Jadrenka

Malani's page

5 posts. Organized Play character for Spencer Ramirez.


Full Name

Malani

Race

Human

Classes/Levels

Witch 2

Gender

Female

Size

Medium

Age

15

Special Abilities

Arcane Familiar: Compsognathus

Alignment

True Neutra,

Deity

Calistria

Languages

Abyssal, Azlanti, Celestial, Common, Draconic, Elven

Occupation

Alchemist

About Malani

Malani is a younger woman with dirty blonde hair and eyes with the color of a greenish blue. She wears a decent explorer's outfit and keeps it in good shape. With her little Compsognathus familiar, she seeks out new opportunities.

Malani's Stats:

Malani
Female human (Taldan) witch 2 (Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (human)
Init +5; Senses Perception +1
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +1 Dex, +1 dodge)
hp 10 (2d6)
Fort +0, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . morningstar +2 (1d8+1)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hexes (evil eye[APG], flight[APG], slumber[APG])
Witch Spell-Like Abilities (CL 2nd; concentration +6)
. . At will—feather fall (self only)
Witch Spells Prepared (CL 2nd; concentration +6)
. . 1st—ear-piercing scream[UM] (2, DC 15), unnatural lust[UM] (DC 15)
. . 0 (at will)—detect magic, light, message, read magic
. . Patron Enchantment
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Statistics
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Str 13, Dex 13, Con 11, Int 18, Wis 8, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Alertness, Dodge, Extra Hex[APG]
Traits dangerously curious, holy schemer
Skills Craft (alchemy) +9, Heal +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +8, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (nobility) +5, Knowledge (planes) +8, Knowledge (religion) +5, Perception +1, Sense Motive +2, Spellcraft +9, Swim +5, Use Magic Device +8
Languages Abyssal, Azlanti, Celestial, Common, Draconic
SQ witch's familiar (dinosaur, compsognathus named Mala)
Combat Gear potion of cure light wounds (2), scroll of comprehend languages (x4), scroll of obscuring mist, scroll of snowball, wand of burning hands (CL 3rd, 4 charges), wand of mage armor (50 charges); Other Gear silken ceremonial armor[UC], crossbow bolts (20), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (5), torch (5), trail rations (5), waterskin, 1,450 gp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (2 rounds, DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Mala the Compsognathus:

Mala
Male compsognathus dinosaur (Pathfinder RPG Bestiary 2 90)
N Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +4
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 5 (1d8+2)
Fort +4, Ref +4, Will +3
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Offense
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Speed 40 ft., swim 20 ft.
Melee bite +2 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Improved Initiative
Tricks Attack, Attack, Attack Any Target, Come, Down, Fighting, Heel, Stay
Skills Acrobatics +2 (+6 to jump), Heal +1, Perception +4, Spellcraft +0, Swim +10, Use Magic Device -1
SQ attack any target, come, fighting, heel, improved evasion
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison: Bite - injury (DC 12) (Ex) Poison—Injury; save Fort DC 12; freq 1/rd for 4 rds; effect 1d2 Str; cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.