Khepri

Malcimex 292243-712's page

37 posts. Organized Play character for Berggen.


Full Name

Malcimex

Race

LN Female Membrane Ghibrani

Classes/Levels

Mystic 1 Priest | SP 6/6 HP 10/10 RP 5/5 | EAC 13; KAC 14 | Fort +2; Ref +2; Will +6 | Init: +2 | Perc: +8, Sense Motive: +8

Deity

Damoritosh

Strength 8
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 18
Charisma 10

About Malcimex 292243-712

Priestess Malcimex Gladio
Female Membrane Ghibrani Mindbreaker Mystic Priest
LN Medium Humanoid (Ghibrani)
Init +2; Senses Low-Light Vision, Perception +8
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Defense SP 6 HP 10 RP 5
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EAC 13; KAC 14
Fort +2; Ref +2; Will +6
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Offense
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Speed 30 ft., Fly (Ex) 20' (Average)
Melee tactical baton +2 (1d4-1 b)
Ranged azimuth laser pistol +2 (1d4 f; crit burn 1d6)
Space 5 ft.; Reach 5 ft.
Offensive Abilities
Distracting Buzz
Spells Known (CL 1st)
1st (3/day)—fear (DC 15), mind thrust (DC 15), slithering chain +8
0th (at will)—detect magic, fatigue +4 (DC 14), stabilize, token spell
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Statistics
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Str 8; Dex 14; Con 10; Int 13; Wis 18; Cha 10
Skills 7 ranks/level
Bluff (Cha) +4 (1 rank, 3 class skill)
Diplomacy (Cha) +6 (1 rank, 3 class skill, 2 racial)
Intimidate (Cha) +4 (1 rank, 3 class skill)
Mysticism (Wis) +9 (1 rank, 4 wis, 3 class skill, 1 theme)
Survival (Wis) +8 (1 rank, 4 wis, 3 class skill)
Perception (Wis) +8 (1 rank, 4 wis, 3 class skill)
Sense Motive (Wis) +8 (1 rank, 4 wis, 3 class skill)

Feats
Great Fortitude
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Equipment 1 bulk
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Second Skin (250c) L bulk
Azimuth Laser Pistol (350c) L bulk
Tactical Baton (90c) L bulk
Industrial Backpack (25c) -
2x Mk 1 Serum of Healing (100c) 2L bulk
100' Titanium Alloy Cable Line (50c) 1 bulk
Fire Extinguisher (15c) L bulk
Datapad (55c) L bulk
Ceremonial Clothing (5c) L bulk
Credsticks (60c) - bulk

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bot me:
Malcimex defaults to simple attacks with her laser pistol. She can use her 20' fly speed to move into tactical positions. If forced into melee she will typically use fatigue, but will still wield a tactical baton to provide a flank.

Ranged attack
[dice=Azimuth Laser Pistol vs EAC]1d20+2[/dice]
[dice=Azimuth Laser Pistol damage, fire]1d4[/dice]

Melee spell, does not provoke an AOO.
[dice=Fatigue vs EAC]1d20+4[/dice]
The target of Fatigue gets a DC 14 will saving throw or becomes fatigued for 1 round.

In certain situations she will prefer to use one of her limited spells per day.

When fighting humanoid opponents who have art, who have introduced themselves, or who have engaged in exposition, Mind Thrust (will DC 15, save for half)
[dice=Mind Thrust I damage]2d10[/dice]

When able to take a full action and multiple threatening enemies are trying to close on the party or engaged with party melee combatants, Slithering Chain.
[dice=Slithering Chain vs KAC+8]1d20+8[/dice]