Full Name |
Manet |
Race |
Human |
Classes/Levels |
Universalist 1 HP: 8 AC 9/9/9 | F-1 R -1 W+4 | Per:+0, Init: -1 |
Gender |
M |
Size |
M |
Age |
79 |
Strength |
8 |
Dexterity |
9 |
Constitution |
9 |
Intelligence |
20 |
Wisdom |
14 |
Charisma |
18 |
About Manet
Manet
Male Human Wizard 1
NG Medium humanoid (human)
Hero Points 1
Init -1; Senses Perception +0
--------------------
Defense
--------------------
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 8 (1d6+2)
Fort -1, Ref -1, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 1st; concentration +8):
. . 1st—sleep (DC 16), sleep (DC 16), vanish{super}APG{/super} (DC 16)
. . 0 (at will)—dancing lights, detect magic, jolt{super}UM{/super}
--------------------
Statistics
--------------------
Str 8, Dex 9, Con 9, Int 20, Wis 14, Cha 18
Base Atk +0; CMB -1; CMD 8
Feats Scribe Scroll, Spell Mastery, Toughness
Traits bruising intellect, focused mind, underlying principles
Skills Acrobatics -3, Appraise +3, Bluff +4, Climb -3, Craft (alchemy) +9, Craft (blacksmith) +3, Craft (gemcutting) +3, Craft (jewelry) +3, Craft (sculpture) +3, Craft (weapons) +3, Diplomacy +4, Disguise +2, Escape Artist -3, Fly -3, Heal +0, Intimidate +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Knowledge (religion) +9, Perception +0, Ride -3, Sense Motive +0, Spellcraft +9, Stealth -3, Survival +0, Swim -3, Use Magic Device +9
Languages Celestial, Common, Draconic, Elven, Infernal, Orc
SQ arcane bonds (arcane bond [amulet]), hero points, meticulous, silver tongued, specialized schools (universalist)
Combat Gear scroll of color spray (x2); Other Gear - arcane bond amulet -, adventurer's sash, bedroll, belt pouch, belt pouch, candle (2), canteen, chalk (2), eyeglasses, flint and steel, glass cutter, glue paper (5), hammer, hat, hip flask, ink, black, inkpen, marbles, measuring cord (10 ft.) (3), parchment (5), pocketed scarf, sack, sack, scroll case, sealing wax, soap, spell component pouch, spellbook, string or twine, vest, vial (3), 12 gp, 2 sp, 4 cp
--------------------
TRACKED RESOURCES
--------------------
Arcane Bond (Amulet) (1/day) (Sp) - 0/1
Hand of the Apprentice (8/day) (Su) - 0/8
--------------------
Special Abilities
--------------------
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Focused Mind +2 to Concentration checks
Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Meticulous -2 on all untrained skill checks
Scroll of color spray (x2) Add this item to create a scroll with spells on it.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Spell Mastery (Dancing Lights, Sleep, Mage Armor, Shield, Vanish) You can prepare the chosen spells without a spellbook.