Malcimex defaults to simple attacks with her laser pistol. She can use her 20' fly speed to move into tactical positions. If forced into melee she will typically use fatigue, but will still wield a tactical baton to provide a flank.
Ranged attack
[dice=Azimuth Laser Pistol vs EAC]1d20+2[/dice]
[dice=Azimuth Laser Pistol damage, fire]1d4[/dice]
Melee spell, does not provoke an AOO.
[dice=Fatigue vs EAC]1d20+4[/dice]
The target of Fatigue gets a DC 14 will saving throw or becomes fatigued for 1 round.
In certain situations she will prefer to use one of her limited spells per day.
When fighting humanoid opponents who have art, who have introduced themselves, or who have engaged in exposition, Mind Thrust (will DC 15, save for half)
[dice=Mind Thrust I damage]2d10[/dice]
When able to take a full action and multiple threatening enemies are trying to close on the party or engaged with party melee combatants, Slithering Chain.
[dice=Slithering Chain vs KAC+8]1d20+8[/dice]