LYNRA MYLYNT CR 1/2
Female Drow Ranger (Infiltrator, Shapeshifter, Urban Ranger, Wild Stalker) 1
LE Medium Humanoid (Elf)
Init +1;
Senses Darkvision (120 feet), Low-Light Vision; Perception +6
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DEFENSE
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AC 11, touch 11, flat-footed 10. . (+1 Dex)
hp 10 (1d10-1)
Fort +1,
Ref +3,
Will +2
Immune sleep;
Resist Elven Immunities;
SR 7
Weakness Light Blindness
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +1 (1d3/20/x2)
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Ranger (Infiltrator, Shapeshifter, Urban Ranger, Wild Stalker) Spells Known (CL 0, 1 melee touch, 2 ranged touch):
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STATISTICS
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Str 10,
Dex 12,
Con 8,
Int 14,
Wis 14,
Cha 18
Base Atk +1;
CMB +1;
CMD 12
Feats Deceitful, spacetaker
Flaws Albino
Skills Bluff +7, Disguise +6, Handle Animal +8, Intimidate +8, Linguistics +3, Perception +6, Ride +5, Sleight of Hand +2, Spellcraft +6, Swim +4
Languages Aklo, Azlanti, Common, Elven, Undercommon
SQ Hero Points (1), Poison Use (Ex), Track +1, Wild Empathy +5 (Ex)
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SPECIAL ABILITIES
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Albino You have alabaster skin and hair and pink eyes. Exposure to sunlight is potentially harmful to you.
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities - Sleep You are immune to Sleep effects.
Elven Immunities +2 save bonus vs Enchantments.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (7) You have Spell Resistance.
Track +1 +1 to survival checks to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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