Majaere bin Kaleel's page

No posts. Organized Play character for Scott Young (Contributor).


Full Name

Majaere bin Kaleel

Race

Human (Keleshite)

Classes/Levels

Slayer-1

Gender

Male

Age

19

Alignment

NG

Deity

Sarenrae

Languages

Common, Kelish

Occupation

Pathfinder

Strength 17
Dexterity 15
Constitution 13
Intelligence 13
Wisdom 10
Charisma 10

About Majaere bin Kaleel

Majaere bin Kaleel
Male Human (Kelishite) Salyer-1
NG Medium humanoid (human)

Init +2; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11/11 (1d0+1)
Fort +3, Ref +4, Will +0

Offense
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Speed 30 ft.
Melee kukri +4 (1d4+3/18-20/x2)
Melee scimitar +4 (1d6+3/18-20/x2)
Melee TWF - scimitar +2 (1d6+3/18-20/x2) and kukri +2 (1d4+3/18-20)
Ranged chakram +3 (1d8+3/x2) range 30'

Statistics
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Str 17, Dex 15, Con 13, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16

Feats:
Feats Combat Expertise, Two-weapon Fighting
Traits Ambassador, Proper Training (Knowledge(history))

Skills:
Acrobatics +4, Appraise +1, Bluff +4, Climb +1, Craft (general) +1, Diplomacy +3, Disguise +0, Escape Artist +0, Fly +0, Heal +0, Intimidate +0, Knowledge (dungeoneering) +5, Knowledge (history) +6, Knowledge (local) +5, Perception +4, Ride +0, Sense Motive +0,Stealth +4, Survival +4, Swim +1

Languages Common, Kelish

Combat Gear lamellar (leather) armor, chakram (3), kukri (2), scimitar
Other Gear backpack, bedroll, belt pouch, candle (3), candlestick, earplugs, flint and steel, grappling hook, wooden holy symbol (Sarenrae), inkpen (2), journal, manacles, mess kit, pot, 50' rope, scriviner's kit, signet ring, torch (10), 5 days' trail rations, waterskin, whetstone, spring-loaded wrist sheath (2).

Consumables

Special Abilities
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Studied target:
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack and damage rolls, as well as the bonus to slayer ability DCs against a studied, target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.