Vendra Loaggri

Maccha Licinus's page

157 posts. Alias of Wyshart.


Full Name

Maccha Licinus

Race

Vitals:
HP 18/22| AC 17 T 14 FF 13| F +2 R +7 W +4 [+1 trait bonus on Will saves against mind-affecting effects and on Fortitude saves against drugs or poisons] | CMD 15 | Active Buffs: -

Classes/Levels

Female CG Human Unchained Rogue 3

Size

Medium

Age

29

Alignment

CG

Deity

Milani

Location

Kintargo

Languages

Common, Infernal

Strength 10
Dexterity 18
Constitution 12
Intelligence 11
Wisdom 12
Charisma 14

About Maccha Licinus

Crunch:

Maccha Licinus
Female human unchained rogue 3
CG Medium humanoid (human)
Init +6 [+2 from Reactionary trait]; Senses Perception +5
Favor Class Bonuses: +1 skill point
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 22 (3d8+3)
Fort +2, Ref +6, Will +4 [+1 trait bonus on Will saves against mind-affecting effects and on Fortitude saves against drugs or poisons]
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Offense
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Speed 30 ft.
Melee masterwork silver dagger +7 (1d4+3/19-20) [piercing or slashing, -1 damage due to silver] dagger +7 (1d4+4/19-20) [piercing or slashing]
Ranged dagger +3 (1d4/19-20) [piercing or slashing, 10ft.] shortbow +5 (1d6/20) [piercing] acid splash +6 (1d3 acid)
Special Attacks sneak attack +2d6
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Statistics
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Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 11 (+0), Wis 12 (+1), Cha 14 (+2)
Base Atk +2; CMB 1; CMD 15
Feats
Two-Weapon Fighting [Human’s Bonus Feat]
Iron Will [lvl 1 feat]
Weapon Finesse [Granted by Unchained Rogue’s Finesse Training feature]
Weapon Focus (Dagger) [Granted by Finesse Training]
Dazzling Display [lvl 3 feat]

Skills 12 Ranks per Unchained Rogue level (8 from class, +1 from Human Skilled Racial Trait, +1 from Favored Class Bonus, +2 for Background Skills) [Total: 36]

Adventuring Skills:
Acrobatics +10 [+4 from Dex Mod, +3 from Class, +3 from Ranks]
Bluff +6 [+2 from Cha Mod, +3 from Class, +1 from Rank]
Disable Device +10 [+4 from Dex Mod, +3 from Class, +3 from Ranks] [+1/2 level to disarm traps]
Disguise +8 [+2 from Cha Mod, +3 from Class, +3 from Ranks]
Escape Artist +8 [+4 from Dex Mod, +3 from Class, +1 from Rank]
Intimidate +8 [+2 from Cha Mod, +3 from Class, +3 from Ranks]
Knowledge (Dungeoneering) +5 [+0 from Int Mod, +3 from Class, +2 from Rank]
Knowledge (Local) +6 [+0 from Int Mod, +3 from Class, +3 from Rank]
Knowledge (Religion) +2 [+0 from Int Mod, +2 from Rank]
Perception +7 [+1 from Wis Mod, +3 from Class, +3 from Ranks] [+1/2 class level to detect traps]
Stealth +10 [+4 from Dex Mod, +3 from Class, +3 from Ranks]
Use Magic Device +8 [+2 from Cha Mod, +3 from Class, +3 from Ranks]

Background Skills:
Knowledge (History) +2 [+0 from Int Mod, +2 from Rank]
Linguistics +5 [+0 from Int Mod, +3 from Class, +2 from Rank]
Sleight of Hand +9 [+4 from Dex Mod, +3 from Class, +2 from Rank]

Languages Common, Infernal (from Linguistics Skill)
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Racial Traits:
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Bonus Feat: Took Two-Weapon Fighting
Skilled: +1 skill point per level
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Traits
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Ex-Asmodean (Campaign trait) [Chosen +1 trait bonus on attack rolls and weapon damage rolls against agents of House Thrune and worshippers of Asmodeus, including most but not all Devils]
Secret Revolutionary (Regional Trait) [+1 trait bonus on Will saves against mind-affecting effects and on Fortitude saves against drugs or poisons.]
Reactionary (Combat Trait) [+2 to initiative checks]
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Class Features:
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Unchained Rogue:
Weapon and Armor Proficiency
Sneak Attack
Trapfinding
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Equipment
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2 x daggers, Leather Armor +1, Bedroll, Backpack, Thieves’ Tools (masterwork), 3 x Trail Rations, masterwork silver dagger, quiver with 40 arrows
2 gp, 4 sp
Total Weight: 32.1 lbs (Light Load)

Background:

Maccha was the Licinus’ first child, a small humble family in Kintargo in 4685 AR. When she was around 10, Maccha’s father got a “big break”, for their standards, as a worker on the docks and ascended to a managerial position. This, combined with her mother’s creativity in making salmon recipes attracting more and more customers to the taverns she would work as a cook, made the family’s economic status take a leap.

