Priest of Desna

MacGuyver's page

210 posts. Alias of Choon.


Full Name

MacGuyver

Classes/Levels

WS 22, BS 29, S 34, T 36, Ag 52, Int 44, Per 42, WP 35, Fel 31, Awareness 52, Wounds 9/16 Crit 5, FP 1/1, 1 burnt | Frags:0 Krak:0 Smoke: 5 Haywire: 0 |Stub Pistol | Insanity 2 ; corrupt 6 | Currently:

About MacGuyver

WS:22
BS:29
S:31 +3reg = 34
T:33 +3reg = 36
Ag:42+5oper+5xp = 52
Int:42 -3reg+5xp = 44
WP:35
Fel:31 +3reg = 33
Per:32 +10xp = 42

wounds = 16
1 fate point

Operator Aptitudes: Agility, BS, Fellowship, Fieldcraft, Intelligence Tech, Toughness, Willpower
Former Scout Aptitudes: Agility, Fieldcraft, Strength, Perception, Weapon Skill, Offense, Willpower
Enginseer Aptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Toughness, Weapon Skill, Willpower

Skills
Known +0: Athletics, Dodge, Low Gothic, Navigate (surface), Security, Schol. Lore (Beasts), Common Lore (War, Imperial Guard, Tech, Mechanicus), schol. Lore (Tactica Imp.), Forbidden Lore (xenos tech, archeotech)
Trained +10: Acrobatics, Survival, Logic, Medicae
Experienced +20: Operate(Surface), Stealth, Awareness
Veteran +30: Tech Use

Talents:
Mechadendrite use: utility and weapon
FREE: Resistance [Psychic Powers], Fearless vs ruinous powers
Silent Takedown: Preform a point-blank attack, Target must pass a Fear(2) or loose first round actions.
Sure Strike: Called Shot -10 instead of 20
Vox Operator: Any test required to operate, repair or use any kind of (imperial) vox-tech and to call in support via vox (e.g. an air strike or artillery barrage) the operator makes receives a +10 bonus.
Technical Knock: Clear a jam quickly
Nerves of Steel: reroll pinning tests
Quick Draw: Draw weapon as a free action
Rapid Reload (Reg): reduce reload time by half
One with the land (Reg): +10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts to harvest, cultivate, identify crops
Naive (Reg): -10 on opposed Scrutiny tests vs deceive, first time gain insanity, double the number.
Weapon Training: (Low tech, Solid)

Gear:

Good Quality stub pistol: 10m | d10+2 Pen1 | S/2 | 0 | clip18 |
Short Barreled (+20BS to hit targets within 10 meter (or half the weapon range whichever is lower, Can be used in narrow areas without penalty, Half bracing modifier (to a minimum of +5)
Balanced (+10 BS to hit a target during a melee fight)
- Recent
- Forge Made +1 Dam/Pen
- Magos previous owner
1. Zapper - 3-15m | d5+3 | S | 1 | Shocking (20), Recharge (4)
2. Red-Dot Sight: +10 BS for single shot
3. Custom Grip: +5 BS for me
4. Deactivated Safety Features: Can draw another item with this one. 4+DoF on a movement test means it fails
5. Fluid Action: +1DoS to determine how many shots hit the target in semi-auto fire.
6. Reliable: less chance of malfunction
7. Proven (3)
8. Vox Operated: Can be fired by voice
9. Integrated Lumen Beamer: provides short to medium range light source like a powerful lumen globe, may be overcharged with a tech-use-10 test to act like a Photon Flash grenade with a range of 10m, the implant shuts down for 1d5 rounds.
10. Foldable Auspex:
11. Silencer: Hearing the shot takes a -20 and can only be attempted at half range
- Quirk: Defensive
The weapons machine spirit is a carefully, calculating predator, liking to plan its strikes very carefully, always aware of the danger a swift strike may bring.
-5 BS/WS on offensive actions (e.g. All-out-Attack, Swift Strike, Lightning Strike, 'normal' attacks)
+5 BS/WS on defensive actions (e.g. Guarded Strike, Snap-Shot, Aiming, Called-Shot)

Servo Arm mechadendrite:
A servo-arm can extend up to 1.5 m from its shoulder or back mounting and has a fixed Strength value of 75 with the Unnatural Strength (7) Trait—the servo-arm always uses this value, regardless of the character’s Strength Characteristic or Talents.
Though incapable of fine manipulation, the servoarm’s powerful claw can be used to lift heavy objects or tether the user to a suitable anchor as a Free Action. In combat, the character can use the servo-arm to make a Standard Attack Action or strike with it as his Reaction for the Round (so long as he only uses it once per Round).
A servo-arm has the
following profile: Melee; 2d10+14 I; Pen 10; Unwieldy
Unwieldy: cannot parry or make Lightning attacks.

Utility Mechadendrite:
+10 to all tech use tests
counts as Defensive Mono knife

M36 Lasgun +4 charge packs
Flak Armor: 4 Armor Points on each location
1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
2 weeks’ ration packs
Rucksack
Micro-bead (8)
Preysense Goggles (15)
Data slate
Lascutter
Auspex
MIU
Magnoculars
Chrono (2)
Guard-issue Flak Armor (all locations)
Cameleoline Cloak
0 frag grenades
0 krak grenades
4 smoke grenades
0 anti-personal mines*
0 det-packs
wire
several tools (act together as a multi-tool)
1 roll of ductape
chewing gum(!)

xp (4750/4,750+200 from duplicate talents)
450: Nerves of Steel
300: Tech use +20
200: Ag +5
600: Stealth +20
200: Dodge Known
200: Int +5
200: Logic Trained
300: Medicae +10
100: Security known
(2550xp used)
---Switch to Scout
600: Awareness +20
350: Perception +10
200: Vox Operator
100: Trade(Technomat)
200: Silent Takedown
--- Switch to Enginseer
200: Tech use Veteran +30 (-50% mission reward)
200: Logic Trained +10
150: Utility Mechadendrite use (-50% mission reward)
300: Weapon Mechadendrite use
100: Lore: Mechanicus
100: Lore: archeotech

Munitorum Personal Registration Formular #0002-A-5B:

Full Name: MacGuyver

Rank & Assignment(Your current Rank, Unit and Regiment): Corpral

Age: 22

Height: 5'6"

Weight: 145

Eye Color: Brown

Hair Color: Black

Pre-Enlistment Life: MacVuyver is a dropout. A survivor. A guy with a penchant to not be seen and get before he's got. He was in prison before they were emptied for the recruitment drive. Now he's here, just trying to survive.

Reason for Enlistment: It was that or rot in a prison cell for the rest of forever.

Completed Specialist Training: Scout training completed during the hive battle

Additional Remarks:

(Note down if any of the following applies to you: Member of a Sub-Species, Cybernetics&Implants, Honors&Sentences, Handicaps)

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Possible talents/skills: