Lirianne

Lyric the Singing Paladin's page

82 posts. Organized Play character for Hmm.


Gender

820-2

About Lyric the Singing Paladin

Lyric Cellineth Lend
Female half-elf oracle (spirit guide) 2/paladin 2 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (elf, human)
Init -4; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 19, touch 10, flat-footed 19 (+9 armor)
hp 34 (4 HD; 2d8+2d10+8)
Fort +10 (+5 circumstance bonus vs. cold weather), Ref +5, Will +11; +2 vs. enchantments, +2 vs. death
Defensive Abilities dual minded; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee adamantine glaive +7 (1d10+4/×3) or
. . cold iron glaive +6 (1d10+4/×3) or
. . falchion +6 (2d4+4/18-20) or
. . sap +6 (1d6+3 nonlethal) or
. . silver morningstar +6 (1d8+3)
Ranged darkwood composite longbow +4 (1d8+3/×3)
Special Attacks channel positive energy 6/day (DC 16, 1d6+1), smite evil 1/day (+5 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +7)
. . At will—detect evil
Oracle (Spirit Guide) Spells Known (CL 4th; concentration +9)
. . 1st (6/day)—bless, command (DC 16), cure light wounds, detect undead
. . 0 (at will)—create water, detect magic, guidance, purify food and drink (DC 15), scrivener's chant, stabilize
. . Mystery Life
. . S spirit magic spell; Spirit Heavens Wandering Spirit
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 14, Int 12, Wis 7, Cha 20
Base Atk +3; CMB +6; CMD 16
Feats Extra Revelation[APG], Fey Foundling[ISWG], Silent Spell
Traits blessed touch, magical knack
Skills Acrobatics -5 (-9 to jump), Diplomacy +12, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +1, Perform (sing) +6; Racial Modifiers +2 Perception
Languages Common, Custom Language, Elven, Sylvan
SQ elf blood, lay on hands 6/day (1d6+2), oracle's curse (deaf), revelations (life link, channel), spirit ()
Combat Gear scroll of silence (3), wand of cure light wounds, acid, alchemist's fire, thunderstone (3); Other Gear mwk full plate, adamantine glaive, cold iron glaive, darkwood composite longbow (+3 Str), falchion, sap, silver morningstar, headband of alluring charisma +2, sleeves of many garments[UE], wayfinder[ISWG], bedroll, belt pouch, blanket[APG], cold weather outfit, masterwork backpack[APG], silver holy symbol of Shelyn, 1,159 gp, 4 sp
--------------------
Special Abilities
--------------------
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Caravan (empty, Diplomacy) Can use the chosen skill to make Day Job rolls.
Cold weather outfit +5 Fort save vs. cold weather.
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Foundling Magical healing works better on you
Lay on Hands (1d6+2 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (2 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Oracle [Spirit Guide]) +2 CL for a specific class, to a max of your HD.
Oracle/Oracle Channel Positive Energy 1d6+1 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sleeves of many garments Transform current clothes into any non-magical new form.
Smite Evil (1/day) (Su) +5 to hit, +2 to damage, +5 deflection bonus to AC when used.