = 17
damage?: 1d8 ⇒ 6

"Out of the garden and into the icebox!" He mutters. "And everything is still trying to kill me."


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

My early morning involved a pair of broken teeth being yanked out, so I'm floating on painkillers at the moment. Normal service resumes tomorrow.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos is lost? Where would he be now?


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry, it's been one of those weeks from hell for me. Can't update at the moment, I hope to get some free time tomorrow.

Bot me if needed.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos has nothing that can effect the intruders at that range and starts moving closer.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos nods eagerly when Invisibility is offered. "Much appreciated my fine new friend." He says jokingly.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos is untouched, at least by hostiles anyway. :)


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos sprints up beside Jetro.

Crossbow: 1d20 + 13 ⇒ (17) + 13 = 30
Crossbow haste: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d8 ⇒ 2
damage: 1d8 ⇒ 5

Really need a better missile weapon. :(


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Like Duardlara Manos gets as close as he can with the invisibility and uses his crossbow to save on pistol ammunition.

Crossbow: 1d20 + 13 ⇒ (17) + 13 = 30

damage + SA?: 1d8 + 5d6 ⇒ (7) + (2, 2, 5, 3, 4) = 23


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry for my silence, a family matter has had me away from home the last few days. Things are settling and I"ll be back to regular posting tomorrow.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

I've got a 40' move, with haste that goes to 50', so running the parapet will go quickly.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos moves behind the Barbarian pestering Baub.

rapier vs FF: 1d20 + 13 ⇒ (9) + 13 = 22
damage + SA: 1d6 + 1 + 5d6 ⇒ (4) + 1 + (3, 6, 6, 6, 6) = 32

As he doesn't speak the language he leaves out the witty quip. :(


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Ok, map is giving me the fits.

Manos moves over to aid Greta.

Rapier vs Flat footed + Flanking: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage + SA: 1d6 + 1 + 5d6 ⇒ (6) + 1 + (2, 6, 6, 6, 2) = 29

dagger vs Flat footed + flanking: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage + SA: 1d4 + 1 + 5d6 ⇒ (4) + 1 + (1, 6, 1, 6, 4) = 23

Picking his spot and driving his blades in deep. 'What the hell am I doing?' He thought with some resignation at his heroic actions.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Moving up the stairs this round.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos makes haste to get to the requested area, once closer he will look for the chance to slip into the shadows as he prefers.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

"Besides, if we fail you have lost little, but if we succeed then you've gained something for free." Manos adds helpfully.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry for going missing. I picked up a nasty cold from somewhere on Sunday and have been bedridden since then. It might be a day or two more before things get back to normal.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos blinks as Helgash tells why they are here. Finally he has some understanding of what is at stake! 'Eternal winter? Not something that I would wish on anyone, not even a Cheliaxan.' He thinks to himself.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Completely lost, but gamely following. :)


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos stays quiet and observes all that passes with great interest. A completely new race wasn't something he had ever encountered before and he was noting all the details he could.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos reloads and holsters his pistol, giving the defenders a friendly wave.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos is glad to see the world moving at the normal speed again, lining up the rider he takes a shot.

pistol +1: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Am I still Slowed?


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

will save: 1d20 + 5 ⇒ (9) + 5 = 14 Well shit!

Feeling sluggish Manos loudly infers something impolite and all too likely about the demons parentage. You never had a mother, a pig farted and you fell out!"

Though it probably sounds like "Yyyooouuu nnneeevvveeerrr..."

With nothing else he can do he wings a shot at it.

Pistol: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24 No damage thanks to Evasion. :)

Manos waits for the promised spells, his pistol ready to fire.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

"Crossbow or Pistol I'm afraid." Manos replies to Duardlara. Moving closer as she asked him.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Int check: 1d20 + 3 ⇒ (12) + 3 = 15 Groan.

Manos can't really follow what is being said, but he does notice that the woman does not look happy with Duardlara and covertly readies for any trouble.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Survival: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 13 ⇒ (4) + 13 = 17 My triumphant return!

Not on Golarion?" Manos mutters to himself. "Where in all the hells are we then?"

He makes sure his weapons are ready to be used and moves so he's not in anyone's way.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos is still here, just being late to the party is lacking a great deal of information on what you're up to and what has happened to you so far.

That means he's watching quietly and hoping to find out just what the hell is going on.

I'm still here an slowly getting back into being able to post regularly, but will be quiet from time to time.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry I've been so quiet. 2019 has hit me hard and low. Still here though.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

I have a moment to myself so I'm dropping in to wish everyone a very merry Christmas!

Have a wonderful (and safe) holiday people.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Even rolling a 20 on UMD Manos can't use that scroll. Spell level is too high.

Manos observes quietly, he hadn't known the dead man for long, but he had lost good friends before and gave the respect of staying silent while the mans friends grieved.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

I was thinking 'I can't die! I'm the pretty one.'


