| Full Name |
Mako Neuman |
| Race |
Human |
| Classes/Levels |
A Strong Jack Who Fuses Flesh and Steel |
| Gender |
Male |
| Size |
180cm |
| Age |
25 |
| Special Abilities |
Bash, Pierce, Skill: Repair, Flex Skill |
| Alignment |
Good |
| Deity |
No God |
| Location |
Redstone |
| Languages |
English |
| Occupation |
Crossbow For Hire |
About Mako Neuman
A Strong Jack Who Fuses Flesh and Steel
Tier: 1
Shins: 2
Armor bonus: 2
Effort: 1
Cyphers: 2
Recovery Bonus: 1
Might 17 (Edge: 0)
Speed 15 (Edge: 1)
Intellect 14 (Edge: 0)
Fuses Flesh and Steel: Corebook, page 64
Minor Effect Suggestions:
Your servos learn from your successful actions.
You gain a +1 bonus to similar actions involving the same task (such as making attacks against the same foe or operating the same device).
Major Effect Suggestions:
You discharge a small pulse of power into your foe.
Make an immediate attack against that foe (using the same stat as the action that caused the major effect).
If the attack succeeds, it deals 4 points of electrical damage.
Tier 1: Enhanced Body
You gain +1 to Armor, +3 to your Might Pool, and +3 to your Speed Pool.
Enabler.
Special Healing
Traditional healing skills, medicines, and techniques work only half as well for you.
Each time you start at full health, the first 5 points of damage you take can never be healed inthese ways or recovered normally.
Instead, you must use repairing skills and abilities to restore those points.
For example, if you start with a full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to restore 3 points, but the remaining 5 points must be restored using repairing methods.
Strong: Corebook, page 50
You’re extremely strong and physically powerful, and you use these qualities well, whether through violence or feats of prowess.
You likely have a brawny build and impressive muscles.
You gain the following benefits:
Very Powerful +4 to your Might Pool.
Skill: You’re trained in all actions involving breaking inanimate objects.
Skill: You’re trained in all jumping actions.
Additional Equipment: You have an extra medium weapon or heavy weapon.
Initial Link to the Starting Adventure:
There is reward involved, and you need the money.
Equipment
Clothing
Light Armour: Leather Jerkin
Medium Weapon: Crank Crossbow
Medium Weapon: Crank Crossbow
Heavy Weapon: Heavy Crossbow
Bag of Light Tools
Spare parts (for self)
Explorer’s Pack:
- 50 feet (15 m) of rope,
- rations for three days,
- three spikes,
- hammer,
- warm clothes,
- sturdy boots,
- three torches,
- and two minor glowglobes.
Grappling Hook
Water (3)
Bolts (60)
Bash (1 Might Point) This is a pummeling melee
attack. You make an attack and inflict 1 additional
point of damage using almost any weapon except
the lightest (such as a whip or a small knife). Action.
Pierce (1 Speed Point) This is a well-aimed,
penetrating ranged attack. You make an attack and
inflict 1 additional point of damage if your weapon
has a sharp point. Action.
Skill: Repair
Bio:
Wears a heavy cloak over light armour.
The heavy is thrown back over his mechanical arm, a hulking claw which looks to have been lifted from some archaic construction vehicle.