Harsk

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1. Have a powerful necromancer in the city of the undead to the east sends a horde of burrowing undead to attack the Valley, circumventing the adamantine gate.

2. A powerful Lich poses an imminent threat, but a scouting party of the Freeswords found an old journal/map/etc in ruins outside the city that could point toward the phylactery location. (This could be a multi-level quest chain of sorts. At level 3 you find a book. At level 6 it's deciphered and you find a clue to a map somewhere in a crypt. At level 9 the map is fully read and leads you to a dead end, but another clue. At level 12 you find the Phylactery, but have no way of destroying it. At level 15 the lich discovers you have the Phylactery and sets siege to the city - massive battle.)

3. There's evidence of another living civilization across the mountains. Investigate?

4. A living wanderer shows up at the gates to the valley. Where did they come from? Are they friend or foe?

5. Necromantic cult activity has started up somewhere in the Valley. Find and destroy the perpetrators

6. A large party of hunters left to gather food and skins but is three days overdue on returning. Search and rescue mission.

7. A plague/sickness is spreading through the city. The clerics can treat the ill but the cause remains a mystery and the sickness continues to spread. Find the source.

8. A string of murders has broken out in one of the poorer districts. With the official military force spread thin looking for dwarves and missing hunters, the Freeswords are asked to look into it.

9. A high-ranking noble has been killed/kidnapped and is being impersonated by a master of disguise.

10. A radical and arrogant sub-group of the Freeswords is forming around the idea of pushing out to the east and purging the undead from the city. They attempt to recruit the Cleric.

11. Something is wrong with the lake water, threatening the livelihood of the city.

12. A wealthy patron hires daring adventurers to bring him/her a rare gemstone said to be obtainable deep in the mountains.


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One thing you can look at as a traveling Bard-type is going Chaotic Good and taking Divine Fighting Technique: Way of the Shooting Star. Only applies to a starknife, but let's you use CHA for hit and damage and you can take it as a feat, or in place of a versatile performance. Maximize that super charisma classic Bard and have a weapon you can rely on for Melee and short ranged throws.


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Keegan Btutters wrote:

My question is basically: how do you handle resurrection/reincarnation in your games? Up to this point in my games I have never had to consider how to utilize this mechanic, but given the circumstances my players are clamoring for a chance to bring back their fallen comrade.

Ok in our last session we were wrapping up the last remnants of group of assassins. After killing most of the group and its leader the party turned its attention to mopping up a couple nameless henchmen who had wandered into the room mid fight. Our cleric was closest and moved to engage, which honestly seemed like a valid course of action (the clerics rolls were off the charts, he out melees our pally and rivals our fighter). So the cleric kills one and has almost finished off the other, so I roll the last attack for this henchman and like a dice possessed I rolled 20, 20, and a thrid 20. Which amounts to an insta-kill, the group was stunned. And so I resolved to give them a chance to bring him back. However i need help coming up with some rules for bring back the dead.

I played a Dwarf fighter that was face-eaten by pappy Graul in RotR. He had giant hatred due to backstory and all alternate racial traits were for giant fighting, but the group was constantly pissed at my complete lack of mercy with ogres/Giants (Party face was cleric of Seranrae) and tendency to go off-plan in battles to kill them.

He was a follower of Torag, so the GM had Torag and the Dwarven council resurrect my dead Dwarf on three counts - 1. That he adhere more to Torag's philosophy of defense and work to protect my party more than seek vengeance. 2. He had a gnarly face scar for the rest of the campaign. 3. I go to Sandpoint for the next plot point.

I had to go through an RP session explaining myself and my actions to convince the Gods I was worth bringing back, then had a new philosophy to adhere to, a mission, and a lasting condition due to character death. Those made it a little more poignant. I screwed around on a bard for one session to explain the passage of time, then, Unfortunately, the next time I played the Dwarf - literally the next battle - he was permakilled.


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I am interested in making a Cavalier due to the character style, order choices, and heavy teamwork, but I'm not big on using mounts due to the way it can unbalance encounters with the extra movement and slow down combat with extra rolls. Is there a way to build a decent cavalier without focusing on mounted combat?