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

I thought you did really well thanks. Things immune to precision damage are a real leveler for Rogues. :(


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sounds like a plan, Manos will hold till he sees the results of Helgash and Greata attacking this horror.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

What a great time to return!

Anybody have any obvious potions or wands of cure that Manos can grab and use?

Looking at the map I seem to be out of combat for the moment, so reloading pistol and trying to get people conscious again seems to be the best plan.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sorry for my lack of posts, I'm away from home for a few weeks looking after my father. I have some internet, but most of my time is taken up with Dad. I meant to give you a post about it earlier. If I'm slow please keep botting me.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

"Looks like he's settled." Manos says with some relief, he cocks an ear. "Sounds like the fun is still taking place inside."

He stealths over to the door, getting behind the whatever that's fighting in the doorway.

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos quickly removes Jetro's weapons from him, "Do you have any healing?" He asks Duardlara in concern.

So much blood!


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos sighs. "Hope he's not too popular?" He mutters and moves to flank the bewildered man again.

"Sorry Jetro, but she's prettier and smells nicer than you." Is his excuse for continuing to murder the man.

Rapier + Flanking: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Rapier + Flanking Crit confirm?: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Rapier + Flanking: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Rapier + Flanking Crit confirm?: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Nope.

Damage Critical attack + SA: 2d6 + 8 + 5d6 ⇒ (2, 5) + 8 + (4, 5, 4, 6, 4) = 38
Damage + SA: 1d6 + 4 + 5d6 ⇒ (3) + 4 + (2, 4, 2, 3, 6) = 24

62 points of damage. Making friends the Rogues way. :)

@DM Variel. If the first attack drops Jetro, Manos will hold the second to avoid killing him.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

"Travel to strange new lands. Meet interesting people, and then stab them in the back!" Manos nods as Duardlara gives him the word to murder her team mate.

Attack + Flanking: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Attack + Flanking: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Damage + SA: 1d6 + 4 + 5d6 ⇒ (2) + 4 + (1, 4, 4, 1, 4) = 20

"I hope you realize this is for your own good? That was some appalling overacting." He adds critically.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

A shame I don't get the Sneak attack on the damage. It's going to be a lot of work to Knock Jetro out at this rate. I knew I'd forgotten something when I couldn't see a Sap on my sheet. :(

On his action Manos will continue trying to put Jetro to sleep the old fashioned way.

Non-lethal attack + Flanking: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
Non-lethal attack + Flanking: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
Non-lethal attack + Flanking Crit confirm?: 1d20 + 8 - 2 + 2 ⇒ (12) + 8 - 2 + 2 = 20

Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit Damage: 2d6 + 8 ⇒ (1, 4) + 8 = 13


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Feeling like he's a book behind in the trilogy Manos moves to flank Jetro with Duardlara. Swinging his rapier hilt first at the bewitched mans head in an effort to knock him out, or knock some sense into him?
Rapier - Non-lethal + flanking: 1d20 + 13 - 2 + 2 ⇒ (13) + 13 - 2 + 2 = 26
damage + Sneak attack if it applies?: 1d6 + 4 + 5d6 ⇒ (5) + 4 + (6, 1, 5, 1, 3) = 25


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos moves around the corner to regroup with the others.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Mnos blinks as the room rapidly empties, shrugging he follows.

Acrobatics: 1d20 + 16 ⇒ (2) + 16 = 18

Peer pressure is a heavy thing.

Full Name

Tomeika

Race

Human

Classes/Levels

1 Sorcerer (Undead Bloodline)

Gender

Female

Size

Medium

Age

14

Languages

Common, Infernal

Occupation

Nomad

Strength 13
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Tomeika

NE Medium human
Init +2; Senses Perception +0

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d6 +4)
Fort +1, Ref +2, Will +2

OFFENSE

Speed 30 ft.
Melee +1; Ranged +2
Special Attacks Grave Touch
Spells Known (CL 1st)

1st (3/day)—Ray of Enfeeblement, Mage Armor
0th (at will)—Mage Hand, Ray of Frost, Message, Detect Magic, Touch of Fatigue, Ghost Sound

STATISTICS

Str 13, Dex 15, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Toughness, Deceitful
Traits

Havoc of the Society:
Whenever you cast a spell that deals damage, you gain a +1 trait BONUS to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.
Trustworthy:
You gain a +1 trait bonus on Bluff CHECKS made to fool someone. You also gain a +1 trait bonus on Diplomacy CHECKS, and Diplomacy is always a class skill for you.
Grave Robbery:
It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to CONFIRM critical hits.

Skills Bluff +11, Diplomacy +5, Disguise +6, Knowledge(Arcana) +5, Knowledge(Religion) +5
Languages Common, Infernal

SPECIAL ABILITIES

Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.