Celestial Gnome

Magical Trevor's page

60 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


Full Name

Magical Trevor

Race

Gnome

Classes/Levels

Unchained Rogue 3/ Magus 1 init+7, percep:+8 Low-light Vision, HP:28/28, AC:18 CMD:14 Fort: +4, Ref +6, Will +3 TAC:13 FFAC:15

Gender

M

Size

S

Alignment

CG

Languages

Common, gnome, sylvan, draconic, dwarvan, elvan, varisian

Strength 8
Dexterity 16
Constitution 12
Intelligence 17
Wisdom 10
Charisma 12

About Magical Trevor

CG Small Humanoid(Gnome)
Init +7; Senses Low Light Vision.; Perception +8
Defense
AC 18, touch 13, flat-footed 15 (+5 Armor, +3 Dex) (+4 vs giants)
hp 28
Fort +4, Ref +6, Will +3

Offense
Speed 20 ft.
Melee: +1 whip +7 1d3 + 4
Ranged:
Special Attacks sneak attack +2d6
Statistics
Str 8, Dex 16, Con 12, Int 17, Wis 10, Cha 11
Base Atk +2; CMB +3; CMD 14
Feats: Improved Initative, Weapon Finesse, Weapon Focus(Whip), Whip Mastery
Traits: Clever wordplay(bluff), Magical Knack(magus)
Skills: Acrobatics +9, Apprasie +7, Bluff+9, Climb +3, Diplomacy+7, Disable Device+9, Disguise +7, Escape Artist +9, Knowledge(aracana) +7, Knowledge(Dungeoneering)+7, Knowledge(local)+9, Knowledge(planes)+7, Linguistics +7, Perception +8, Perform(oratory)+5, Sense Motive +6, Sligght of hand +9, Spellcraft +7 Stealth +12, Swim +3, use Magic Device +5

Languages Common, Gnome, Sylvan, Draconic, Dwarvan, Elvan, Varisian

Special Abilities:
Danger sense +1
Evasion,
Trapfinding +1
Low light vision
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training: Gnomes get a +4 dodge bonus to their AC against monsters of the giant type.
Gnome Magic: Gnomes add 1 to the DCs of any saving throws to resist illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Illusion Resistance: Gnomes get a +2 racial bonus on saving throws against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

gear

+1 mithril Shirt
+1 whip
Boots of the cat

Nobles outfit
Travelers outfit
Spell book
Component pouch
Bandolier(2)
Basket of hearty breads
Wand of Magic missle(50c)
Oil of Daylight
Scroll of burning hands (3)
Masterwork backback
Grappling hook
Pathfinders kit.

Pathfinder's kit:

backpack, a bedroll, a belt pouch, a clay mugUE, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of stringAPG, 50 feet of thread, a week’s worth of trail rations, a waterskin, and a whetstone. For Small creatures, the weight of a Pathfinder’s kit is 7–1/2 pounds.

masterwork theives tools
Potion of CLW (3)
Potion of Touch of the sea (2)
Potion of Air Bubble(2)
Oil of Bless Weapon (2)

397gp