Belkar Bitterleaf

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Okay, so this is happening. Basic outline as far as I'm thinking:

"Chapter 0" starts in Sasserine, where the PC's are hired as caravan guards to escort Avner Merravachi*, he's stand in for his uncle who's away founding the colony on the isle of dread and is escorting his cousin to her wedding, the PC's are substitutes for the house guards that his uncle took with him and that the Merravachi family has not yet recruited replacements for. Besides barraging the PC's with Avner's usual self-centered banter, they'll be visiting the lucky monkey, meet shensen, that plays the part of the mysterious half-drow bard. Do a little bit of foreshadowing on what's going on in Cauldron, kidnappings, banditry on the road, tariff's and taxes being increased. Notably though, I'll play up the weather, specifically having Avner's grandmother note that the rainy season never had started this early in her lifetime. PC's are going to be soaked to the bone when they arrive at Cauldron.

*Group has done Savage Tide, so they're familiar with all that stuff.

On the way, I am tempted to have a goblinoid raid on the caravan, to get the blood pumping. Tie it into the "dragon syndicate". Arriving at Cauldron, there'll be a very heated argument between Avner and the guards at the gate that's charging an insulting (in his mind) toll on entry. PC's will be directed towards the adventurer's guild, where they'll meet Celeste, who's the manager, she has them see the guild's sponsor, Valanthru, though a brief introduction of the stormblades as they leave his office and make a comment about "wet rats", looking at the PC's with contempt (the stormblades have particularly shiny and fashionable gear, them being noble and such). Valanthru will happily greet the PC's, and plays the role of the armchair adventurer, the elderly elf claiming to have done a little bit of dungeon delving in his young and wild days, implying that a little bit means lots. He is very interested in the PC's exploits, and kindly informs them of the bounty placed on the kidnapping case. Though regrettably had to give what small resources the city provides to his guild to the stormblades due to their parents. He suggests that the PC's go to the church of St. Cuthbert, as Jenya has been looking into the matter and the Stormblades are much too proud to ever consider to consult her about any findings.

Skipping the encounter with Ruphus Laro in the streets, Chapter 1 picks up at the church of St. Cuthbert, and proceeds as written, except that Kazmojen is now a dragon, one of Hookface's offspring in league with his siblings and, through intermediaries, Valanthru. The Rakshasha's plans are simple: Get a spike in crime so that hiring additional city guards becomes a public demand, and get an extra source of income. Also, as added feature is the Stormblades rushing in after the PC's win and starts talking about dividing loot (and knowing the players, they're not going to react kindly to that).

Chapter 2 is played more or less as written, except that there's an older (or perhaps two from the same clutch of eggs) dragon sibling behind this plot, which basically accounts for the same.

With Chapter 3, I am tempted to re-write it. I don't see why Valanthru would send the PC's to retrieve Zenith. Given the importance of him, the cagewrights would send someone a little more reliable to do the job, like scry, teleport, grab and teleport back. Although, given that teleportation could be tricky business in the underdark, maybe I can get away with it anyway. They can use expendable PC's as plan A, then risky teleportation as plan B. Gottrod assaulting them at Crazy Jared's might simply be revenge for killing his siblings. The dragon in the underdark could be of same color of the rest to make the PC's believe that the dragons are important to the story.

Chapter 4, up and until the demonskar part, I like it, from there on though, I'm not sure how to play it. Could be a good idea to introduce Shebeleth as new high priest of St. Cuthbert. How to play it with Alek, I don't know, the duel backdrop is too good to throw away, might in fact have Terson (buffed to the max by his friends) kill Alek in the duel for shock value, though having Alek in charge of the town watch might make things interesting.

Chapter 5, I'm thinking that the sudden shift with Shebeleth in charge makes Alek/Chisel worried about him and sends the PC's back to Sasserine to look into various matters, eventually unearthing evidence of the fact that Shebeleth is an impostor. Main question is how PC's can deal with Shebeleth without getting wiped out, given that he's supposed to return for Thirteen cages.

Chapter 6 is where the raid on the church of Wee Jas occurs, I'm leaning towards Embril to be the main enemy of Orbius at this point, and given the fact that she's the only spellcaster to rival him, the only one he fears. So his play is to use the PC's to throw St. Cuthbert and Wee Jas at each other's throats, taking advantage of Embril being absent.

chapter 7, 8 and 9 play out more or less as written, with most of the big reveals coming in chapter 7.

That's the plan so far, anyway.