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BronzeSparrow |
![Iomedae](http://cdn.paizo.com/image/avatar/Warrioress-on-the-top-of-tower.jpg)
Has anyone compared these two classes.
Ignoring the social half of the vigilante, because I don't see it being used in many adventures, it seems like the Alchemist has it all over the Warlock.
The Alchemist starts with light armor and bombs without having to need any discoveries.
If the dev team needs a measuring stick to bring the Warlock to a better place, maybe they should start comparing the two. Personally I think if they're going to keep spell casting progression as a purchased ability, then they should be at least able to cast in medium armor without spell failure for free.
And make the whole social part of the vigilante an overlay for all characters (players) playing in a specific adventure path.
Right now we're comparing apples and oranges when looking at the Vigilante compared to any other class. If the "social" part of a Vigilante is added into the consideration for overall power of the Vigilante class, then this class is going to fail. It is a mechanic that no other class has, even in as passing compatibility. I realize there are some classes that don't fit well in some adventures (Druid in a city adventure), but most of those classes have archetypes that help with that. Do we need an archetype that gives this functionality to all the other classes out there, or do we need an archetype that takes the "social" mechanic away from the Vigilante?
The answer is to just make it an overlay for ALL classes playing in a given adventure path, especially since not all adventures work well with this mechanic.
I do like the mechanic myself, but I don't think it belongs in one class by itself. It just muddies up the overall concideration of power level and causes the dev team to over hamper the spell casters of this class.
Just my 2cents.