The bigger funds, which only raised them to a barely middle class status, got to their heads. They enrolled Maccha in better schools and she would also study in temples of Asmodeus, which allowed her to learn Infernal in the hopes of better mingling with the higher classes in Kintargo as their family climbed the social ladder.

This continued for 4 years, the period of life Maccha enjoyed more “luxury” and internalized a lot of Asmodeus’s teaching. It would not last, however, as she gained a sister. When she was born, they named her Rosa and brought her to introduce to their congregation in the church.

Later that night, the Licinus’ house was razed, burned to the ground by an Inquisitor, a young Barzillai Thrune, alongside two hellhounds and a cleric. Her parents protected Maccha who managed to escape, but perished alongside Rosa.

Maccha lived on the streets for a while until the small Milani group of rebels, Rose of Kintargo, rescued her. They taught her to protect herself and set up her first few jobs as an adventurer. Maccha eventually investigated what happened for the attack on her house and found out the Licinus were reported by someone in the church to the inquisitors of Asmodeus: they were judged as spies for ‘Rosa’ was thought to be a nod to their true allegiance to Milani, whose symbol is a Rose.

This is what ultimately broke Maccha, the abject cruelty and stupidity of it all. She cast off the last of the teachings of the church she has internalized and fully became dedicated to Milani, awaiting an opportunity to join the Rose again on a revolution. Alas, now that an opportunity presented itself and the new ruler is the very same man who burned her house and killed her entire family, she joins a protest to hopefully find like-minded people.

Questions:

1. What is your character’s name?
Maccha Licinus.

2. How old is your character?
29 years old.

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Maccha is a pale chelaxian woman of average height, brown eyes and shoulder-length black hair. Her build seems slightly underweight, but she does not seem unhealthy nonetheless. Almost a picture of the “average chelaxian”. The clothes are simple and a mixture of dark colors.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Her left arm has burn marks that are mostly hidden by her clothes and her speech has a tinge of Infernal mixed in even when speaking Common.

5. Where was your character born? Where were you raised? By who?
She was born in Kintargo and raised by both parents.

6. Who are your parents? Are they alive? What do they do for a living?
Maccha’s parents are Nazzaro Licinus and Gemma Licinus. Nazzaro was a simple dock worker that eventually raised to a more administrative position while Gemma was a cook that worked in taverns near the Salt Gate.

7. Do you have any other family or friends?
Giovanni, Gemma’s brother, has a wife and two kids, twins 10 years younger than Maccha, meaning she only saw them as young kids. She has not had any contact from them since the Church of Asmodeus killed her parents and sister, afraid they might be punished for meeting her. For friends, she made some good friends in the streets

8. What is your character’s marital status? Kids?
Single, no kids.

9. What is your character’s alignment?
Chaotic Good.

10. What is your character’s moral code?
She does not let the law of the land, which she believes to be inherently corrupted due to the touch of Asmodeus, stop her from achieving her goals but her personal beliefs might stop her, such as no fighting until it is necessary, no murder unless against House Thrune’s agents and, even then, considering her history, she tries to ascertain if one’s being pressured by the political structure of Cheliax.

11. Does your character have goals?
The liberation of Kintargo, vengeance against the Church of Asmodeus for the death of her parents and little sister and the flourishing of Milani’s faith.

12. Is your character religious?
Yes, very. Extremely devoted to Milani and the Rose of Kintargo faction, specifically.

13. What are your character’s personal beliefs?
If one wants to see change in the world, they must take matters into their own hands.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Maccha is paranoid, believing Thrune’s spies to be everywhere. She is always restless and does not stay in the same place for too long.

15. Why does your character adventure? Why would you join the rebellion?
Maccha adventures for it was the only thing left. After being helped by the Rose of Kintargo, she had friends in the faction but had to make do to survive and started adventuring, solving odd jobs in the city and the outskirts. She has waited for a rebellion to happen for 15 years to free her city and would join in a heartbeat.

16. How does your character view his/her role as an adventurer?
First she saw it as a necessity but now it is her confort zone, allowing to indulge in the image she has of herself as a revolutionary.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Burn marks on her left arm.

18. How does your character get along with others?
Very well, as long as they don’t probe for her personal life too much.

19. Is there anything that your character hates?
House Thrune, Asmodeus and, in smaller stakes, gossip.

20. Is there anything that your character fears?
Inquisitors from the Church of Asmodeus and Hell Hounds. On lesser stakes, Maccha also dislikes heights, but forces herself to endure it if the adventure’s pay will be worth.