Good Quality stub pistol: 10m | d10+2 Pen1 | S/2 | 0 | clip18 |
Short Barreled (+20BS to hit targets within 10 meter (or half the weapon range whichever is lower, Can be used in narrow areas without penalty, Half bracing modifier (to a minimum of +5)
Balanced (+10 BS to hit a target during a melee fight)
- Recent
- Forge Made +1 Dam/Pen
- Magos previous owner
1. Zapper - 3-15m | d5+3 | S | 1 | Shocking (20), Recharge (4)
2. Red-Dot Sight: +10 BS for single shot
3. Custom Grip: +5 BS for me
4. Deactivated Safety Features: Can draw another item with this one. 4+DoF on a movement test means it fails
5. Fluid Action: +1DoS to determine how many shots hit the target in semi-auto fire.
6. Reliable: less chance of malfunction
7. Proven (3)
8. Vox Operated: Can be fired by voice
9. Integrated Lumen Beamer: provides short to medium range light source like a powerful lumen globe, may be overcharged with a tech-use-10 test to act like a Photon Flash grenade with a range of 10m, the implant shuts down for 1d5 rounds.
10. Foldable Auspex:
11. Silencer: Hearing the shot takes a -20 and can only be attempted at half range
- Quirk: Defensive
The weapons machine spirit is a carefully, calculating predator, liking to plan its strikes very carefully, always aware of the danger a swift strike may bring.
-5 BS/WS on offensive actions (e.g. All-out-Attack, Swift Strike, Lightning Strike, 'normal' attacks)
+5 BS/WS on defensive actions (e.g. Guarded Strike, Snap-Shot, Aiming, Called-Shot)
Servo Arm mechadendrite:
A servo-arm can extend up to 1.5 m from its shoulder or back mounting and has a fixed Strength value of 75 with the Unnatural Strength (7) Trait—the servo-arm always uses this value, regardless of the character’s Strength Characteristic or Talents.
Though incapable of fine manipulation, the servoarm’s powerful claw can be used to lift heavy objects or tether the user to a suitable anchor as a Free Action. In combat, the character can use the servo-arm to make a Standard Attack Action or strike with it as his Reaction for the Round (so long as he only uses it once per Round).
A servo-arm has the
following profile: Melee; 2d10+14 I; Pen 10; Unwieldy
Unwieldy: cannot parry or make Lightning attacks.
Utility Mechadendrite:
+10 to all tech use tests
counts as Defensive Mono knife
M36 Lasgun +4 charge packs
Flak Armor: 4 Armor Points on each location
1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
2 weeks’ ration packs
Rucksack
Micro-bead (8)
Preysense Goggles (15)
Data slate
Lascutter
Auspex
MIU
Magnoculars
Chrono (2)
Guard-issue Flak Armor (all locations)
Cameleoline Cloak
0 frag grenades
0 krak grenades
4 smoke grenades
0 anti-personal mines*
0 det-packs
wire
several tools (act together as a multi-tool)
1 roll of ductape
chewing gum(!)