Shema Sarwar

Maida's page

2 posts. Organized Play character for Trscroggs.


Full Name

Maida

Classes/Levels

Kinetisict (Wood) 1

Strength 14
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 12
Charisma 10

About Maida

About Maida
Female human phytokineticist 1 (Rage of Elements)
NG, Medium, Human, Humanoid
Heritage versatile human (Toughness)
Background herbalist
Perception +4
Languages Common, Kelish, Mwangi
Skills Acrobatics +5, Herbalism Lore +3, Medicine +4, Nature +4 (+6 to your check to Treat Wounds, subject to the GM’s determination), Pathfinder Society Lore +3, Stealth +5, Thievery +5
Str 14 (+2), Dex 14 (+2), Con 18 (+4), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Items studded leather armor, dagger, backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (10 gp, 3 sp)
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AC 17; Fort +9; Ref +7; Will +4
HP 21
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Speed 25 feet
Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ancestry Feats Natural Ambition (Weapon Infusion)
Class Feats Hail Of Splinters, Timber Sentinel, Versatile Blasts, Weapon Infusion
General Feats Toughness
Skill Feats Natural Medicine
Other Abilities Pathfinder Generalist, Faction: Verdant Wheel

Kinetic Blasts:

DC: 17
Standard 1 action blast: Damage can be Bludgeoning, Vital, or Acid -- Range 30
◆[dice=Kinetic Blast]1d20+7[/dice] [dice=Damage]1d8[/dice]
Damage can be Bludgeoning, Vital, or Acid -- Range 50 Propulsive
◆[dice=Kinetic Blast]1d20+7[/dice] [dice=Damage]1d8+1[/dice]
Damage can be Bludgeoning, Vital, or Acid -- Range 20 Thrown also works for Melee attack
◆[dice=Kinetic Blast]1d20+7[/dice] [dice=Damage]1d8+2[/dice]

Adding a second action to any of the above attacks increases damage by +4


Other Impulses:

Hail of Splinters dc17
2 actions, 30-cone, closes gate
[dice=Piercing Damage]1d4[/dice] Plus 1d4 Persistent Bleed, Save for half.

Timber Sentinel
A medium tree appears in a unoccupied space within 30ft. Automatically moves to block as a reaction any damage given to an adjacent ally. The tree has AC 10 and HP 10. Any excess damage goes through to the original target. The tree does not impede movement.