Male Half-Orc Barbarian 1
CN Medium Humanoid (Half-Orc)
Init +3;
Senses Darkvision 60 ft; Perception +7
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Defense
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AC 17, Touch 13, Flat-footed 14 (+4 armor, +3 Dex)
AC 15, Touch 11, Flat-footed 12 (+4 armor, +3 Dex, -2 Raging)
HP 16 (12 class) + 3 Con +1 Fav Class
Saves: Fortitude +5; Reflex: +3; Will: +3
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Offense
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Speed: 30 ft (30 ft Half-Orc - 10 ft medium armor) + 10 Barbarian Fast Movement
Melee: Axe, orc double +3/+3 (1d8+4/1d8+2)
Melee: Axe, orc double +5/+5 (1d8+6/1d8+3) (Raging)
Melee: Axe, orc double +5 (1d8+6) Two handed/single attack
Melee: Axe, orc double +7 (1d8+9) Two handed/single attack (Raging)
Ranged: Sling +4 (1d4+4) (1d4+6 Raging)
Space 5 ft; Reach 5 ft
Feats:
Two Weapon Fighting
Skills: [x] = x skill ranks; C = class skill
NOTE: (Armor Check Penalty applied to appropriate skills)
Acrobatics C[1] +4,
Appraise +1,
Bluff +2,
Climb C[1] +5,
Craft C +1,
Diplomacy +2,
Disguise +2,
Escape Artist +0,
Fly +0,
Heal +3,
Intimidate C[1] +8,
Perception C[1] +7,
Perform +2,
Ride C +0,
Sense Motive +3,
Stealth +0,
Survival C[1] +7,
Swim C +1
(Skills that cannot be used untrained are not shown)
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Traits
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Axe To Grind (Ultimate Campaign): You gain a +1 trait bonus on damage against foes who are threatened by only you.
Lasting Ferociousness (Agents of Evil): Increase the number of rounds you can act as disabled from your orc ferocity racial trait to 2 rounds.
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Gear
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Axe, orc double 60gp (15 lbs)
Hide Armor 15gp (25 lbs)
Backpack 2gp (2 lbs)
Bedroll 1sp (5 lbs)
Crowbar 2gp (5 lbs)
Flint and steel 1gp
Grappling hook 1gp (4 lbs)
Oil (1 pint flask) x 2 2sp (2 lbs)
Pouch, belt 1gp (0.5 lbs)
Rations, trail (3 days) 15sp (3 lbs)
Rope, hemp (50 ft) 1gp (10 lbs)
Sack 1sp (0.5 lbs)
Sling free
Sling Bullets (10) 1sp (5 lbs)
Waterskin 1gp (4 lbs)
Totals: 86gp (81 lbs)
Remaining from avg starting (105 gp): 19 gp
Carrying Capacity:
Light Load: 100 lbs or less
Medium Load: 101-200 lbs
Heavy Load: 201-300 lbs