Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Just an update for you. I've had Meniere's disease for 30 years now. I haven't had a bad spell in over 5 years but last week it flared up again and put me on my back. It's fading again and from experience I should be good to go in a day or two. Thanks for your patience.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Manos will move to flank the Dracolisk attacking the Captain. acrobatic: 1d20 + 16 ⇒ (16) + 16 = 32
damage + Sneak attack: 1d6 + 4 + 5d6 ⇒ (4) + 4 + (5, 1, 3, 4, 6) = 27
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Manos hustles up besides Baub and takes a shot at the nearest Barbarian. crossbow: 1d20 + 13 ⇒ (4) + 13 = 17
"Out of the garden and into the icebox!" He mutters. "And everything is still trying to kill me."
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Manos moves behind the Barbarian pestering Baub. rapier vs FF: 1d20 + 13 ⇒ (9) + 13 = 22
As he doesn't speak the language he leaves out the witty quip. :(
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Ok, map is giving me the fits. Manos moves over to aid Greta. Rapier vs Flat footed + Flanking: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
dagger vs Flat footed + flanking: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Picking his spot and driving his blades in deep. 'What the hell am I doing?' He thought with some resignation at his heroic actions.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
will save: 1d20 + 5 ⇒ (9) + 5 = 14 Well shit! Feeling sluggish Manos loudly infers something impolite and all too likely about the demons parentage. You never had a mother, a pig farted and you fell out!" Though it probably sounds like "Yyyooouuu nnneeevvveeerrr..." With nothing else he can do he wings a shot at it. Pistol: 1d20 + 13 ⇒ (14) + 13 = 27
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Survival: 1d20 + 10 ⇒ (6) + 10 = 16
Not on Golarion?" Manos mutters to himself. "Where in all the hells are we then?" He makes sure his weapons are ready to be used and moves so he's not in anyone's way.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Manos is still here, just being late to the party is lacking a great deal of information on what you're up to and what has happened to you so far. That means he's watching quietly and hoping to find out just what the hell is going on. I'm still here an slowly getting back into being able to post regularly, but will be quiet from time to time.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Even rolling a 20 on UMD Manos can't use that scroll. Spell level is too high. Manos observes quietly, he hadn't known the dead man for long, but he had lost good friends before and gave the respect of staying silent while the mans friends grieved.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
What a great time to return! Anybody have any obvious potions or wands of cure that Manos can grab and use? Looking at the map I seem to be out of combat for the moment, so reloading pistol and trying to get people conscious again seems to be the best plan.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Sorry for my lack of posts, I'm away from home for a few weeks looking after my father. I have some internet, but most of my time is taken up with Dad. I meant to give you a post about it earlier. If I'm slow please keep botting me.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
"Looks like he's settled." Manos says with some relief, he cocks an ear. "Sounds like the fun is still taking place inside." He stealths over to the door, getting behind the whatever that's fighting in the doorway. Stealth: 1d20 + 18 ⇒ (20) + 18 = 38
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Manos sighs. "Hope he's not too popular?" He mutters and moves to flank the bewildered man again. "Sorry Jetro, but she's prettier and smells nicer than you." Is his excuse for continuing to murder the man. Rapier + Flanking: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage Critical attack + SA: 2d6 + 8 + 5d6 ⇒ (2, 5) + 8 + (4, 5, 4, 6, 4) = 38
62 points of damage. Making friends the Rogues way. :) @DM Variel. If the first attack drops Jetro, Manos will hold the second to avoid killing him.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
"Travel to strange new lands. Meet interesting people, and then stab them in the back!" Manos nods as Duardlara gives him the word to murder her team mate. Attack + Flanking: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Damage + SA: 1d6 + 4 + 5d6 ⇒ (2) + 4 + (1, 4, 4, 1, 4) = 20 "I hope you realize this is for your own good? That was some appalling overacting." He adds critically.
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
A shame I don't get the Sneak attack on the damage. It's going to be a lot of work to Knock Jetro out at this rate. I knew I'd forgotten something when I couldn't see a Sap on my sheet. :( On his action Manos will continue trying to put Jetro to sleep the old fashioned way. Non-lethal attack + Flanking: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5
Feeling like he's a book behind in the trilogy Manos moves to flank Jetro with Duardlara. Swinging his rapier hilt first at the bewitched mans head in an effort to knock him out, or knock some sense into him?
About TomeikaNE Medium human
DEFENSE AC 12, touch 12, flat-footed 10 (+2 Dex)
OFFENSE Speed 30 ft.
1st (3/day)—Ray of Enfeeblement, Mage Armor
STATISTICS Str 13, Dex 15, Con 12, Int 12, Wis 10, Cha 18
Havoc of the Society: Whenever you cast a spell that deals damage, you gain a +1 trait BONUS to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell. Trustworthy: You gain a +1 trait bonus on Bluff CHECKS made to fool someone. You also gain a +1 trait bonus on Diplomacy CHECKS, and Diplomacy is always a class skill for you. Grave Robbery:
It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.
Punishment: Death by beheading Benefit: You receive a +1 trait bonus to CONFIRM critical hits. Skills Bluff +11, Diplomacy +5, Disguise +6, Knowledge(Arcana) +5, Knowledge(Religion) +5 Languages Common, Infernal SPECIAL ABILITIES Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier. |