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Well, the adventure path is more of a startup for us, as we will likely leave the path behind after War of the River Kings. We do have a second plotline going on that leads into a possible cataclysm event in the distant future, so Vordakai in our campaign has more to gain with the heroes then without. However, only the GM knows where his loyalty will lay in the future.

more on the game:
As it turns out, since acquiring Vordakai as a Magister, the king(a LE damphir with strong azlanti traits Named Yurigo) and Vordakai have become something approximating friends, and they are sharing their magical insights and yurigo's workshop. He's already caught up to the player's level, and just had his phylactery restored with the help of yurigo.

This group has been amazingly dedicated to turning every obstacle into a resource. Sootscale sits on the post of General, the lizardfolk serve as a river patrolling army, and are fed by the regenerating bodies of Hargulka and Nagrundi, as an example to the rest of the trolls in the region not to screw with the kingdom. In addition, their town was recently attacked by a dragon, and they're stripping it for crafting parts, and planning to use spells and artifice to keep it regenerated for more parts later. currently the group is keeping the remains on ice with gentle repose.

There is no small amount of different opinions between Vordakai and Yurigo, they constantly talk about how to deal with the bleating masses, with the two talking about overt oppression and ruling by fear(Vordakai), or using propaganda and innovative design to make the populace idolize the rulers. But it seems as though Vordakai is content to be Magister at the moment. Though likely due to the fact the king is already plotting with him and the spymaster to take over as much of the world as they can manage. However, Yurigo doesn't trust anyone, so everyone has their own personal bodyguard construct, with secret orders to observe and report.


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Name: Lyla
Race: Human
Classes/levels: Gestalt Monk/Witch 7

Adventure: Varnhold Vanishing
Location: Vordecai's Tomb
Catalyst: Betrayal, idiocy, and intermittent play.

Gory Details:
Up to this point, Lyla, the kingdom's buffoon of a Magister had managed exactly one successful action, which was setting a boar on fire, with the only other notable actions being summoning up a sulking water elemental to put out fires she started, and burning a dead tree. All other attempts to engage foes either went wide or hit teammates the whole adventure. It didn't help much that the player missed 2/3 sessions, and didn't make any effort to have the character bond with anyone in the party. Worse yet, the GM has a tendency of bringing in extra foes from a character's history, and that person wrote in double crossing an elite mercenary army, that was then camping on our kingdom's doorstep, waiting on us either fighting to the death, or handing them the character's head.

So, during the fight, she ate a bad crit for just less then maximum damage, and went down like a sack of potatoes due to bad HP rolls all game, leaving the character at -6 and paralyzed.

The King of the country was fed up with the magister already, so after defeating Vordecai, told the rest of the group to check the next room. Then proceeded to offer him a choice to live with a new identity, with the former character's position as Magister, in exchange for his services henceforth and the secrets to lichdom. Vordecai, out of spells and options, accepted, and the King ever so discreetly finished off the still-live comrade without the others ever aware. The party then brought the head to the mercenaries, saving the kingdom from being burned to the ground(Either from her, or the mercenaries.)