Sperethiel N
English 5 -> 7
Or'Zet 1 -> 3 (+2 Speaking)
Spells: (11 dice to cast, +4 for illusions (+6 with focus))(10 dice to resist drain)
Agony (Illusion)(F/2 -2)
Armor (F/2 +3)
Detect Enemies, Extended (F/2 +3)
Flamethrower (F/2 +3)
Heal (DV -2)
Healthy Glow (F/2 -1)
Hot Potato (Illusion)(F/2 -1)
Ignite (F/2)
Improved Invisibility (Illusion)(F/2 +1)
Increase Reflexes (F/2 +2)
Influence (F/2 +1)
Trid Phantasm (Illusion)(F/2 +3) Bound Spirits:
Force 5 Spirit of Air (1 service), optional power of Fear
Force 5 Spirit of Air (1 service), optional power of Guard
Force 5 Spirit of Beasts (1 service), optional power of Natural Weapon.
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Bad Luck (1d6 chance of Edge going wrong), Bad Rep, Catlike, First Impression (+2 social dice on first meeting), Magician, Mentor Spirit: Cat, Poor Self Control: Vindictive (Composure (2) test to avoid paying back a slight)
Weapons:
. . Attack of Will (vs. Spirits) [DV 7P vs. I]
. . Unarmed Strike [Unarmed, DV 1S vs. I]
Contacts:
Fixer - Conn 2, Loy 1 - Hellcat knows a local fixer, but it's just business. He wants to have no more to do with her than absolutely necessary, lest her luck or ire rub off on him.
Naknase, Talent Scout - Conn 3, Loy 2 - Hellcat's been contacted several times by this talent scout to take on one-off jobs, usually accomplished successfully.
Selidur Kithalond, Shark Lawyer - Conn 4, Loy 5 - Maeyan's big brother, he has been getting her out of trouble since they were kids. In return, she convinces people to give Selidur what he wants, from age-restricted chips to the dirt on his latest client's accuser.